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				https://github.com/Uberi/Minetest-WorldEdit.git
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	Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
This commit is contained in:
		@@ -118,7 +118,7 @@ Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <n
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Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
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    //hollowdome 5 Diamond Block
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    //hollowdome 12 glass
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    //hollowdome -12 glass
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    //hollowdome 17 mesecons:wire_00000000_off
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### //dome <radius> <node>
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@@ -126,7 +126,7 @@ Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed
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Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
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    //dome 5 Diamond Block
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    //dome 12 glass
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    //dome -12 glass
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    //dome 17 mesecons:wire_00000000_off
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### //hollowcylinder x/y/z/? <length> <radius> <node>
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@@ -147,9 +147,9 @@ Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length>
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    //cylinder z -12 3 mesecons:wire_00000000_off
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    //cylinder ? 2 4 default:stone
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### //pyramid <height> <node>
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### //pyramid x/y/z? <height> <node>
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Add pyramid centered at WorldEdit position 1 with height <height>, composed of <node>.
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Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>.
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    //pyramid 8 Diamond Block
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    //pyramid 5 glass
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@@ -323,3 +323,9 @@ After using //mtschemprob start all nodes punched will bring up a text field whe
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This mode can be left with //mtschemprob finish. //mtschemprob get will display the probabilities saved for the nodes.
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    //mtschemprob get
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### //clearobjects
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Clears all objects within the WorldEdit region.
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    //clearobjects
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@@ -82,6 +82,12 @@ Fixes the lighting in a region defined by positions `pos1` and `pos2`.
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Returns the number of nodes updated.
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### count = worldedit.clearobjects(pos1, pos2)
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Clears all objects in a region defined by the positions `pos1` and `pos2`.
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Returns the number of objects cleared.
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Primitives
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----------
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Contained in primitives.lua, this module allows the creation of several geometric primitives.
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@@ -122,9 +128,9 @@ Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `
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Returns the number of nodes added.
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### count = worldedit.pyramid(pos, height, nodename)
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### count = worldedit.pyramid(pos, axis, height, nodename)
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Adds a pyramid centered at `pos` with height `height`.
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Adds a pyramid centered at `pos` along the `axis` axis ("x" or "y" or "z") with height `height`.
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Returns the number of nodes added.
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@@ -1,7 +1,6 @@
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worldedit = worldedit or {}
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local minetest = minetest --local copy of global
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--wip: test the entire API again to make sure it works
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--wip: remove env parameter where no longer needed in chat commands module
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--wip: fix the queue
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@@ -492,3 +491,28 @@ worldedit.fixlight = function(pos1, pos2, env)
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	end
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	return #nodes
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end
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--clears all objects in a region defined by the positions `pos1` and `pos2`, returning the number of objects cleared
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worldedit.clearobjects = function(pos1, pos2)
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	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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	--set up voxel manipulator
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	local manip = minetest.get_voxel_manip()
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	manip:read_from_map(pos1, pos2)
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	local pos1x, pos1y, pos1z = pos1.x, pos1.y, pos1.z
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	local pos2x, pos2y, pos2z = pos2.x, pos2.y, pos2.z
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	local center = {x=(pos1x + pos2x + 1) / 2, y=(pos1y + pos2y + 1) / 2, z=(pos1z + pos2z + 1) / 2}
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	local radius = ((center.x - pos1x + 0.5) + (center.y - pos1y + 0.5) + (center.z - pos1z + 0.5)) ^ 0.5
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	local count = 0
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	for _, obj in pairs(minetest.get_objects_inside_radius(center, radius)) do
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		local pos = obj:getpos()
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		if pos.x >= pos1x and pos.x <= pos2x
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		and pos.y >= pos1y and pos.y <= pos2y
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		and pos.z >= pos1z and pos.z <= pos2z then
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			obj:remove()
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			count = count + 1
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		end
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	end
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	return count
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end
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@@ -106,6 +106,12 @@ worldedit.hollow_dome = function(pos, radius, nodename)
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		nodes[i] = ignore
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	end
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	local miny, maxy = 0, radius
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	if radius < 0 then
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		radius = -radius
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		miny, maxy = -radius, 0
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	end
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	--fill selected area with node
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	local node_id = minetest.get_content_id(nodename)
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	local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
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@@ -114,7 +120,7 @@ worldedit.hollow_dome = function(pos, radius, nodename)
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	local count = 0
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	for z = -radius, radius do
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		local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed
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		for y = 0, radius do
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		for y = miny, maxy do
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			local newy = newz + (y + offsety) * ystride
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			for x = -radius, radius do
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				local squared = x * x + y * y + z * z
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@@ -151,6 +157,12 @@ worldedit.dome = function(pos, radius, nodename)
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		nodes[i] = ignore
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	end
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	local miny, maxy = 0, radius
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	if radius < 0 then
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		radius = -radius
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		miny, maxy = -radius, 0
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	end
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	--fill selected area with node
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	local node_id = minetest.get_content_id(nodename)
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	local max_radius = radius * (radius + 1)
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@@ -159,7 +171,7 @@ worldedit.dome = function(pos, radius, nodename)
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	local count = 0
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	for z = -radius, radius do
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		local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed
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		for y = 0, radius do
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		for y = miny, maxy do
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			local newy = newz + (y + offsety) * ystride
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			for x = -radius, radius do
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				if x * x + y * y + z * z <= max_radius then --position is inside sphere
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@@ -248,7 +260,7 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename) --wip:
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end
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--adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.cylinder = function(pos, axis, length, radius, nodename, env)
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worldedit.cylinder = function(pos, axis, length, radius, nodename)
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	local other1, other2
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	if axis == "x" then
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		other1, other2 = "y", "z"
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@@ -317,7 +329,7 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename, env)
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end
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--adds a pyramid centered at `pos` with height `height`, composed of `nodename`, returning the number of nodes added
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worldedit.pyramid = function(pos, height, nodename, env)
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worldedit.pyramid = function(pos, axis, height, nodename)
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	local pos1 = {x=pos.x - height, y=pos.y, z=pos.z - height}
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	local pos2 = {x=pos.x + height, y=pos.y + height, z=pos.z + height}
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@@ -333,22 +345,30 @@ worldedit.pyramid = function(pos, height, nodename, env)
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		nodes[i] = ignore
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	end
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	--handle inverted pyramids
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	height = height - 1
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	local size = height
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	local step = -1
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	if height < 0 then
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		size = 0
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		step = 1
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	end
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--wip: support arbitrary axes
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	--fill selected area with node
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	local node_id = minetest.get_content_id(nodename)
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	height = height - 1
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	local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
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	local zstride, ystride = area.zstride, area.ystride
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	local count = 0
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	for y = 0, height do --go through each level of the pyramid
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		local newy = (y + offsety) * ystride + 1 --offset contributed by y plus 1 to make it 1-indexed
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		for z = -height, height do
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		for z = -size, size do
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			local newz = newy + (z + offsetz) * zstride
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			for x = -height, height do
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			for x = -size, size do
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				local i = newz + (x + offsetx)
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				nodes[i] = node_id
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			end
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		end
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		height = height - 1
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		size = size + step
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		count = count + ((height - y) * 2 + 1) ^ 2
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	end
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@@ -88,7 +88,7 @@ worldedit.suppress = function(pos1, pos2, nodename)
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end
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--highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
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worldedit.highlight = function(pos1, pos2, nodename) --wip: speed this up with voxmanip get_data to speed up searching
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worldedit.highlight = function(pos1, pos2, nodename)
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	--make area stay loaded
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	local manip = minetest.get_voxel_manip()
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	manip:read_from_map(pos1, pos2)
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@@ -1,6 +1,7 @@
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minetest.register_privilege("worldedit", "Can use WorldEdit commands")
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worldedit.set_pos = {}
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worldedit.inspect = {}
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worldedit.pos1 = {}
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worldedit.pos2 = {}
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@@ -49,19 +50,17 @@ worldedit.player_axis = function(name)
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	return "z", dir.z > 0 and 1 or -1
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end
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worldedit.inspect = true
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minetest.register_chatcommand("/inspect", {
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	params = "on/off/1/0/true/false/yes/no/enable/disable",
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	description = "Enable or disable node inspection",
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	privs = {worldedit=true},
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	func = function(name, param)
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		if param == "on" or param == "1" or param == "true" or param == "yes" or param == "enable" then
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			worldedit.inspect = true
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			worldedit.player_notify(name, "node inspection is now on")
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			worldedit.inspect[name] = true
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			worldedit.player_notify(name, "node inspection enabled")
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		elseif param == "off" or param == "0" or param == "false" or param == "no" or param == "disable" then
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			worldedit.inspect = false
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			worldedit.player_notify(name, "node inspection is now off")
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			worldedit.inspect[name] = nil
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			worldedit.player_notify(name, "node inspection disabled")
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		else
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			worldedit.player_notify(name, "invalid usage: " .. param)
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		end
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@@ -69,9 +68,14 @@ minetest.register_chatcommand("/inspect", {
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})
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minetest.register_on_punchnode(function(pos, node, puncher)
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	if worldedit.inspect then
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		message = "node inspector: " .. node.name .. " at " .. minetest.pos_to_string(pos) .. " (param1=" .. node.param1 .. ", param2=" .. node.param2 .. ")"
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		worldedit.player_notify(puncher:get_player_name(), message)
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	local name = puncher:get_player_name()
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	if worldedit.inspect[name] then
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		if minetest.check_player_privs(name, {worldedit=true}) then
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			message = "inspector: " .. node.name .. " at " .. minetest.pos_to_string(pos) .. " (param1=" .. node.param1 .. ", param2=" .. node.param2 .. ")"
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		else
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			message = "inspector: worldedit privileges required"
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		end
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		worldedit.player_notify(name, message)
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	end
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end)
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@@ -408,7 +412,7 @@ minetest.register_chatcommand("/hollowdome", {
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			return
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		end
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		local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
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		local found, _, radius, nodename = param:find("^([+-]?%d+)%s+(.+)$")
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		if found == nil then
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			worldedit.player_notify(name, "invalid usage: " .. param)
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			return
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@@ -439,7 +443,7 @@ minetest.register_chatcommand("/dome", {
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			return
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		end
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		local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
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		local found, _, radius, nodename = param:find("^([+-]?%d+)%s+(.+)$")
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		if found == nil then
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			worldedit.player_notify(name, "invalid usage: " .. param)
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			return
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@@ -475,6 +479,7 @@ minetest.register_chatcommand("/hollowcylinder", {
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			worldedit.player_notify(name, "invalid usage: " .. param)
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			return
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		end
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		length, radius = tonumber(length), tonumber(radius)
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		if axis == "?" then
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			axis, sign = worldedit.player_axis(name)
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			length = length * sign
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@@ -489,7 +494,7 @@ minetest.register_chatcommand("/hollowcylinder", {
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		if worldedit.ENABLE_QUEUE then
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			tenv = worldedit.queue_aliasenv
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		end
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		local count = worldedit.hollow_cylinder(pos, axis, tonumber(length), tonumber(radius), node, tenv)
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		local count = worldedit.hollow_cylinder(pos, axis, length, radius, node, tenv)
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		worldedit.player_notify(name, count .. " nodes added")
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	end,
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})
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@@ -510,6 +515,7 @@ minetest.register_chatcommand("/cylinder", {
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			worldedit.player_notify(name, "invalid usage: " .. param)
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			return
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		end
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		length, radius = tonumber(length), tonumber(radius)
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		if axis == "?" then
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			axis, sign = worldedit.player_axis(name)
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			length = length * sign
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@@ -524,14 +530,14 @@ minetest.register_chatcommand("/cylinder", {
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		if worldedit.ENABLE_QUEUE then
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			tenv = worldedit.queue_aliasenv
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		end
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		local count = worldedit.cylinder(pos, axis, tonumber(length), tonumber(radius), node, tenv)
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		local count = worldedit.cylinder(pos, axis, length, radius, node, tenv)
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		worldedit.player_notify(name, count .. " nodes added")
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	end,
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})
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minetest.register_chatcommand("/pyramid", {
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	params = "<height> <node>",
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	description = "Add pyramid centered at WorldEdit position 1 with height <height>, composed of <node>",
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		||||
	params = "x/y/z/? <height> <node>",
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		||||
	description = "Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>",
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	privs = {worldedit=true},
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	func = function(name, param)
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		local pos = worldedit.pos1[name]
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		||||
@@ -540,22 +546,23 @@ minetest.register_chatcommand("/pyramid", {
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			return
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		end
 | 
			
		||||
 | 
			
		||||
		local found, _, size, nodename = param:find("(%d+)%s+(.+)$")
 | 
			
		||||
		local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			worldedit.player_notify(name, "invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		height = tonumber(height)
 | 
			
		||||
		if axis == "?" then
 | 
			
		||||
			axis, sign = worldedit.player_axis(name)
 | 
			
		||||
			height = height * sign
 | 
			
		||||
		end
 | 
			
		||||
		local node = worldedit.normalize_nodename(nodename)
 | 
			
		||||
		if not node then
 | 
			
		||||
			worldedit.player_notify(name, "invalid node name: " .. nodename)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local tenv = minetest.env
 | 
			
		||||
		if worldedit.ENABLE_QUEUE then
 | 
			
		||||
			tenv = worldedit.queue_aliasenv
 | 
			
		||||
		end
 | 
			
		||||
		local count = worldedit.pyramid(pos, tonumber(size), node, tenv)
 | 
			
		||||
		local count = worldedit.pyramid(pos, axis, height, node)
 | 
			
		||||
		worldedit.player_notify(name, count .. " nodes added")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
@@ -571,7 +578,7 @@ minetest.register_chatcommand("/spiral", {
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local found, _, width, height, space, nodename = param:find("(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
 | 
			
		||||
		local found, _, width, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
 | 
			
		||||
		if found == nil then
 | 
			
		||||
			worldedit.player_notify(name, "invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
@@ -607,6 +614,7 @@ minetest.register_chatcommand("/copy", {
 | 
			
		||||
			worldedit.player_notify(name, "invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		amount = tonumber(amount)
 | 
			
		||||
		if axis == "?" then
 | 
			
		||||
			axis, sign = worldedit.player_axis(name)
 | 
			
		||||
			amount = amount * sign
 | 
			
		||||
@@ -616,7 +624,7 @@ minetest.register_chatcommand("/copy", {
 | 
			
		||||
		if worldedit.ENABLE_QUEUE then
 | 
			
		||||
			tenv = worldedit.queue_aliasenv
 | 
			
		||||
		end
 | 
			
		||||
		local count = worldedit.copy(pos1, pos2, axis, tonumber(amount), tenv)
 | 
			
		||||
		local count = worldedit.copy(pos1, pos2, axis, amount, tenv)
 | 
			
		||||
		worldedit.player_notify(name, count .. " nodes copied")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
@@ -637,6 +645,7 @@ minetest.register_chatcommand("/move", {
 | 
			
		||||
			worldedit.player_notify(name, "invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		amount = tonumber(amount)
 | 
			
		||||
		if axis == "?" then
 | 
			
		||||
			axis, sign = worldedit.player_axis(name)
 | 
			
		||||
			amount = amount * sign
 | 
			
		||||
@@ -646,7 +655,7 @@ minetest.register_chatcommand("/move", {
 | 
			
		||||
		if worldedit.ENABLE_QUEUE then
 | 
			
		||||
			tenv = worldedit.queue_aliasenv
 | 
			
		||||
		end
 | 
			
		||||
		local count = worldedit.move(pos1, pos2, axis, tonumber(amount), tenv)
 | 
			
		||||
		local count = worldedit.move(pos1, pos2, axis, amount, tenv)
 | 
			
		||||
 | 
			
		||||
		pos1[axis] = pos1[axis] + amount
 | 
			
		||||
		pos2[axis] = pos2[axis] + amount
 | 
			
		||||
@@ -672,6 +681,7 @@ minetest.register_chatcommand("/stack", {
 | 
			
		||||
			worldedit.player_notify(name, "invalid usage: " .. param)
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		count = tonumber(count)
 | 
			
		||||
		if axis == "?" then
 | 
			
		||||
			axis, sign = worldedit.player_axis(name)
 | 
			
		||||
			count = count * sign
 | 
			
		||||
@@ -681,7 +691,7 @@ minetest.register_chatcommand("/stack", {
 | 
			
		||||
		if worldedit.ENABLE_QUEUE then
 | 
			
		||||
			tenv = worldedit.queue_aliasenv
 | 
			
		||||
		end
 | 
			
		||||
		local count = worldedit.stack(pos1, pos2, axis, tonumber(count), tenv)
 | 
			
		||||
		local count = worldedit.stack(pos1, pos2, axis, count, tenv)
 | 
			
		||||
		worldedit.player_notify(name, count .. " nodes stacked")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
@@ -1125,8 +1135,8 @@ minetest.register_chatcommand("/luatransform", {
 | 
			
		||||
 | 
			
		||||
if minetest.place_schematic then
 | 
			
		||||
minetest.register_chatcommand("/mtschemcreate", {
 | 
			
		||||
	params = "<filename>",
 | 
			
		||||
	description = "Creates a Minetest schematic of the box defined by position 1 and position 2, and saves it to <filename>",
 | 
			
		||||
	params = "<file>",
 | 
			
		||||
	description = "Save the current WorldEdit region using the Minetest Schematic format to \"(world folder)/schems/<filename>.mts\"",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
@@ -1154,8 +1164,8 @@ minetest.register_chatcommand("/mtschemcreate", {
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/mtschemplace", {
 | 
			
		||||
	params = "<filename>",
 | 
			
		||||
	description = "Places the Minetest schematic identified by <filename> at WorldEdit position 1",
 | 
			
		||||
	params = "<file>",
 | 
			
		||||
	description = "Load nodes from \"(world folder)/schems/<file>.mts\" with position 1 of the current WorldEdit region as the origin",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos = worldedit.pos1[name]
 | 
			
		||||
@@ -1219,3 +1229,19 @@ minetest.register_on_player_receive_fields(
 | 
			
		||||
	end
 | 
			
		||||
)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("/clearobjects", {
 | 
			
		||||
	params = "",
 | 
			
		||||
	description = "Clears all objects within the WorldEdit region",
 | 
			
		||||
	privs = {worldedit=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 | 
			
		||||
		if pos1 == nil or pos2 == nil then
 | 
			
		||||
			worldedit.player_notify(name, "no region selected")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local count = worldedit.clearobjects(pos1, pos2)
 | 
			
		||||
		worldedit.player_notify(name, count .. " objects cleared")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user