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Fix styling issues in Chat Commands.md
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@ -157,10 +157,10 @@ Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z
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Flip the current WorldEdit region along the x/y/z/? axis.
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Flip the current WorldEdit region along the x/y/z/? axis.
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//flip x
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//flip x
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//flip y
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//flip y
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//flip z
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//flip z
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//flip ?
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//flip ?
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### //rotate x/y/z/? <angle>
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### //rotate x/y/z/? <angle>
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@ -186,7 +186,7 @@ Fixes the lighting in the current WorldEdit region.
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//fixlight
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//fixlight
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## //hide
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### //hide
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Hide all nodes in the current WorldEdit region non-destructively.
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Hide all nodes in the current WorldEdit region non-destructively.
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@ -261,4 +261,4 @@ Executes <code> as a Lua chunk in the global namespace.
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Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
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Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
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//luatransform minetest.env:add_node(pos, {name="default:stone"})
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//luatransform minetest.env:add_node(pos, {name="default:stone"})
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//luatransform if minetest.env:get_node(pos).name == "air" then minetest.env:add_node(pos, {name="default:water_source"})
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//luatransform if minetest.env:get_node(pos).name == "air" then minetest.env:add_node(pos, {name="default:water_source"})
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