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https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-12-24 17:50:40 +01:00
Set static_save = false for marker entities
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@ -2,22 +2,23 @@ worldedit.marker1 = {}
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worldedit.marker2 = {}
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worldedit.marker_region = {}
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local init_sentinel = "new" .. tostring(math.random(99999))
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--marks worldedit region position 1
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worldedit.mark_pos1 = function(name, region_too)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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if pos1 ~= nil then
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--make area stay loaded
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos1)
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end
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if worldedit.marker1[name] ~= nil then --marker already exists
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worldedit.marker1[name]:remove() --remove marker
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worldedit.marker1[name] = nil
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end
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if pos1 ~= nil then
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--make area stay loaded
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos1)
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--add marker
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worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1")
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worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1", init_sentinel)
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if worldedit.marker1[name] ~= nil then
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worldedit.marker1[name]:get_luaentity().player_name = name
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end
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@ -31,18 +32,17 @@ end
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worldedit.mark_pos2 = function(name, region_too)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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if pos2 ~= nil then
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--make area stay loaded
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos2, pos2)
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end
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if worldedit.marker2[name] ~= nil then --marker already exists
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worldedit.marker2[name]:remove() --remove marker
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worldedit.marker2[name] = nil
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end
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if pos2 ~= nil then
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--make area stay loaded
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos2, pos2)
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--add marker
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worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2")
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worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2", init_sentinel)
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if worldedit.marker2[name] ~= nil then
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worldedit.marker2[name]:get_luaentity().player_name = name
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end
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@ -56,7 +56,6 @@ worldedit.mark_region = function(name)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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if worldedit.marker_region[name] ~= nil then --marker already exists
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--wip: make the area stay loaded somehow
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for _, entity in ipairs(worldedit.marker_region[name]) do
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entity:remove()
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end
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@ -86,7 +85,8 @@ worldedit.mark_region = function(name)
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--XY plane markers
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for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do
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local marker = minetest.add_entity({x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}, "worldedit:region_cube")
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local entpos = {x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}
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local marker = minetest.add_entity(entpos, "worldedit:region_cube", init_sentinel)
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if marker ~= nil then
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marker:set_properties({
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visual_size={x=sizex * 2, y=sizey * 2},
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@ -99,7 +99,8 @@ worldedit.mark_region = function(name)
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--YZ plane markers
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for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do
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local marker = minetest.add_entity({x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}, "worldedit:region_cube")
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local entpos = {x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}
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local marker = minetest.add_entity(entpos, "worldedit:region_cube", init_sentinel)
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if marker ~= nil then
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marker:set_properties({
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visual_size={x=sizez * 2, y=sizey * 2},
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@ -131,9 +132,11 @@ minetest.register_entity(":worldedit:pos1", {
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"worldedit_pos1.png", "worldedit_pos1.png"},
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collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
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physical = false,
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static_save = false,
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},
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on_step = function(self, dtime)
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if worldedit.marker1[self.player_name] == nil then
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on_activate = function(self, staticdata, dtime_s)
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if staticdata ~= init_sentinel then
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-- we were loaded from before static_save = false was added
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self.object:remove()
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end
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end,
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@ -155,9 +158,11 @@ minetest.register_entity(":worldedit:pos2", {
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"worldedit_pos2.png", "worldedit_pos2.png"},
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collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
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physical = false,
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static_save = false,
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},
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on_step = function(self, dtime)
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if worldedit.marker2[self.player_name] == nil then
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on_activate = function(self, staticdata, dtime_s)
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if staticdata ~= init_sentinel then
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-- we were loaded from before static_save = false was added
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self.object:remove()
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end
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end,
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@ -176,11 +181,12 @@ minetest.register_entity(":worldedit:region_cube", {
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textures = {"worldedit_cube.png"},
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visual_size = {x=10, y=10},
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physical = false,
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static_save = false,
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},
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on_step = function(self, dtime)
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if worldedit.marker_region[self.player_name] == nil then
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on_activate = function(self, staticdata, dtime_s)
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if staticdata ~= init_sentinel then
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-- we were loaded from before static_save = false was added
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self.object:remove()
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return
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end
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end,
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on_punch = function(self, hitter)
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