mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2025-06-30 15:10:45 +02:00
//pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
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@ -1,32 +1,67 @@
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worldedit.marker1 = {}
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worldedit.marker2 = {}
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worldedit.marker = {}
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--wip: use this as a huge entity to make a full worldedit region box
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minetest.register_entity(":worldedit:region_cube", {
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initial_properties = {
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visual = "upright_sprite",
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visual_size = {x=1.1, y=1.1},
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textures = {"worldedit_pos1.png"},
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visual_size = {x=10, y=10},
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physical = false,
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},
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on_step = function(self, dtime)
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if self.active == nil then
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self.object:remove()
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end
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end,
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on_punch = function(self, hitter)
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--wip: remove the entire region marker
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end,
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})
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--wip: use voxelmanip to put the entity in the correct spot
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--marks worldedit region position 1
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worldedit.mark_pos1 = function(name)
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local pos = worldedit.pos1[name]
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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if worldedit.marker1[name] ~= nil then --marker already exists
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worldedit.marker1[name]:remove() --remove marker
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worldedit.marker1[name] = nil
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end
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if pos ~= nil then --add marker
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worldedit.marker1[name] = minetest.env:add_entity(pos, "worldedit:pos1")
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if pos1 ~= nil then --add marker
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worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1")
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worldedit.marker1[name]:get_luaentity().active = true
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if pos2 ~= nil then --region defined
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worldedit.mark_region(pos1, pos2)
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end
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end
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end
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--marks worldedit region position 2
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worldedit.mark_pos2 = function(name)
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local pos = worldedit.pos2[name]
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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if worldedit.marker2[name] ~= nil then --marker already exists
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worldedit.marker2[name]:remove() --remove marker
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worldedit.marker2[name] = nil
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end
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if pos ~= nil then --add marker
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worldedit.marker2[name] = minetest.env:add_entity(pos, "worldedit:pos2")
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if pos2 ~= nil then --add marker
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worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2")
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worldedit.marker2[name]:get_luaentity().active = true
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if pos1 ~= nil then --region defined
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worldedit.mark_region(pos1, pos2)
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end
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end
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end
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worldedit.mark_region = function(pos1, pos2)
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if worldedit.marker[name] ~= nil then --marker already exists
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--wip: remove markers
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end
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end
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minetest.register_entity(":worldedit:pos1", {
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initial_properties = {
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visual = "cube",
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@ -35,6 +70,7 @@ minetest.register_entity(":worldedit:pos1", {
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"worldedit_pos1.png", "worldedit_pos1.png",
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"worldedit_pos1.png", "worldedit_pos1.png"},
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collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
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physical = false,
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},
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on_step = function(self, dtime)
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if self.active == nil then
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@ -56,6 +92,7 @@ minetest.register_entity(":worldedit:pos2", {
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"worldedit_pos2.png", "worldedit_pos2.png",
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"worldedit_pos2.png", "worldedit_pos2.png"},
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collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
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physical = false,
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},
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on_step = function(self, dtime)
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if self.active == nil then
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