mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-12-25 02:00:39 +01:00
Improve worldedit.spiral and the WorldEdit GUI,
This commit is contained in:
parent
3cffae4948
commit
36424e3dec
@ -413,13 +413,14 @@ worldedit.spiral = function(pos, length, height, spacer, nodename)
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nodes[i] = ignore
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end
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--
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--set up variables
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local node_id = minetest.get_content_id(nodename)
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local stride = {x=1, y=area.ystride, z=area.zstride}
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local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
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local i = offsetz * stride.z + offsety * stride.y + offsetx + 1
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--add first column
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local count = height
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local column = i
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for y = 1, height do
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nodes[column] = node_id
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@ -427,36 +428,39 @@ worldedit.spiral = function(pos, length, height, spacer, nodename)
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end
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--add spiral segments
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local axis, other = "x", "z"
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local sign = 1
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local count = height
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for segment = 1, length / spacer - 1 do --go through each segment except the last
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for index = 1, segment * spacer do --fill segment
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i = i + stride[axis] * sign
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local strideaxis, strideother = stride.x, stride.z
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local sign = -1
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local segment_length = 0
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spacer = spacer + 1
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for segment = 1, math.floor(length / spacer) * 2 do --go through each segment except the last
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if segment % 2 == 1 then --change sign and length every other turn starting with the first
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sign = -sign
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segment_length = segment_length + spacer
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end
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for index = 1, segment_length do --fill segment
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i = i + strideaxis * sign --move along the direction of the segment
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local column = i
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for y = 1, height do --add column
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nodes[column] = node_id
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column = column + stride.y
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end
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count = count + height
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end
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axis, other = other, axis --swap axes
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if segment % 2 == 1 then --change sign every other turn
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sign = -sign
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end
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count = count + segment_length * height
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strideaxis, strideother = strideother, strideaxis --swap axes
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end
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--add shorter final segment
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for index = 1, (math.floor(length / spacer) - 2) * spacer do
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i = i + stride[axis] * sign
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sign = -sign
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for index = 1, segment_length do
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i = i + strideaxis * sign
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local column = i
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for y = 1, height do --add column
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nodes[column] = node_id
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column = column + stride.y
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end
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count = count + height
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end
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print(minetest.serialize(nodes))
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count = count + segment_length * height
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--update map nodes
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manip:set_data(nodes)
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manip:write_to_map()
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@ -1,13 +1,25 @@
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--saved state for each player
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local gui_nodename1 = {} --mapping of player names to node names (arbitrary strings may also appear as values)
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local gui_nodename2 = {} --mapping of player names to node names (arbitrary strings may also appear as values)
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local gui_radius = {} --mapping of player names to radii (arbitrary strings may also appear as values)
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local gui_axis = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
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local gui_length = {} --mapping of player names to lengths (arbitrary strings may also appear as values)
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local gui_distance1 = {} --mapping of player names to a distance, usually side length (arbitrary strings may also appear as values)
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local gui_distance2 = {} --mapping of player names to a distance, usually radius (arbitrary strings may also appear as values)
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local gui_distance3 = {} --mapping of player names to a distance, usually spacing (arbitrary strings may also appear as values)
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local gui_formspec = {} --mapping of player names to formspecs (arbitrary strings may also appear as values)
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--set default values
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setmetatable(gui_nodename1, {__index = function () return "Cobblestone" end})
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setmetatable(gui_nodename2, {__index = function () return "Stone" end})
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setmetatable(gui_axis, {__index = function () return 4 end})
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setmetatable(gui_distance1, {__index = function () return "10" end})
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setmetatable(gui_distance2, {__index = function () return "5" end})
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setmetatable(gui_distance3, {__index = function () return "2" end})
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setmetatable(gui_formspec, {__index = function () return "" end})
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local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}
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local axis_values = {"x", "y", "z", "?"}
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setmetatable(axis_indices, {__index = function () return 4 end})
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setmetatable(axis_values, {__index = function () return "?" end})
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local register_gui_chatcommand = function(identifier, name, command, callback)
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callback = callback or function(name, command) command(name, "") end
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@ -92,7 +104,7 @@ register_gui_chatcommand("worldedit_gui_volume", "Region Volume", "/volume")
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worldedit.register_gui_function("worldedit_gui_set", {
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name = "Set Nodes", privs = minetest.chatcommands["/set"].privs,
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get_formspec = function(name)
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local node = gui_nodename1[name] or "Cobblestone"
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local node = gui_nodename1[name]
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local nodename = worldedit.normalize_nodename(node)
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return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_set") ..
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string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(node)) ..
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@ -104,14 +116,12 @@ worldedit.register_gui_function("worldedit_gui_set", {
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})
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worldedit.register_gui_handler("worldedit_gui_set", function(name, fields)
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if fields.worldedit_gui_set_search then
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if fields.worldedit_gui_set_search or fields.worldedit_gui_set_submit then
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gui_nodename1[name] = tostring(fields.worldedit_gui_set_node)
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worldedit.show_page(name, "worldedit_gui_set")
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return true
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elseif fields.worldedit_gui_set_submit then
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gui_nodename1[name] = tostring(fields.worldedit_gui_set_node)
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worldedit.show_page(name, "worldedit_gui_set")
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minetest.chatcommands["/set"].func(name, gui_nodename1[name])
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if fields.worldedit_gui_set_submit then
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minetest.chatcommands["/set"].func(name, gui_nodename1[name])
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end
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return true
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end
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return false
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@ -120,10 +130,8 @@ end)
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worldedit.register_gui_function("worldedit_gui_replace", {
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name = "Replace Nodes", privs = minetest.chatcommands["/replace"].privs,
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get_formspec = function(name)
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local search = gui_nodename1[name] or "Cobblestone"
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local search_nodename = worldedit.normalize_nodename(search)
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local replace = gui_nodename2[name] or "Stone"
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local replace_nodename = worldedit.normalize_nodename(replace)
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local search, replace = gui_nodename1[name], gui_nodename2[name]
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local search_nodename, replace_nodename = worldedit.normalize_nodename(search), worldedit.normalize_nodename(replace)
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return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_replace") ..
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string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search)) ..
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"button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" ..
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@ -139,21 +147,14 @@ worldedit.register_gui_function("worldedit_gui_replace", {
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})
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worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields)
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if fields.worldedit_gui_replace_search_search then
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gui_nodename1[name] = tostring(fields.worldedit_gui_replace_search)
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worldedit.show_page(name, "worldedit_gui_replace")
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return true
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elseif fields.worldedit_gui_replace_replace_search then
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gui_nodename2[name] = tostring(fields.worldedit_gui_replace_replace)
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worldedit.show_page(name, "worldedit_gui_replace")
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return true
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elseif fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then
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if fields.worldedit_gui_replace_search_search or fields.worldedit_gui_replace_replace_search
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or fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then
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gui_nodename1[name] = tostring(fields.worldedit_gui_replace_search)
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gui_nodename2[name] = tostring(fields.worldedit_gui_replace_replace)
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worldedit.show_page(name, "worldedit_gui_replace")
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if fields.worldedit_gui_replace_submit then
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minetest.chatcommands["/replace"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name]))
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else
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elseif fields.worldedit_gui_replace_submit_inverse then
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minetest.chatcommands["/replaceinverse"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name]))
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end
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return true
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@ -164,8 +165,7 @@ end)
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worldedit.register_gui_function("worldedit_gui_sphere_dome", {
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name = "Sphere/Dome", privs = minetest.chatcommands["/sphere"].privs,
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get_formspec = function(name)
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local node = gui_nodename1[name] or "Cobblestone"
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local radius = gui_radius[name] or "5"
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local node, radius = gui_nodename1[name], gui_distance2[name]
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local nodename = worldedit.normalize_nodename(node)
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return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_sphere_dome") ..
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string.format("field[0.5,1.5;4,0.8;worldedit_gui_sphere_dome_node;Name;%s]", minetest.formspec_escape(node)) ..
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@ -181,23 +181,20 @@ worldedit.register_gui_function("worldedit_gui_sphere_dome", {
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})
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worldedit.register_gui_handler("worldedit_gui_sphere_dome", function(name, fields)
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if fields.worldedit_gui_sphere_dome_search then
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gui_nodename1[name] = tostring(fields.worldedit_gui_sphere_dome_node)
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worldedit.show_page(name, "worldedit_gui_sphere_dome")
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return true
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elseif fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid
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if fields.worldedit_gui_sphere_dome_search
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or fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid
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or fields.worldedit_gui_sphere_dome_submit_hollow_dome or fields.worldedit_gui_sphere_dome_submit_solid_dome then
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gui_nodename1[name] = tostring(fields.worldedit_gui_sphere_dome_node)
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gui_radius[name] = tostring(fields.worldedit_gui_sphere_dome_radius)
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gui_distance2[name] = tostring(fields.worldedit_gui_sphere_dome_radius)
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worldedit.show_page(name, "worldedit_gui_sphere_dome")
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if fields.worldedit_gui_sphere_dome_submit_hollow then
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minetest.chatcommands["/hollowsphere"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name]))
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minetest.chatcommands["/hollowsphere"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name]))
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elseif fields.worldedit_gui_sphere_dome_submit_solid then
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minetest.chatcommands["/sphere"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name]))
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minetest.chatcommands["/sphere"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name]))
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elseif fields.worldedit_gui_sphere_dome_submit_hollow_dome then
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minetest.chatcommands["/hollowdome"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name]))
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else --fields.worldedit_gui_sphere_dome_submit_solid_dome
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minetest.chatcommands["/dome"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name]))
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minetest.chatcommands["/hollowdome"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name]))
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elseif fields.worldedit_gui_sphere_dome_submit_solid_dome then
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minetest.chatcommands["/dome"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name]))
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end
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return true
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end
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@ -207,10 +204,7 @@ end)
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worldedit.register_gui_function("worldedit_gui_cylinder", {
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name = "Cylinder", privs = minetest.chatcommands["/cylinder"].privs,
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get_formspec = function(name)
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local node = gui_nodename1[name] or "Cobblestone"
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local axis = gui_axis[name] or 4
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local length = gui_length[name] or "10"
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local radius = gui_radius[name] or "5"
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local node, axis, length, radius = gui_nodename1[name], gui_axis[name], gui_distance1[name], gui_distance2[name]
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local nodename = worldedit.normalize_nodename(node)
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return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") ..
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string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) ..
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@ -226,20 +220,79 @@ worldedit.register_gui_function("worldedit_gui_cylinder", {
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})
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worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields)
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if fields.worldedit_gui_cylinder_search then
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gui_nodename1[name] = fields.worldedit_gui_cylinder_node
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worldedit.show_page(name, "worldedit_gui_cylinder")
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return true
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elseif fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then
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if fields.worldedit_gui_cylinder_search
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or fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then
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gui_nodename1[name] = tostring(fields.worldedit_gui_cylinder_node)
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gui_axis[name] = axis_indices[fields.worldedit_gui_cylinder_axis] or 4
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gui_length[name] = tostring(fields.worldedit_gui_cylinder_length)
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gui_radius[name] = tostring(fields.worldedit_gui_cylinder_radius)
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gui_axis[name] = axis_indices[fields.worldedit_gui_cylinder_axis]
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gui_distance1[name] = tostring(fields.worldedit_gui_cylinder_length)
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gui_distance2[name] = tostring(fields.worldedit_gui_cylinder_radius)
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worldedit.show_page(name, "worldedit_gui_cylinder")
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if fields.worldedit_gui_cylinder_submit_hollow then
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minetest.chatcommands["/hollowcylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis[name]], gui_length[name], gui_radius[name], gui_nodename1[name]))
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else --fields.worldedit_gui_cylinder_submit_solid
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minetest.chatcommands["/cylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis[name]], gui_length[name], gui_radius[name], gui_nodename1[name]))
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minetest.chatcommands["/hollowcylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis[name]], gui_distance1[name], gui_distance2[name], gui_nodename1[name]))
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elseif fields.worldedit_gui_cylinder_submit_solid then
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minetest.chatcommands["/cylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis[name]], gui_distance1[name], gui_distance2[name], gui_nodename1[name]))
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end
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return true
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end
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return false
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end)
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worldedit.register_gui_function("worldedit_gui_pyramid", {
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name = "Pyramid", privs = minetest.chatcommands["/pyramid"].privs,
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get_formspec = function(name)
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local node, axis, length = gui_nodename1[name], gui_axis[name], gui_distance1[name]
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local nodename = worldedit.normalize_nodename(node)
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return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_pyramid") ..
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string.format("field[0.5,1.5;4,0.8;worldedit_gui_pyramid_node;Name;%s]", minetest.formspec_escape(node)) ..
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"button[4,1.18;1.5,0.8;worldedit_gui_pyramid_search;Search]" ..
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(nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
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or "image[5.5,1.1;1,1;unknown_node.png]") ..
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string.format("field[0.5,2.5;4,0.8;worldedit_gui_pyramid_length;Length;%s]", minetest.formspec_escape(length)) ..
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string.format("dropdown[4,2.18;2.5;worldedit_gui_pyramid_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
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"button_exit[0,3.5;3,0.8;worldedit_gui_pyramid_submit;Pyramid]"
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end,
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})
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worldedit.register_gui_handler("worldedit_gui_pyramid", function(name, fields)
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if fields.worldedit_gui_pyramid_search or fields.worldedit_gui_pyramid_submit then
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gui_nodename1[name] = tostring(fields.worldedit_gui_pyramid_node)
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gui_axis[name] = axis_indices[fields.worldedit_gui_pyramid_axis]
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gui_distance1[name] = tostring(fields.worldedit_gui_pyramid_length)
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worldedit.show_page(name, "worldedit_gui_pyramid")
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if fields.worldedit_gui_pyramid_submit then
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minetest.chatcommands["/pyramid"].func(name, string.format("%s %s %s", axis_values[gui_axis[name]], gui_distance1[name], gui_nodename1[name]))
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end
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return true
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end
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return false
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end)
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worldedit.register_gui_function("worldedit_gui_spiral", {
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name = "Spiral", privs = minetest.chatcommands["/spiral"].privs,
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get_formspec = function(name)
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local node, length, height, space = gui_nodename1[name], gui_distance1[name], gui_distance2[name], gui_distance3[name]
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local nodename = worldedit.normalize_nodename(node)
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return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_spiral") ..
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string.format("field[0.5,1.5;4,0.8;worldedit_gui_spiral_node;Name;%s]", minetest.formspec_escape(node)) ..
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"button[4,1.18;1.5,0.8;worldedit_gui_spiral_search;Search]" ..
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(nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
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or "image[5.5,1.1;1,1;unknown_node.png]") ..
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string.format("field[0.5,2.5;4,0.8;worldedit_gui_spiral_length;Side Length;%s]", minetest.formspec_escape(length)) ..
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string.format("field[0.5,3.5;4,0.8;worldedit_gui_spiral_height;Height;%s]", minetest.formspec_escape(height)) ..
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string.format("field[0.5,4.5;4,0.8;worldedit_gui_spiral_space;Wall Spacing;%s]", minetest.formspec_escape(space)) ..
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"button_exit[0,5.5;3,0.8;worldedit_gui_spiral_submit;Spiral]"
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end,
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})
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worldedit.register_gui_handler("worldedit_gui_spiral", function(name, fields)
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if fields.worldedit_gui_spiral_search or fields.worldedit_gui_spiral_submit then
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gui_nodename1[name] = fields.worldedit_gui_spiral_node
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gui_distance1[name] = tostring(fields.worldedit_gui_spiral_length)
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gui_distance2[name] = tostring(fields.worldedit_gui_spiral_height)
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gui_distance3[name] = tostring(fields.worldedit_gui_spiral_space)
|
||||
worldedit.show_page(name, "worldedit_gui_spiral")
|
||||
if fields.worldedit_gui_spiral_submit then
|
||||
minetest.chatcommands["/spiral"].func(name, string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], gui_nodename1[name]))
|
||||
end
|
||||
return true
|
||||
end
|
||||
@ -250,7 +303,7 @@ worldedit.register_gui_function("worldedit_gui_copy_move", {
|
||||
name = "Copy/Move", privs = minetest.chatcommands["/move"].privs,
|
||||
get_formspec = function(name)
|
||||
local axis = gui_axis[name] or 4
|
||||
local amount = gui_length[name] or "10"
|
||||
local amount = gui_distance1[name] or "10"
|
||||
return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_copy_move") ..
|
||||
string.format("field[0.5,1.5;4,0.8;worldedit_gui_copy_move_amount;Amount;%s]", minetest.formspec_escape(amount)) ..
|
||||
string.format("dropdown[4,1.18;2.5;worldedit_gui_copy_move_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
|
||||
@ -262,12 +315,12 @@ worldedit.register_gui_function("worldedit_gui_copy_move", {
|
||||
worldedit.register_gui_handler("worldedit_gui_copy_move", function(name, fields)
|
||||
if fields.worldedit_gui_copy_move_copy or fields.worldedit_gui_copy_move_move then
|
||||
gui_axis[name] = axis_indices[fields.worldedit_gui_cylinder_axis] or 4
|
||||
gui_length[name] = tostring(fields.worldedit_gui_copy_move_amount)
|
||||
gui_distance1[name] = tostring(fields.worldedit_gui_copy_move_amount)
|
||||
worldedit.show_page(name, "worldedit_gui_copy_move")
|
||||
if fields.worldedit_gui_copy_move_copy then
|
||||
minetest.chatcommands["/copy"].func(name, string.format("%s %s", axis_values[gui_axis[name]], gui_length[name]))
|
||||
minetest.chatcommands["/copy"].func(name, string.format("%s %s", axis_values[gui_axis[name]], gui_distance1[name]))
|
||||
else --fields.worldedit_gui_copy_move_move
|
||||
minetest.chatcommands["/move"].func(name, string.format("%s %s", axis_values[gui_axis[name]], gui_length[name]))
|
||||
minetest.chatcommands["/move"].func(name, string.format("%s %s", axis_values[gui_axis[name]], gui_distance1[name]))
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
@ -1,4 +1,3 @@
|
||||
--wip: make back buttons images in all screens
|
||||
--wip: support unified_inventory, it even seems to have some sort of API now
|
||||
--wip: make it look good with image buttons and stuff
|
||||
|
||||
@ -114,6 +113,9 @@ worldedit.register_gui_function("worldedit_gui", {
|
||||
end
|
||||
end
|
||||
end
|
||||
if index == 0 then --empty row
|
||||
y = y - height
|
||||
end
|
||||
return string.format("size[%g,%g]", math.max(columns * width, 5), math.max(y + 0.5, 3)) ..
|
||||
(inventory_plus and "button[0,0;2,0.5;main;Back]" or "button_exit[0,0;2,0.5;main;Exit]") ..
|
||||
"label[2,0;WorldEdit GUI]" ..
|
||||
|
Loading…
Reference in New Issue
Block a user