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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-06-28 06:12:00 +02:00

Remove unused variables and assignments

This commit is contained in:
HybridDog
2023-06-19 18:24:31 +02:00
committed by GitHub
parent bf55f52197
commit 689ff90a78
5 changed files with 7 additions and 12 deletions

View File

@ -45,14 +45,14 @@ local function chatcommand_handler(cmd_name, name, param)
if def.nodes_needed then
local count = def.nodes_needed(name, unpack(parsed))
safe_region(name, count, function()
local success, msg = def.func(name, unpack(parsed))
local _, msg = def.func(name, unpack(parsed))
if msg then
minetest.chat_send_player(name, msg)
end
end)
else
-- no "safe region" check
local success, msg = def.func(name, unpack(parsed))
local _, msg = def.func(name, unpack(parsed))
if msg then
minetest.chat_send_player(name, msg)
end
@ -296,7 +296,6 @@ worldedit.register_command("help", {
return false, "You are not allowed to use any WorldEdit commands."
end
if param == "" then
local msg = ""
local cmds = {}
for cmd, def in pairs(worldedit.registered_commands) do
if minetest.check_player_privs(name, def.privs) then
@ -1383,7 +1382,7 @@ worldedit.register_command("restore", {
})
local function detect_misaligned_schematic(name, pos1, pos2)
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
pos1 = worldedit.sort_pos(pos1, pos2)
-- Check that allocate/save can position the schematic correctly
-- The expected behaviour is that the (0,0,0) corner of the schematic stays
-- sat pos1, this only works when the minimum position is actually present

View File

@ -6,7 +6,7 @@ local init_sentinel = "new" .. tostring(math.random(99999))
--marks worldedit region position 1
worldedit.mark_pos1 = function(name, region_too)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local pos1 = worldedit.pos1[name]
if worldedit.marker1[name] ~= nil then --marker already exists
worldedit.marker1[name]:remove() --remove marker
@ -30,7 +30,7 @@ end
--marks worldedit region position 2
worldedit.mark_pos2 = function(name, region_too)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local pos2 = worldedit.pos2[name]
if worldedit.marker2[name] ~= nil then --marker already exists
worldedit.marker2[name]:remove() --remove marker