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Add tests for worldedit.lua/luatransform
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@ -51,7 +51,7 @@ function worldedit.luatransform(pos1, pos2, code)
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while pos.z <= pos2.z do
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local good, err = pcall(func, pos)
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if not good then -- Runtime error
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return err
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return tostring(err)
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end
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pos.z = pos.z + 1
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end
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@ -542,6 +542,43 @@ do
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end
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end
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register_test("Code")
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register_test("worldedit.lua", function()
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-- syntax error
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local err, ret = worldedit.lua("?")
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assert(ret == nil)
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assert(err:find("unexpected symbol"))
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-- runtime error
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local err, ret = worldedit.lua("error(1234)")
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assert(ret == nil)
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assert(err:find("1234"))
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-- normal operation
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local err, ret = worldedit.lua("return name..tostring(player == nil)..tostring(pos == nil)", "nobody")
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assert(err == nil)
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assert(ret == "\"nobodytruetrue\"")
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end)
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register_test("worldedit.luatransform", function()
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local pos1, pos2 = area.get(2)
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-- syntax error
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local err = worldedit.luatransform(pos1, pos2, "?")
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assert(err:find("unexpected symbol"))
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-- runtime error
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local err = worldedit.luatransform(pos1, pos2, "error(2345)")
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assert(err:find("2345"))
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-- normal operation
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local err = worldedit.luatransform(pos1, pos2,
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"minetest.swap_node(pos, {name=" .. ("%q"):format(testnode1) .. "})")
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assert(err == nil)
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check.filled(pos1, pos1, testnode1)
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end)
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---------------------
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-- Main function
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---------------------
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