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https://github.com/Uberi/Minetest-WorldEdit.git
synced 2025-07-04 09:00:36 +02:00
Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
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@ -118,7 +118,7 @@ Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <n
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Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
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//hollowdome 5 Diamond Block
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//hollowdome 12 glass
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//hollowdome -12 glass
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//hollowdome 17 mesecons:wire_00000000_off
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### //dome <radius> <node>
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@ -126,7 +126,7 @@ Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed
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Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
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//dome 5 Diamond Block
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//dome 12 glass
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//dome -12 glass
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//dome 17 mesecons:wire_00000000_off
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### //hollowcylinder x/y/z/? <length> <radius> <node>
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@ -147,9 +147,9 @@ Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length>
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//cylinder z -12 3 mesecons:wire_00000000_off
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//cylinder ? 2 4 default:stone
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### //pyramid <height> <node>
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### //pyramid x/y/z? <height> <node>
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Add pyramid centered at WorldEdit position 1 with height <height>, composed of <node>.
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Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>.
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//pyramid 8 Diamond Block
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//pyramid 5 glass
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@ -323,3 +323,9 @@ After using //mtschemprob start all nodes punched will bring up a text field whe
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This mode can be left with //mtschemprob finish. //mtschemprob get will display the probabilities saved for the nodes.
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//mtschemprob get
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### //clearobjects
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Clears all objects within the WorldEdit region.
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//clearobjects
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