1
0
mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-12-25 18:20:38 +01:00

Improve worldedit.spiral and the WorldEdit GUI,

This commit is contained in:
Uberi 2013-12-16 18:55:56 -05:00
parent 3cffae4948
commit 36424e3dec
3 changed files with 131 additions and 72 deletions

View File

@ -413,13 +413,14 @@ worldedit.spiral = function(pos, length, height, spacer, nodename)
nodes[i] = ignore
end
--
--set up variables
local node_id = minetest.get_content_id(nodename)
local stride = {x=1, y=area.ystride, z=area.zstride}
local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
local i = offsetz * stride.z + offsety * stride.y + offsetx + 1
--add first column
local count = height
local column = i
for y = 1, height do
nodes[column] = node_id
@ -427,36 +428,39 @@ worldedit.spiral = function(pos, length, height, spacer, nodename)
end
--add spiral segments
local axis, other = "x", "z"
local sign = 1
local count = height
for segment = 1, length / spacer - 1 do --go through each segment except the last
for index = 1, segment * spacer do --fill segment
i = i + stride[axis] * sign
local strideaxis, strideother = stride.x, stride.z
local sign = -1
local segment_length = 0
spacer = spacer + 1
for segment = 1, math.floor(length / spacer) * 2 do --go through each segment except the last
if segment % 2 == 1 then --change sign and length every other turn starting with the first
sign = -sign
segment_length = segment_length + spacer
end
for index = 1, segment_length do --fill segment
i = i + strideaxis * sign --move along the direction of the segment
local column = i
for y = 1, height do --add column
nodes[column] = node_id
column = column + stride.y
end
count = count + height
end
axis, other = other, axis --swap axes
if segment % 2 == 1 then --change sign every other turn
sign = -sign
end
count = count + segment_length * height
strideaxis, strideother = strideother, strideaxis --swap axes
end
--add shorter final segment
for index = 1, (math.floor(length / spacer) - 2) * spacer do
i = i + stride[axis] * sign
sign = -sign
for index = 1, segment_length do
i = i + strideaxis * sign
local column = i
for y = 1, height do --add column
nodes[column] = node_id
column = column + stride.y
end
count = count + height
end
print(minetest.serialize(nodes))
count = count + segment_length * height
--update map nodes
manip:set_data(nodes)
manip:write_to_map()

View File

@ -1,13 +1,25 @@
--saved state for each player
local gui_nodename1 = {} --mapping of player names to node names (arbitrary strings may also appear as values)
local gui_nodename2 = {} --mapping of player names to node names (arbitrary strings may also appear as values)
local gui_radius = {} --mapping of player names to radii (arbitrary strings may also appear as values)
local gui_axis = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
local gui_length = {} --mapping of player names to lengths (arbitrary strings may also appear as values)
local gui_distance1 = {} --mapping of player names to a distance, usually side length (arbitrary strings may also appear as values)
local gui_distance2 = {} --mapping of player names to a distance, usually radius (arbitrary strings may also appear as values)
local gui_distance3 = {} --mapping of player names to a distance, usually spacing (arbitrary strings may also appear as values)
local gui_formspec = {} --mapping of player names to formspecs (arbitrary strings may also appear as values)
--set default values
setmetatable(gui_nodename1, {__index = function () return "Cobblestone" end})
setmetatable(gui_nodename2, {__index = function () return "Stone" end})
setmetatable(gui_axis, {__index = function () return 4 end})
setmetatable(gui_distance1, {__index = function () return "10" end})
setmetatable(gui_distance2, {__index = function () return "5" end})
setmetatable(gui_distance3, {__index = function () return "2" end})
setmetatable(gui_formspec, {__index = function () return "" end})
local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}
local axis_values = {"x", "y", "z", "?"}
setmetatable(axis_indices, {__index = function () return 4 end})
setmetatable(axis_values, {__index = function () return "?" end})
local register_gui_chatcommand = function(identifier, name, command, callback)
callback = callback or function(name, command) command(name, "") end
@ -92,7 +104,7 @@ register_gui_chatcommand("worldedit_gui_volume", "Region Volume", "/volume")
worldedit.register_gui_function("worldedit_gui_set", {
name = "Set Nodes", privs = minetest.chatcommands["/set"].privs,
get_formspec = function(name)
local node = gui_nodename1[name] or "Cobblestone"
local node = gui_nodename1[name]
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_set") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(node)) ..
@ -104,14 +116,12 @@ worldedit.register_gui_function("worldedit_gui_set", {
})
worldedit.register_gui_handler("worldedit_gui_set", function(name, fields)
if fields.worldedit_gui_set_search then
if fields.worldedit_gui_set_search or fields.worldedit_gui_set_submit then
gui_nodename1[name] = tostring(fields.worldedit_gui_set_node)
worldedit.show_page(name, "worldedit_gui_set")
return true
elseif fields.worldedit_gui_set_submit then
gui_nodename1[name] = tostring(fields.worldedit_gui_set_node)
worldedit.show_page(name, "worldedit_gui_set")
minetest.chatcommands["/set"].func(name, gui_nodename1[name])
if fields.worldedit_gui_set_submit then
minetest.chatcommands["/set"].func(name, gui_nodename1[name])
end
return true
end
return false
@ -120,10 +130,8 @@ end)
worldedit.register_gui_function("worldedit_gui_replace", {
name = "Replace Nodes", privs = minetest.chatcommands["/replace"].privs,
get_formspec = function(name)
local search = gui_nodename1[name] or "Cobblestone"
local search_nodename = worldedit.normalize_nodename(search)
local replace = gui_nodename2[name] or "Stone"
local replace_nodename = worldedit.normalize_nodename(replace)
local search, replace = gui_nodename1[name], gui_nodename2[name]
local search_nodename, replace_nodename = worldedit.normalize_nodename(search), worldedit.normalize_nodename(replace)
return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_replace") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search)) ..
"button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" ..
@ -139,21 +147,14 @@ worldedit.register_gui_function("worldedit_gui_replace", {
})
worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields)
if fields.worldedit_gui_replace_search_search then
gui_nodename1[name] = tostring(fields.worldedit_gui_replace_search)
worldedit.show_page(name, "worldedit_gui_replace")
return true
elseif fields.worldedit_gui_replace_replace_search then
gui_nodename2[name] = tostring(fields.worldedit_gui_replace_replace)
worldedit.show_page(name, "worldedit_gui_replace")
return true
elseif fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then
if fields.worldedit_gui_replace_search_search or fields.worldedit_gui_replace_replace_search
or fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then
gui_nodename1[name] = tostring(fields.worldedit_gui_replace_search)
gui_nodename2[name] = tostring(fields.worldedit_gui_replace_replace)
worldedit.show_page(name, "worldedit_gui_replace")
if fields.worldedit_gui_replace_submit then
minetest.chatcommands["/replace"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name]))
else
elseif fields.worldedit_gui_replace_submit_inverse then
minetest.chatcommands["/replaceinverse"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name]))
end
return true
@ -164,8 +165,7 @@ end)
worldedit.register_gui_function("worldedit_gui_sphere_dome", {
name = "Sphere/Dome", privs = minetest.chatcommands["/sphere"].privs,
get_formspec = function(name)
local node = gui_nodename1[name] or "Cobblestone"
local radius = gui_radius[name] or "5"
local node, radius = gui_nodename1[name], gui_distance2[name]
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_sphere_dome") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_sphere_dome_node;Name;%s]", minetest.formspec_escape(node)) ..
@ -181,23 +181,20 @@ worldedit.register_gui_function("worldedit_gui_sphere_dome", {
})
worldedit.register_gui_handler("worldedit_gui_sphere_dome", function(name, fields)
if fields.worldedit_gui_sphere_dome_search then
gui_nodename1[name] = tostring(fields.worldedit_gui_sphere_dome_node)
worldedit.show_page(name, "worldedit_gui_sphere_dome")
return true
elseif fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid
if fields.worldedit_gui_sphere_dome_search
or fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid
or fields.worldedit_gui_sphere_dome_submit_hollow_dome or fields.worldedit_gui_sphere_dome_submit_solid_dome then
gui_nodename1[name] = tostring(fields.worldedit_gui_sphere_dome_node)
gui_radius[name] = tostring(fields.worldedit_gui_sphere_dome_radius)
gui_distance2[name] = tostring(fields.worldedit_gui_sphere_dome_radius)
worldedit.show_page(name, "worldedit_gui_sphere_dome")
if fields.worldedit_gui_sphere_dome_submit_hollow then
minetest.chatcommands["/hollowsphere"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name]))
minetest.chatcommands["/hollowsphere"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name]))
elseif fields.worldedit_gui_sphere_dome_submit_solid then
minetest.chatcommands["/sphere"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name]))
minetest.chatcommands["/sphere"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name]))
elseif fields.worldedit_gui_sphere_dome_submit_hollow_dome then
minetest.chatcommands["/hollowdome"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name]))
else --fields.worldedit_gui_sphere_dome_submit_solid_dome
minetest.chatcommands["/dome"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name]))
minetest.chatcommands["/hollowdome"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name]))
elseif fields.worldedit_gui_sphere_dome_submit_solid_dome then
minetest.chatcommands["/dome"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name]))
end
return true
end
@ -207,10 +204,7 @@ end)
worldedit.register_gui_function("worldedit_gui_cylinder", {
name = "Cylinder", privs = minetest.chatcommands["/cylinder"].privs,
get_formspec = function(name)
local node = gui_nodename1[name] or "Cobblestone"
local axis = gui_axis[name] or 4
local length = gui_length[name] or "10"
local radius = gui_radius[name] or "5"
local node, axis, length, radius = gui_nodename1[name], gui_axis[name], gui_distance1[name], gui_distance2[name]
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) ..
@ -226,20 +220,79 @@ worldedit.register_gui_function("worldedit_gui_cylinder", {
})
worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields)
if fields.worldedit_gui_cylinder_search then
gui_nodename1[name] = fields.worldedit_gui_cylinder_node
worldedit.show_page(name, "worldedit_gui_cylinder")
return true
elseif fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then
if fields.worldedit_gui_cylinder_search
or fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then
gui_nodename1[name] = tostring(fields.worldedit_gui_cylinder_node)
gui_axis[name] = axis_indices[fields.worldedit_gui_cylinder_axis] or 4
gui_length[name] = tostring(fields.worldedit_gui_cylinder_length)
gui_radius[name] = tostring(fields.worldedit_gui_cylinder_radius)
gui_axis[name] = axis_indices[fields.worldedit_gui_cylinder_axis]
gui_distance1[name] = tostring(fields.worldedit_gui_cylinder_length)
gui_distance2[name] = tostring(fields.worldedit_gui_cylinder_radius)
worldedit.show_page(name, "worldedit_gui_cylinder")
if fields.worldedit_gui_cylinder_submit_hollow then
minetest.chatcommands["/hollowcylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis[name]], gui_length[name], gui_radius[name], gui_nodename1[name]))
else --fields.worldedit_gui_cylinder_submit_solid
minetest.chatcommands["/cylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis[name]], gui_length[name], gui_radius[name], gui_nodename1[name]))
minetest.chatcommands["/hollowcylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis[name]], gui_distance1[name], gui_distance2[name], gui_nodename1[name]))
elseif fields.worldedit_gui_cylinder_submit_solid then
minetest.chatcommands["/cylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis[name]], gui_distance1[name], gui_distance2[name], gui_nodename1[name]))
end
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_pyramid", {
name = "Pyramid", privs = minetest.chatcommands["/pyramid"].privs,
get_formspec = function(name)
local node, axis, length = gui_nodename1[name], gui_axis[name], gui_distance1[name]
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_pyramid") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_pyramid_node;Name;%s]", minetest.formspec_escape(node)) ..
"button[4,1.18;1.5,0.8;worldedit_gui_pyramid_search;Search]" ..
(nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
or "image[5.5,1.1;1,1;unknown_node.png]") ..
string.format("field[0.5,2.5;4,0.8;worldedit_gui_pyramid_length;Length;%s]", minetest.formspec_escape(length)) ..
string.format("dropdown[4,2.18;2.5;worldedit_gui_pyramid_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
"button_exit[0,3.5;3,0.8;worldedit_gui_pyramid_submit;Pyramid]"
end,
})
worldedit.register_gui_handler("worldedit_gui_pyramid", function(name, fields)
if fields.worldedit_gui_pyramid_search or fields.worldedit_gui_pyramid_submit then
gui_nodename1[name] = tostring(fields.worldedit_gui_pyramid_node)
gui_axis[name] = axis_indices[fields.worldedit_gui_pyramid_axis]
gui_distance1[name] = tostring(fields.worldedit_gui_pyramid_length)
worldedit.show_page(name, "worldedit_gui_pyramid")
if fields.worldedit_gui_pyramid_submit then
minetest.chatcommands["/pyramid"].func(name, string.format("%s %s %s", axis_values[gui_axis[name]], gui_distance1[name], gui_nodename1[name]))
end
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_spiral", {
name = "Spiral", privs = minetest.chatcommands["/spiral"].privs,
get_formspec = function(name)
local node, length, height, space = gui_nodename1[name], gui_distance1[name], gui_distance2[name], gui_distance3[name]
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_spiral") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_spiral_node;Name;%s]", minetest.formspec_escape(node)) ..
"button[4,1.18;1.5,0.8;worldedit_gui_spiral_search;Search]" ..
(nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
or "image[5.5,1.1;1,1;unknown_node.png]") ..
string.format("field[0.5,2.5;4,0.8;worldedit_gui_spiral_length;Side Length;%s]", minetest.formspec_escape(length)) ..
string.format("field[0.5,3.5;4,0.8;worldedit_gui_spiral_height;Height;%s]", minetest.formspec_escape(height)) ..
string.format("field[0.5,4.5;4,0.8;worldedit_gui_spiral_space;Wall Spacing;%s]", minetest.formspec_escape(space)) ..
"button_exit[0,5.5;3,0.8;worldedit_gui_spiral_submit;Spiral]"
end,
})
worldedit.register_gui_handler("worldedit_gui_spiral", function(name, fields)
if fields.worldedit_gui_spiral_search or fields.worldedit_gui_spiral_submit then
gui_nodename1[name] = fields.worldedit_gui_spiral_node
gui_distance1[name] = tostring(fields.worldedit_gui_spiral_length)
gui_distance2[name] = tostring(fields.worldedit_gui_spiral_height)
gui_distance3[name] = tostring(fields.worldedit_gui_spiral_space)
worldedit.show_page(name, "worldedit_gui_spiral")
if fields.worldedit_gui_spiral_submit then
minetest.chatcommands["/spiral"].func(name, string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], gui_nodename1[name]))
end
return true
end
@ -250,7 +303,7 @@ worldedit.register_gui_function("worldedit_gui_copy_move", {
name = "Copy/Move", privs = minetest.chatcommands["/move"].privs,
get_formspec = function(name)
local axis = gui_axis[name] or 4
local amount = gui_length[name] or "10"
local amount = gui_distance1[name] or "10"
return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_copy_move") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_copy_move_amount;Amount;%s]", minetest.formspec_escape(amount)) ..
string.format("dropdown[4,1.18;2.5;worldedit_gui_copy_move_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
@ -262,12 +315,12 @@ worldedit.register_gui_function("worldedit_gui_copy_move", {
worldedit.register_gui_handler("worldedit_gui_copy_move", function(name, fields)
if fields.worldedit_gui_copy_move_copy or fields.worldedit_gui_copy_move_move then
gui_axis[name] = axis_indices[fields.worldedit_gui_cylinder_axis] or 4
gui_length[name] = tostring(fields.worldedit_gui_copy_move_amount)
gui_distance1[name] = tostring(fields.worldedit_gui_copy_move_amount)
worldedit.show_page(name, "worldedit_gui_copy_move")
if fields.worldedit_gui_copy_move_copy then
minetest.chatcommands["/copy"].func(name, string.format("%s %s", axis_values[gui_axis[name]], gui_length[name]))
minetest.chatcommands["/copy"].func(name, string.format("%s %s", axis_values[gui_axis[name]], gui_distance1[name]))
else --fields.worldedit_gui_copy_move_move
minetest.chatcommands["/move"].func(name, string.format("%s %s", axis_values[gui_axis[name]], gui_length[name]))
minetest.chatcommands["/move"].func(name, string.format("%s %s", axis_values[gui_axis[name]], gui_distance1[name]))
end
return true
end

View File

@ -1,4 +1,3 @@
--wip: make back buttons images in all screens
--wip: support unified_inventory, it even seems to have some sort of API now
--wip: make it look good with image buttons and stuff
@ -114,6 +113,9 @@ worldedit.register_gui_function("worldedit_gui", {
end
end
end
if index == 0 then --empty row
y = y - height
end
return string.format("size[%g,%g]", math.max(columns * width, 5), math.max(y + 0.5, 3)) ..
(inventory_plus and "button[0,0;2,0.5;main;Back]" or "button_exit[0,0;2,0.5;main;Exit]") ..
"label[2,0;WorldEdit GUI]" ..