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Allow to bulk-set param2 of regions (#144)
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@ -117,6 +117,10 @@ Set the current WorldEdit region to `<node>`.
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//set Blue Lightstone
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//set Blue Lightstone
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//set dirt with grass
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//set dirt with grass
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### `//param2 <param2>`
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Set the param2 value of all nodes in the current WorldEdit region to `<param2>`.
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### `//mix <node1> ...`
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### `//mix <node1> ...`
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Fill the current WorldEdit region with a random mix of `<node1>`, `...`.
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Fill the current WorldEdit region with a random mix of `<node1>`, `...`.
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@ -27,6 +27,12 @@ Sets a region defined by positions `pos1` and `pos2` to `node_name`. To clear a
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Returns the number of nodes set.
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Returns the number of nodes set.
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### `count = worldedit.set_param2(pos1, pos2, param2)`
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Sets the param2 values of all nodes in a region defined by positions `pos1` and `pos2` to `param2`.
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Returns the number of nodes set.
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### count = worldedit.replace(pos1, pos2, searchnode, replacenode)
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### count = worldedit.replace(pos1, pos2, searchnode, replacenode)
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Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.
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Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.
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@ -38,6 +38,29 @@ function worldedit.set(pos1, pos2, node_names)
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return worldedit.volume(pos1, pos2)
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return worldedit.volume(pos1, pos2)
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end
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end
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--- Sets param2 of a region.
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-- @param pos1
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-- @param pos2
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-- @param param2 Value of param2 to set
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-- @return The number of nodes set.
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function worldedit.set_param2(pos1, pos2, param2)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local manip, area = mh.init(pos1, pos2)
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local param2_data = manip:get_param2_data()
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-- Set param2 for every node
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for i in area:iterp(pos1, pos2) do
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param2_data[i] = param2
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end
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-- Update map
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manip:set_param2_data(param2_data)
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manip:write_to_map()
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manip:update_map()
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return worldedit.volume(pos1, pos2)
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end
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--- Replaces all instances of `search_node` with `replace_node` in a region.
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--- Replaces all instances of `search_node` with `replace_node` in a region.
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-- When `inverse` is `true`, replaces all instances that are NOT `search_node`.
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-- When `inverse` is `true`, replaces all instances that are NOT `search_node`.
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@ -408,6 +408,25 @@ minetest.register_chatcommand("/set", {
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end, check_region),
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end, check_region),
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})
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})
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minetest.register_chatcommand("/param2", {
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params = "<param2>",
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description = "Set param2 of all nodes in the current WorldEdit region to <param2>",
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privs = {worldedit=true},
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func = safe_region(function(name, param)
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local param2 = tonumber(param)
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if not param2 then
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worldedit.player_notify(name, "Invalid or missing param2 argument")
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return
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elseif param2 < 0 or param2 > 255 then
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worldedit.player_notify(name, "Param2 is out of range (must be between 0 and 255 inclusive)!")
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return
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end
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local count = worldedit.set_param2(worldedit.pos1[name], worldedit.pos2[name], param2)
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worldedit.player_notify(name, count .. " nodes altered")
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end, check_region),
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})
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minetest.register_chatcommand("/mix", {
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minetest.register_chatcommand("/mix", {
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params = "<node1> ...",
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params = "<node1> ...",
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description = "Fill the current WorldEdit region with a random mix of <node1>, ...",
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description = "Fill the current WorldEdit region with a random mix of <node1>, ...",
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