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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-12-24 17:50:40 +01:00

Set static_save = false for marker entities

This commit is contained in:
sfan5 2020-04-16 23:50:15 +02:00
parent 0f5dcc790d
commit 34844b2d38

View File

@ -2,22 +2,23 @@ worldedit.marker1 = {}
worldedit.marker2 = {} worldedit.marker2 = {}
worldedit.marker_region = {} worldedit.marker_region = {}
local init_sentinel = "new" .. tostring(math.random(99999))
--marks worldedit region position 1 --marks worldedit region position 1
worldedit.mark_pos1 = function(name, region_too) worldedit.mark_pos1 = function(name, region_too)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 ~= nil then
--make area stay loaded
local manip = minetest.get_voxel_manip()
manip:read_from_map(pos1, pos1)
end
if worldedit.marker1[name] ~= nil then --marker already exists if worldedit.marker1[name] ~= nil then --marker already exists
worldedit.marker1[name]:remove() --remove marker worldedit.marker1[name]:remove() --remove marker
worldedit.marker1[name] = nil worldedit.marker1[name] = nil
end end
if pos1 ~= nil then if pos1 ~= nil then
--make area stay loaded
local manip = minetest.get_voxel_manip()
manip:read_from_map(pos1, pos1)
--add marker --add marker
worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1") worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1", init_sentinel)
if worldedit.marker1[name] ~= nil then if worldedit.marker1[name] ~= nil then
worldedit.marker1[name]:get_luaentity().player_name = name worldedit.marker1[name]:get_luaentity().player_name = name
end end
@ -31,18 +32,17 @@ end
worldedit.mark_pos2 = function(name, region_too) worldedit.mark_pos2 = function(name, region_too)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos2 ~= nil then
--make area stay loaded
local manip = minetest.get_voxel_manip()
manip:read_from_map(pos2, pos2)
end
if worldedit.marker2[name] ~= nil then --marker already exists if worldedit.marker2[name] ~= nil then --marker already exists
worldedit.marker2[name]:remove() --remove marker worldedit.marker2[name]:remove() --remove marker
worldedit.marker2[name] = nil worldedit.marker2[name] = nil
end end
if pos2 ~= nil then if pos2 ~= nil then
--make area stay loaded
local manip = minetest.get_voxel_manip()
manip:read_from_map(pos2, pos2)
--add marker --add marker
worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2") worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2", init_sentinel)
if worldedit.marker2[name] ~= nil then if worldedit.marker2[name] ~= nil then
worldedit.marker2[name]:get_luaentity().player_name = name worldedit.marker2[name]:get_luaentity().player_name = name
end end
@ -56,7 +56,6 @@ worldedit.mark_region = function(name)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if worldedit.marker_region[name] ~= nil then --marker already exists if worldedit.marker_region[name] ~= nil then --marker already exists
--wip: make the area stay loaded somehow
for _, entity in ipairs(worldedit.marker_region[name]) do for _, entity in ipairs(worldedit.marker_region[name]) do
entity:remove() entity:remove()
end end
@ -86,7 +85,8 @@ worldedit.mark_region = function(name)
--XY plane markers --XY plane markers
for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do
local marker = minetest.add_entity({x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}, "worldedit:region_cube") local entpos = {x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}
local marker = minetest.add_entity(entpos, "worldedit:region_cube", init_sentinel)
if marker ~= nil then if marker ~= nil then
marker:set_properties({ marker:set_properties({
visual_size={x=sizex * 2, y=sizey * 2}, visual_size={x=sizex * 2, y=sizey * 2},
@ -99,7 +99,8 @@ worldedit.mark_region = function(name)
--YZ plane markers --YZ plane markers
for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do
local marker = minetest.add_entity({x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}, "worldedit:region_cube") local entpos = {x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}
local marker = minetest.add_entity(entpos, "worldedit:region_cube", init_sentinel)
if marker ~= nil then if marker ~= nil then
marker:set_properties({ marker:set_properties({
visual_size={x=sizez * 2, y=sizey * 2}, visual_size={x=sizez * 2, y=sizey * 2},
@ -131,9 +132,11 @@ minetest.register_entity(":worldedit:pos1", {
"worldedit_pos1.png", "worldedit_pos1.png"}, "worldedit_pos1.png", "worldedit_pos1.png"},
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
physical = false, physical = false,
static_save = false,
}, },
on_step = function(self, dtime) on_activate = function(self, staticdata, dtime_s)
if worldedit.marker1[self.player_name] == nil then if staticdata ~= init_sentinel then
-- we were loaded from before static_save = false was added
self.object:remove() self.object:remove()
end end
end, end,
@ -155,9 +158,11 @@ minetest.register_entity(":worldedit:pos2", {
"worldedit_pos2.png", "worldedit_pos2.png"}, "worldedit_pos2.png", "worldedit_pos2.png"},
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
physical = false, physical = false,
static_save = false,
}, },
on_step = function(self, dtime) on_activate = function(self, staticdata, dtime_s)
if worldedit.marker2[self.player_name] == nil then if staticdata ~= init_sentinel then
-- we were loaded from before static_save = false was added
self.object:remove() self.object:remove()
end end
end, end,
@ -176,11 +181,12 @@ minetest.register_entity(":worldedit:region_cube", {
textures = {"worldedit_cube.png"}, textures = {"worldedit_cube.png"},
visual_size = {x=10, y=10}, visual_size = {x=10, y=10},
physical = false, physical = false,
static_save = false,
}, },
on_step = function(self, dtime) on_activate = function(self, staticdata, dtime_s)
if worldedit.marker_region[self.player_name] == nil then if staticdata ~= init_sentinel then
-- we were loaded from before static_save = false was added
self.object:remove() self.object:remove()
return
end end
end, end,
on_punch = function(self, hitter) on_punch = function(self, hitter)