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https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-12-24 17:50:40 +01:00
Added a WorldEdit wand item that can be used to select areas with worldedit.
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@ -36,6 +36,7 @@ load_module(path .. "/visualization.lua")
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load_module(path .. "/serialization.lua")
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load_module(path .. "/serialization.lua")
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load_module(path .. "/code.lua")
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load_module(path .. "/code.lua")
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load_module(path .. "/compatibility.lua")
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load_module(path .. "/compatibility.lua")
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load_module(path .. "/wand.lua")
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if minetest.setting_getbool("log_mods") then
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if minetest.setting_getbool("log_mods") then
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BIN
worldedit/textures/worldedit_wand.png
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BIN
worldedit/textures/worldedit_wand.png
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Binary file not shown.
After Width: | Height: | Size: 442 B |
51
worldedit/wand.lua
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51
worldedit/wand.lua
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@ -0,0 +1,51 @@
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minetest.register_tool("worldedit:wand", {
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description = "WorldEdit wand tool. Left-click to set the 1st position, Right-click to set the 2nd position.",
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groups = {},
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inventory_image = "worldedit_wand.png",
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wield_image = "",
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wield_scale = {x=1,y=1,z=1},
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stack_max = 1, -- there is no need to have more than one
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liquids_pointable = true, -- ground with only water on can be selected as well
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-- the tool_capabilities are completely irrelevant here - no need to dig
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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groupcaps={
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fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
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snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
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choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
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}
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},
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node_placement_prediction = nil,
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on_use = function(itemstack, placer, pointed_thing)
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if placer ~= nil and pointed_thing ~= nil then
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local name = placer:get_player_name()
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local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above
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if not pos then
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return itemstack
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end
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worldedit.pos1[name] = pos
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worldedit.mark_pos1(name)
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end
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return itemstack -- nothing consumed, nothing changed
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end,
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on_place = function(itemstack, placer, pointed_thing) -- Left Click
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if placer ~= nil and pointed_thing ~= nil then
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local name = placer:get_player_name()
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local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above
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if not pos then
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return itemstack
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end
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worldedit.pos2[name] = pos
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worldedit.mark_pos2(name)
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end
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return itemstack -- nothing consumed, nothing changed
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end,
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})
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