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https://github.com/Uberi/Minetest-WorldEdit.git
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Merge pull request #53 from ShadowNinja/fix-lua-runtime-error
Fix runtime error checking with lua* commands
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commit
44c9576f8a
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@ -1,7 +1,9 @@
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worldedit = worldedit or {}
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local minetest = minetest --local copy of global
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local minetest = minetest -- local copy of global
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--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
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-- Copies and modifies positions `pos1` and `pos2` so that each component of
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-- `pos1` is less than or equal to the corresponding component of `pos2`.
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-- Returns the new positions.
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worldedit.sort_pos = function(pos1, pos2)
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pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
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pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
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@ -17,30 +19,33 @@ worldedit.sort_pos = function(pos1, pos2)
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return pos1, pos2
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end
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--executes `code` as a Lua chunk in the global namespace, returning an error if the code fails or nil otherwise
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-- Executes `code` as a Lua chunk in the global namespace,
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-- returning an error if the code fails, or nil otherwise.
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worldedit.lua = function(code)
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local operation, message = loadstring(code)
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if operation == nil then --code parsing failed
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return message
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local func, err = loadstring(code)
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if not func then -- Syntax error
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return err
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end
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local status, message = pcall(operation)
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if status == nil then --operation failed
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return message
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local good, err = pcall(operation)
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if not good then -- Runtime error
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return err
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end
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return nil
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end
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--executes `code` as a Lua chunk in the global namespace with the variable pos available, for each node in a region defined by positions `pos1` and `pos2`, returning an error if the code fails or nil otherwise
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-- Executes `code` as a Lua chunk in the global namespace with the variable
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-- pos available, for each node in a region defined by positions `pos1` and
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-- `pos2`, returning an error if the code fails, or nil otherwise
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worldedit.luatransform = function(pos1, pos2, code)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local factory, message = loadstring("return function(pos) " .. code .. " end")
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if factory == nil then --code parsing failed
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return message
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local factory, err = loadstring("return function(pos) " .. code .. " end")
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if not factory then -- Syntax error
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return err
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end
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local operation = factory()
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local func = factory()
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--make area stay loaded
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-- Keep area loaded
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos2)
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@ -50,9 +55,9 @@ worldedit.luatransform = function(pos1, pos2, code)
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local status, message = pcall(operation, pos)
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if status == nil then --operation failed
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return message
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local good, err = pcall(func, pos)
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if not good then -- Runtime error
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return err
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end
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pos.z = pos.z + 1
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end
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@ -61,4 +66,5 @@ worldedit.luatransform = function(pos1, pos2, code)
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pos.x = pos.x + 1
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end
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return nil
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end
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end
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@ -1,7 +1,9 @@
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worldedit = worldedit or {}
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local minetest = minetest --local copy of global
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--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
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-- Copies and modifies positions `pos1` and `pos2` so that each component of
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-- `pos1` is less than or equal to the corresponding component of `pos2`.
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-- Returns the new positions.
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worldedit.sort_pos = function(pos1, pos2)
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pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
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pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
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