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	Update primitives.lua
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		| @@ -157,7 +157,7 @@ function worldedit.pyramid(pos, axis, height, node_name) | ||||
| 	-- Set up voxel manipulator | ||||
| 	local manip, area = mh.init_axis_radius(pos, axis, | ||||
| 			height >= 0 and height or -height) | ||||
| 	local data = mh.get_empty_data() | ||||
| 	local data = mh.get_empty_data(area) | ||||
|  | ||||
| 	-- Handle inverted pyramids | ||||
| 	local start_axis, end_axis, step | ||||
|   | ||||
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