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	Added a WorldEdit wand item that can be used to select areas with worldedit.
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		@@ -36,6 +36,7 @@ load_module(path .. "/visualization.lua")
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load_module(path .. "/serialization.lua")
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load_module(path .. "/code.lua")
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load_module(path .. "/compatibility.lua")
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load_module(path .. "/wand.lua")
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if minetest.setting_getbool("log_mods") then
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								worldedit/textures/worldedit_wand.png
									
									
									
									
									
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								worldedit/textures/worldedit_wand.png
									
									
									
									
									
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		 After Width: | Height: | Size: 442 B  | 
							
								
								
									
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								worldedit/wand.lua
									
									
									
									
									
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								worldedit/wand.lua
									
									
									
									
									
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							@@ -0,0 +1,51 @@
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minetest.register_tool("worldedit:wand", {
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	description = "WorldEdit wand tool. Left-click to set the 1st position, Right-click to set the 2nd position.",
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	groups = {},
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	inventory_image = "worldedit_wand.png",
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	wield_image = "",
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	wield_scale = {x=1,y=1,z=1},
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	stack_max = 1, -- there is no need to have more than one
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	liquids_pointable = true, -- ground with only water on can be selected as well
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	-- the tool_capabilities are completely irrelevant here - no need to dig
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	tool_capabilities = {
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		full_punch_interval = 1.0,
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		max_drop_level=0,
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		groupcaps={
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			fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
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			snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
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			choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
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		}
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	},
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	node_placement_prediction = nil,
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	on_use = function(itemstack, placer, pointed_thing)
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	   if placer ~= nil and pointed_thing ~= nil then
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		  local name = placer:get_player_name()
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		  local pos  = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above
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		  if not pos then
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			 return itemstack
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		  end
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		  worldedit.pos1[name] = pos
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		  worldedit.mark_pos1(name)
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	   end
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	   return itemstack -- nothing consumed, nothing changed
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	end,
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	on_place = function(itemstack, placer, pointed_thing) -- Left Click
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	   if placer ~= nil and pointed_thing ~= nil then
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		  local name = placer:get_player_name()
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		  local pos  = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above
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		  if not pos then
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			 return itemstack
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		  end
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		  worldedit.pos2[name] = pos
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		  worldedit.mark_pos2(name)
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	   end
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	   return itemstack -- nothing consumed, nothing changed
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	end,
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})
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