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	Fix #93 (thanks @za267!)
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		@@ -157,7 +157,7 @@ function worldedit.pyramid(pos, axis, height, node_name)
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	-- Set up voxel manipulator
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	local manip, area = mh.init_axis_radius(pos, axis,
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			height >= 0 and height or -height)
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	local data = mh.get_empty_data()
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	local data = mh.get_empty_data(area)
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	-- Handle inverted pyramids
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	local start_axis, end_axis, step
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