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Properly document the WorldEdit API.
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README.md
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README.md
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@ -101,6 +101,64 @@ Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current
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//load some random filename
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//load huge_base
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WorldEdit API
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-------------
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WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. These are useful if you're looking for high-performance node manipulation without all the hassle of writing tons of code.
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### worldedit.volume(pos1, pos2)
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Determines the volume of the region defined by positions `pos1` and `pos2`.
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Returns the volume.
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### worldedit.set(pos1, pos2, nodename)
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Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear to region, use "air" as the value of `nodename`.
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Returns the number of nodes set.
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### worldedit.replace(pos1, pos2, searchnode, replacenode)
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Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.
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Returns the number of nodes replaced.
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### worldedit.copy(pos1, pos2, axis, amount)
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Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
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Returns the number of nodes copied.
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### worldedit.move(pos1, pos2, axis, amount)
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Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
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Returns the number of nodes moved.
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### worldedit.stack(pos1, pos2, axis, count)
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duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
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Returns the number of nodes stacked.
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### worldedit.dig(pos1, pos2)
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Digs a region defined by positions `pos1` and `pos2`.
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Returns the number of nodes dug.
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### worldedit.serialize(pos1, pos2)
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Converts the region defined by positions `pos1` and `pos2` into a single string.
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Returns the serialized data and the number of nodes serialized.
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### worldedit.deserialize(originpos, value)
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Loads the nodes represented by string `value` at position `originpos`.
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Returns the number of nodes deserialized.
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License
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-------
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Copyright 2012 sfan5 and Anthony Zhang (Temperest)
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@ -20,8 +20,8 @@ worldedit.volume = function(pos1, pos2)
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return (pos2.x - pos1.x + 1) * (pos2.y - pos1.y + 1) * (pos2.z - pos1.z + 1)
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end
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--fills a region defined by positions `pos1` and `pos2` with `nodename`, returning the number of nodes filled
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worldedit.fill = function(pos1, pos2, nodename)
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--sets a region defined by positions `pos1` and `pos2` to `nodename`, returning the number of nodes filled
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worldedit.set = function(pos1, pos2, nodename)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local env = minetest.env
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@ -72,7 +72,7 @@ worldedit.replace = function(pos1, pos2, searchnode, replacenode)
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return count
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end
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--copies the region defined by positions `pos1` and `pos2` along the `axis` axis by `amount` nodes, returning the number of nodes copied
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--copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes copied
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worldedit.copy = function(pos1, pos2, axis, amount)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local env = minetest.env
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@ -117,7 +117,7 @@ worldedit.copy = function(pos1, pos2, axis, amount)
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return worldedit.volume(pos1, pos2)
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end
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--moves the region defined by positions `pos1` and `pos2` along the `axis` axis by `amount` nodes, returning the number of nodes moved
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--moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes moved
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worldedit.move = function(pos1, pos2, axis, amount)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local env = minetest.env
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@ -164,7 +164,7 @@ worldedit.move = function(pos1, pos2, axis, amount)
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return worldedit.volume(pos1, pos2)
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end
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--duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis `count` times, returning the number of nodes stacked
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--duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times, returning the number of nodes stacked
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worldedit.stack = function(pos1, pos2, axis, count)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local length = pos2[axis] - pos1[axis] + 1
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4
init.lua
4
init.lua
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@ -112,8 +112,8 @@ minetest.register_chatcommand("/set", {
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return
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end
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local count = worldedit.fill(pos1, pos2, param)
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minetest.chat_send_player(name, count .. " nodes filled")
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local count = worldedit.set(pos1, pos2, param)
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minetest.chat_send_player(name, count .. " nodes set")
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end,
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})
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