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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-11-05 18:10:38 +01:00

Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.

This commit is contained in:
Anthony Zhang 2013-07-29 12:43:24 -04:00
parent c1f3cfc1e4
commit 49b683f27f
6 changed files with 127 additions and 45 deletions

View File

@ -118,7 +118,7 @@ Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <n
Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
//hollowdome 5 Diamond Block
//hollowdome 12 glass
//hollowdome -12 glass
//hollowdome 17 mesecons:wire_00000000_off
### //dome <radius> <node>
@ -126,7 +126,7 @@ Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed
Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
//dome 5 Diamond Block
//dome 12 glass
//dome -12 glass
//dome 17 mesecons:wire_00000000_off
### //hollowcylinder x/y/z/? <length> <radius> <node>
@ -147,9 +147,9 @@ Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length>
//cylinder z -12 3 mesecons:wire_00000000_off
//cylinder ? 2 4 default:stone
### //pyramid <height> <node>
### //pyramid x/y/z? <height> <node>
Add pyramid centered at WorldEdit position 1 with height <height>, composed of <node>.
Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>.
//pyramid 8 Diamond Block
//pyramid 5 glass
@ -323,3 +323,9 @@ After using //mtschemprob start all nodes punched will bring up a text field whe
This mode can be left with //mtschemprob finish. //mtschemprob get will display the probabilities saved for the nodes.
//mtschemprob get
### //clearobjects
Clears all objects within the WorldEdit region.
//clearobjects

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@ -82,6 +82,12 @@ Fixes the lighting in a region defined by positions `pos1` and `pos2`.
Returns the number of nodes updated.
### count = worldedit.clearobjects(pos1, pos2)
Clears all objects in a region defined by the positions `pos1` and `pos2`.
Returns the number of objects cleared.
Primitives
----------
Contained in primitives.lua, this module allows the creation of several geometric primitives.
@ -122,9 +128,9 @@ Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `
Returns the number of nodes added.
### count = worldedit.pyramid(pos, height, nodename)
### count = worldedit.pyramid(pos, axis, height, nodename)
Adds a pyramid centered at `pos` with height `height`.
Adds a pyramid centered at `pos` along the `axis` axis ("x" or "y" or "z") with height `height`.
Returns the number of nodes added.

View File

@ -1,7 +1,6 @@
worldedit = worldedit or {}
local minetest = minetest --local copy of global
--wip: test the entire API again to make sure it works
--wip: remove env parameter where no longer needed in chat commands module
--wip: fix the queue
@ -492,3 +491,28 @@ worldedit.fixlight = function(pos1, pos2, env)
end
return #nodes
end
--clears all objects in a region defined by the positions `pos1` and `pos2`, returning the number of objects cleared
worldedit.clearobjects = function(pos1, pos2)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
--set up voxel manipulator
local manip = minetest.get_voxel_manip()
manip:read_from_map(pos1, pos2)
local pos1x, pos1y, pos1z = pos1.x, pos1.y, pos1.z
local pos2x, pos2y, pos2z = pos2.x, pos2.y, pos2.z
local center = {x=(pos1x + pos2x + 1) / 2, y=(pos1y + pos2y + 1) / 2, z=(pos1z + pos2z + 1) / 2}
local radius = ((center.x - pos1x + 0.5) + (center.y - pos1y + 0.5) + (center.z - pos1z + 0.5)) ^ 0.5
local count = 0
for _, obj in pairs(minetest.get_objects_inside_radius(center, radius)) do
local pos = obj:getpos()
if pos.x >= pos1x and pos.x <= pos2x
and pos.y >= pos1y and pos.y <= pos2y
and pos.z >= pos1z and pos.z <= pos2z then
obj:remove()
count = count + 1
end
end
return count
end

View File

@ -106,6 +106,12 @@ worldedit.hollow_dome = function(pos, radius, nodename)
nodes[i] = ignore
end
local miny, maxy = 0, radius
if radius < 0 then
radius = -radius
miny, maxy = -radius, 0
end
--fill selected area with node
local node_id = minetest.get_content_id(nodename)
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
@ -114,7 +120,7 @@ worldedit.hollow_dome = function(pos, radius, nodename)
local count = 0
for z = -radius, radius do
local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed
for y = 0, radius do
for y = miny, maxy do
local newy = newz + (y + offsety) * ystride
for x = -radius, radius do
local squared = x * x + y * y + z * z
@ -151,6 +157,12 @@ worldedit.dome = function(pos, radius, nodename)
nodes[i] = ignore
end
local miny, maxy = 0, radius
if radius < 0 then
radius = -radius
miny, maxy = -radius, 0
end
--fill selected area with node
local node_id = minetest.get_content_id(nodename)
local max_radius = radius * (radius + 1)
@ -159,7 +171,7 @@ worldedit.dome = function(pos, radius, nodename)
local count = 0
for z = -radius, radius do
local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed
for y = 0, radius do
for y = miny, maxy do
local newy = newz + (y + offsety) * ystride
for x = -radius, radius do
if x * x + y * y + z * z <= max_radius then --position is inside sphere
@ -248,7 +260,7 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename) --wip:
end
--adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
worldedit.cylinder = function(pos, axis, length, radius, nodename, env)
worldedit.cylinder = function(pos, axis, length, radius, nodename)
local other1, other2
if axis == "x" then
other1, other2 = "y", "z"
@ -317,7 +329,7 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename, env)
end
--adds a pyramid centered at `pos` with height `height`, composed of `nodename`, returning the number of nodes added
worldedit.pyramid = function(pos, height, nodename, env)
worldedit.pyramid = function(pos, axis, height, nodename)
local pos1 = {x=pos.x - height, y=pos.y, z=pos.z - height}
local pos2 = {x=pos.x + height, y=pos.y + height, z=pos.z + height}
@ -333,22 +345,30 @@ worldedit.pyramid = function(pos, height, nodename, env)
nodes[i] = ignore
end
--handle inverted pyramids
height = height - 1
local size = height
local step = -1
if height < 0 then
size = 0
step = 1
end
--wip: support arbitrary axes
--fill selected area with node
local node_id = minetest.get_content_id(nodename)
height = height - 1
local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
local zstride, ystride = area.zstride, area.ystride
local count = 0
for y = 0, height do --go through each level of the pyramid
local newy = (y + offsety) * ystride + 1 --offset contributed by y plus 1 to make it 1-indexed
for z = -height, height do
for z = -size, size do
local newz = newy + (z + offsetz) * zstride
for x = -height, height do
for x = -size, size do
local i = newz + (x + offsetx)
nodes[i] = node_id
end
end
height = height - 1
size = size + step
count = count + ((height - y) * 2 + 1) ^ 2
end

View File

@ -88,7 +88,7 @@ worldedit.suppress = function(pos1, pos2, nodename)
end
--highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
worldedit.highlight = function(pos1, pos2, nodename) --wip: speed this up with voxmanip get_data to speed up searching
worldedit.highlight = function(pos1, pos2, nodename)
--make area stay loaded
local manip = minetest.get_voxel_manip()
manip:read_from_map(pos1, pos2)

View File

@ -1,6 +1,7 @@
minetest.register_privilege("worldedit", "Can use WorldEdit commands")
worldedit.set_pos = {}
worldedit.inspect = {}
worldedit.pos1 = {}
worldedit.pos2 = {}
@ -49,19 +50,17 @@ worldedit.player_axis = function(name)
return "z", dir.z > 0 and 1 or -1
end
worldedit.inspect = true
minetest.register_chatcommand("/inspect", {
params = "on/off/1/0/true/false/yes/no/enable/disable",
description = "Enable or disable node inspection",
privs = {worldedit=true},
func = function(name, param)
if param == "on" or param == "1" or param == "true" or param == "yes" or param == "enable" then
worldedit.inspect = true
worldedit.player_notify(name, "node inspection is now on")
worldedit.inspect[name] = true
worldedit.player_notify(name, "node inspection enabled")
elseif param == "off" or param == "0" or param == "false" or param == "no" or param == "disable" then
worldedit.inspect = false
worldedit.player_notify(name, "node inspection is now off")
worldedit.inspect[name] = nil
worldedit.player_notify(name, "node inspection disabled")
else
worldedit.player_notify(name, "invalid usage: " .. param)
end
@ -69,9 +68,14 @@ minetest.register_chatcommand("/inspect", {
})
minetest.register_on_punchnode(function(pos, node, puncher)
if worldedit.inspect then
message = "node inspector: " .. node.name .. " at " .. minetest.pos_to_string(pos) .. " (param1=" .. node.param1 .. ", param2=" .. node.param2 .. ")"
worldedit.player_notify(puncher:get_player_name(), message)
local name = puncher:get_player_name()
if worldedit.inspect[name] then
if minetest.check_player_privs(name, {worldedit=true}) then
message = "inspector: " .. node.name .. " at " .. minetest.pos_to_string(pos) .. " (param1=" .. node.param1 .. ", param2=" .. node.param2 .. ")"
else
message = "inspector: worldedit privileges required"
end
worldedit.player_notify(name, message)
end
end)
@ -408,7 +412,7 @@ minetest.register_chatcommand("/hollowdome", {
return
end
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
local found, _, radius, nodename = param:find("^([+-]?%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
@ -439,7 +443,7 @@ minetest.register_chatcommand("/dome", {
return
end
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
local found, _, radius, nodename = param:find("^([+-]?%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
@ -475,6 +479,7 @@ minetest.register_chatcommand("/hollowcylinder", {
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
length, radius = tonumber(length), tonumber(radius)
if axis == "?" then
axis, sign = worldedit.player_axis(name)
length = length * sign
@ -489,7 +494,7 @@ minetest.register_chatcommand("/hollowcylinder", {
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.hollow_cylinder(pos, axis, tonumber(length), tonumber(radius), node, tenv)
local count = worldedit.hollow_cylinder(pos, axis, length, radius, node, tenv)
worldedit.player_notify(name, count .. " nodes added")
end,
})
@ -510,6 +515,7 @@ minetest.register_chatcommand("/cylinder", {
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
length, radius = tonumber(length), tonumber(radius)
if axis == "?" then
axis, sign = worldedit.player_axis(name)
length = length * sign
@ -524,14 +530,14 @@ minetest.register_chatcommand("/cylinder", {
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.cylinder(pos, axis, tonumber(length), tonumber(radius), node, tenv)
local count = worldedit.cylinder(pos, axis, length, radius, node, tenv)
worldedit.player_notify(name, count .. " nodes added")
end,
})
minetest.register_chatcommand("/pyramid", {
params = "<height> <node>",
description = "Add pyramid centered at WorldEdit position 1 with height <height>, composed of <node>",
params = "x/y/z/? <height> <node>",
description = "Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>",
privs = {worldedit=true},
func = function(name, param)
local pos = worldedit.pos1[name]
@ -540,22 +546,23 @@ minetest.register_chatcommand("/pyramid", {
return
end
local found, _, size, nodename = param:find("(%d+)%s+(.+)$")
local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
height = tonumber(height)
if axis == "?" then
axis, sign = worldedit.player_axis(name)
height = height * sign
end
local node = worldedit.normalize_nodename(nodename)
if not node then
worldedit.player_notify(name, "invalid node name: " .. nodename)
return
end
local tenv = minetest.env
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.pyramid(pos, tonumber(size), node, tenv)
local count = worldedit.pyramid(pos, axis, height, node)
worldedit.player_notify(name, count .. " nodes added")
end,
})
@ -571,7 +578,7 @@ minetest.register_chatcommand("/spiral", {
return
end
local found, _, width, height, space, nodename = param:find("(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
local found, _, width, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
@ -607,6 +614,7 @@ minetest.register_chatcommand("/copy", {
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
amount = tonumber(amount)
if axis == "?" then
axis, sign = worldedit.player_axis(name)
amount = amount * sign
@ -616,7 +624,7 @@ minetest.register_chatcommand("/copy", {
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.copy(pos1, pos2, axis, tonumber(amount), tenv)
local count = worldedit.copy(pos1, pos2, axis, amount, tenv)
worldedit.player_notify(name, count .. " nodes copied")
end,
})
@ -637,6 +645,7 @@ minetest.register_chatcommand("/move", {
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
amount = tonumber(amount)
if axis == "?" then
axis, sign = worldedit.player_axis(name)
amount = amount * sign
@ -646,7 +655,7 @@ minetest.register_chatcommand("/move", {
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.move(pos1, pos2, axis, tonumber(amount), tenv)
local count = worldedit.move(pos1, pos2, axis, amount, tenv)
pos1[axis] = pos1[axis] + amount
pos2[axis] = pos2[axis] + amount
@ -672,6 +681,7 @@ minetest.register_chatcommand("/stack", {
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
count = tonumber(count)
if axis == "?" then
axis, sign = worldedit.player_axis(name)
count = count * sign
@ -681,7 +691,7 @@ minetest.register_chatcommand("/stack", {
if worldedit.ENABLE_QUEUE then
tenv = worldedit.queue_aliasenv
end
local count = worldedit.stack(pos1, pos2, axis, tonumber(count), tenv)
local count = worldedit.stack(pos1, pos2, axis, count, tenv)
worldedit.player_notify(name, count .. " nodes stacked")
end,
})
@ -1125,8 +1135,8 @@ minetest.register_chatcommand("/luatransform", {
if minetest.place_schematic then
minetest.register_chatcommand("/mtschemcreate", {
params = "<filename>",
description = "Creates a Minetest schematic of the box defined by position 1 and position 2, and saves it to <filename>",
params = "<file>",
description = "Save the current WorldEdit region using the Minetest Schematic format to \"(world folder)/schems/<filename>.mts\"",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
@ -1154,8 +1164,8 @@ minetest.register_chatcommand("/mtschemcreate", {
})
minetest.register_chatcommand("/mtschemplace", {
params = "<filename>",
description = "Places the Minetest schematic identified by <filename> at WorldEdit position 1",
params = "<file>",
description = "Load nodes from \"(world folder)/schems/<file>.mts\" with position 1 of the current WorldEdit region as the origin",
privs = {worldedit=true},
func = function(name, param)
local pos = worldedit.pos1[name]
@ -1219,3 +1229,19 @@ minetest.register_on_player_receive_fields(
end
)
end
minetest.register_chatcommand("/clearobjects", {
params = "",
description = "Clears all objects within the WorldEdit region",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
local count = worldedit.clearobjects(pos1, pos2)
worldedit.player_notify(name, count .. " objects cleared")
end,
})