Added 6D facedir management and changed rotate and flip behavior concerning orientation

This commit is contained in:
Pierre-Yves Rollo 2015-10-27 09:13:51 +01:00
parent fc037e9c82
commit 6bab328d2b
5 changed files with 154 additions and 74 deletions

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@ -276,14 +276,13 @@ Rotate the current WorldEdit positions and region along the x/y/z/? axis by angl
//rotate z 270
//rotate ? -90
### `//orient <angle>`
### `//orient <operation> <axis> <angle>`
Rotate oriented nodes in the current WorldEdit region around the Y axis by angle `<angle>` (90 degree increment)
Change orientation of all oriented nodes in the current WorldEdit region performing <operation> (rotate or flip) around the <axis> axis by angle <angle> (90 degree increment, unused for flip operation).
//orient 90
//orient 180
//orient 270
//orient -90
//orient rotate x 90
//orient rotate y -90
//orient flip x 0
### `//fixlight`

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@ -87,9 +87,9 @@ Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees c
Returns the number of nodes rotated, the new position 1, and the new position 2.
### count = worldedit.orient(pos1, pos2, angle)
### count = worldedit.orient(pos1, pos2, operation, axis, angle)
Rotates all oriented nodes in a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise (90 degree increment) around the Y axis.
Change orientation of all oriented nodes in a region defined by the positions `pos1` and `pos2` performing `operation` (rotate or flip) around the `axis` axis by angle `angle` (90 degree increment, unused for flip operation)
Returns the number of nodes oriented.

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@ -4,6 +4,56 @@
local mh = worldedit.manip_helpers
local facedir_substitutions = {
['flip'] = {
['x'] = {[0]=0, 3, 2, 1, 4, 5, 6, 7, 8, 11, 10, 9, 16, 19, 18, 17, 12, 15, 14, 13, 20, 23, 22, 21},
['y'] = {[0]=20, 23, 22, 21, 6, 5, 4, 7, 10, 9, 8, 11, 12, 15, 14, 13, 16, 19, 18, 17, 0, 3, 2, 1},
['z'] = {[0]=2, 1, 0, 3, 10, 9, 8, 11, 6, 5, 4, 7, 14, 13, 12, 15, 18, 17, 16, 19, 22, 21, 20, 23}
},
['rotate'] = {
['x'] = {
[90] = {[0]=8, 9, 10, 11, 0, 1, 2, 3, 22, 23, 20, 21, 15, 12, 13, 14, 17, 18, 19, 16, 6, 7, 4, 5},
[180] = {[0]=22, 23, 20, 21, 8, 9, 10, 11, 4, 5, 6, 7, 14, 15, 12, 13, 18, 19, 16, 17, 2, 3, 0, 1},
[270] = {[0]=4, 5, 6, 7, 22, 23, 20, 21, 0, 1, 2, 3, 13, 14, 15, 12, 19, 16, 17, 18, 10, 11, 8, 9}
},
['y'] = {
[90] = {[0]=1, 2, 3, 0, 13, 14, 15, 12, 17, 18, 18, 16, 9, 10, 11, 8, 5, 6, 7, 4, 23, 20, 21, 22},
[180] = {[0]=2, 3, 0, 1, 10, 11, 8, 9, 6, 7, 7, 5, 18, 18, 16, 17, 14, 15, 12, 13, 22, 23, 20, 21},
[270] = {[0]=3, 0, 1, 2, 18, 16, 17, 18, 15, 12, 12, 14, 7, 7, 5, 6, 11, 8, 9, 10, 21, 22, 23, 20}
},
['z'] = {
[90] = {[0]=12, 13, 14, 15, 7, 4, 5, 6, 9, 10, 11, 8, 20, 21, 22, 23, 0, 1, 2, 3, 16, 17, 18, 19},
[180] = {[0]=20, 21, 22, 23, 6, 7, 4, 5, 10, 11, 8, 9, 16, 17, 18, 19, 12, 13, 14, 15, 0, 1, 2, 3},
[270] = {[0]=16, 17, 18, 19, 5, 6, 7, 4, 11, 8, 9, 10, 0, 1, 2, 3, 20, 21, 22, 23, 12, 13, 14, 15}
}
}
}
local wallmounted_substitutions = {
['flip'] = {
['x'] = {[0]=1, 0, 3, 2, 4, 5},
['y'] = {[0]=0, 1, 2, 3, 4, 5},
['z'] = {[0]=0, 1, 2, 3, 5, 4}
},
['rotate'] = {
['x'] = {
[90] = {[0]=5, 4, 2, 3, 0, 1},
[180] = {[0]=1, 0, 2, 3, 5, 4},
[270] = {[0]=4, 5, 2, 3, 1, 0}
},
['y'] = {
[90] = {[0]=0, 1, 5, 4, 2, 3},
[180] = {[0]=0, 1, 3, 2, 5, 4},
[270] = {[0]=0, 1, 4, 5, 3, 2}
},
['z'] = {
[90] = {[0]=2, 3, 1, 0, 4, 5},
[180] = {[0]=1, 0, 3, 2, 4, 5},
[270] = {[0]=3, 2, 0, 1, 4, 5}
}
}
}
--- Sets a region to `node_names`.
-- @param pos1
-- @param pos2
@ -336,7 +386,6 @@ function worldedit.stretch(pos1, pos2, stretch_x, stretch_y, stretch_z)
return worldedit.volume(pos1, pos2) * stretch_x * stretch_y * stretch_z, pos1, new_pos2
end
--- Transposes a region between two axes.
-- @return The number of nodes transposed.
-- @return The new transposed position 1.
@ -399,9 +448,9 @@ function worldedit.transpose(pos1, pos2, axis1, axis2)
end
--- Flips a region along `axis`.
--- Flips a region along `axis`. Flips only nodes, no change on nodes orientations
-- @return The number of nodes flipped.
function worldedit.flip(pos1, pos2, axis)
function worldedit.flipnodes(pos1, pos2, axis)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
worldedit.keep_loaded(pos1, pos2)
@ -437,68 +486,42 @@ function worldedit.flip(pos1, pos2, axis)
return worldedit.volume(pos1, pos2)
end
--- Rotates a region clockwise around an axis.
-- @param pos1
-- @param pos2
-- @param axis Axis ("x", "y", or "z").
-- @param angle Angle in degrees (90 degree increments only).
-- @return The number of nodes rotated.
-- @return The new first position.
-- @return The new second position.
function worldedit.rotate(pos1, pos2, axis, angle)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local other1, other2 = worldedit.get_axis_others(axis)
angle = angle % 360
local count
if angle == 90 then
worldedit.flip(pos1, pos2, other1)
count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
elseif angle == 180 then
worldedit.flip(pos1, pos2, other1)
count = worldedit.flip(pos1, pos2, other2)
elseif angle == 270 then
worldedit.flip(pos1, pos2, other2)
count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
else
error("Only 90 degree increments are supported!")
end
return count, pos1, pos2
end
--- Rotates all oriented nodes in a region clockwise around the Y axis.
--- Change orientation of all oriented nodes in a region.
-- @param pos1
-- @param pos2
-- @param operation Kind of operation : flip or rotate.
-- @param axis Orientation axis : x, y or z
-- @param angle Angle in degrees (90 degree increments only).
-- @return The number of nodes oriented.
-- TODO: Support 6D facedir rotation along arbitrary axis.
function worldedit.orient(pos1, pos2, angle)
--- TODO : When flipping, try to manage diametral symetric nodes (should be rotated instead of flipped)
function worldedit.orient(pos1, pos2, operation, axis, angle)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local registered_nodes = minetest.registered_nodes
local wallmounted = {
[90] = {[0]=0, 1, 5, 4, 2, 3},
[180] = {[0]=0, 1, 3, 2, 5, 4},
[270] = {[0]=0, 1, 4, 5, 3, 2}
}
local facedir = {
[90] = {[0]=1, 2, 3, 0},
[180] = {[0]=2, 3, 0, 1},
[270] = {[0]=3, 0, 1, 2}
}
if axis ~= 'x' and axis ~= 'y' and axis ~= 'z' then
error("Axis should be 'x', 'y' or 'z'!")
end
angle = angle % 360
if angle == 0 then
return 0
local facedir_substitution
local wallmounted_substitution
if operation == "rotate" then
angle = angle % 360
if angle == 0 then
return
else
if angle % 90 ~= 0 then
error("Only 90 degree increments are supported!")
end
facedir_substitution = facedir_substitutions[operation][axis][angle]
wallmounted_substitution = wallmounted_substitutions[operation][axis][angle]
end
elseif operation == "flip" then
facedir_substitution = facedir_substitutions[operation][axis]
wallmounted_substitution = wallmounted_substitutions[operation][axis]
else
error("Operation should be 'rotate' or 'flip'!")
end
if angle % 90 ~= 0 then
error("Only 90 degree increments are supported!")
end
local wallmounted_substitution = wallmounted[angle]
local facedir_substitution = facedir[angle]
worldedit.keep_loaded(pos1, pos2)
@ -537,6 +560,48 @@ function worldedit.orient(pos1, pos2, angle)
return count
end
--- Rotates a region clockwise around an axis. Oriented nodes are rotated accordingly.
-- @param pos1
-- @param pos2
-- @param axis Axis ("x", "y", or "z").
-- @param angle Angle in degrees (90 degree increments only).
-- @return The number of nodes rotated.
-- @return The new first position.
-- @return The new second position.
function worldedit.rotate(pos1, pos2, axis, angle)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local other1, other2 = worldedit.get_axis_others(axis)
angle = angle % 360
local count
if angle == 90 then
worldedit.flipnodes(pos1, pos2, other1)
count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
elseif angle == 180 then
worldedit.flipnodes(pos1, pos2, other1)
count = worldedit.flipnodes(pos1, pos2, other2)
elseif angle == 270 then
worldedit.flipnodes(pos1, pos2, other2)
count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
else
error("Only 90 degree increments are supported!")
end
worldedit.orient(pos1, pos2, "rotate", axis, angle)
return count, pos1, pos2
end
--- Flips a region along `axis`. Oriented nodes are flipped accordingly.
-- @param pos1
-- @param pos2
-- @param axis Axis ("x", "y", or "z").
-- @return The number of nodes flipped.
function worldedit.flip(pos1, pos2, axis)
local count
count = worldedit.flipnodes(pos1, pos2, axis)
worldedit.orient(pos1, pos2, "flip", axis, 0)
return count
end
--- Attempts to fix the lighting in a region.
-- @return The number of nodes updated.

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@ -806,20 +806,26 @@ minetest.register_chatcommand("/rotate", {
})
minetest.register_chatcommand("/orient", {
params = "<angle>",
description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)",
params = "<operation> <axis> <angle>",
description = "Change orientation of all oriented nodes in the current WorldEdit region performing <operation> (rotate or flip) around the <axis> axis by angle <angle> (90 degree increment, unused for flip operation)",
privs = {worldedit=true},
func = safe_region(function(name, param)
local found, _, angle = param:find("^([+-]?%d+)$")
local count = worldedit.orient(worldedit.pos1[name], worldedit.pos2[name], angle)
local found, _, operation, axis, angle = param:find("^(.+)%s+([xyz%?])%s+([+-]?%d+)$")
if axis == "?" then axis = worldedit.player_axis(name) end
local count = worldedit.orient(worldedit.pos1[name], worldedit.pos2[name], operation, axis, angle)
worldedit.player_notify(name, count .. " nodes oriented")
end,
function(name, param)
local found, _, angle = param:find("^([+-]?%d+)$")
local found, _, operation, axis, angle = param:find("^(.+)%s+([xyz%?])%s+([+-]?%d+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return nil
end
if operation ~= 'flip' and operation ~= 'rotate' then
worldedit.player_notify(name, "invalid usage: operation must be flip or rotate")
return nil
end
if angle % 90 ~= 0 then
worldedit.player_notify(name, "invalid usage: angle must be multiple of 90")
return nil

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@ -10,10 +10,10 @@ local gui_count1 = {} --mapping of player names to a quantity (arbitrary strings
local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise)
local gui_operation = {} -- mapping of player names to operations (flip or rotate, see orient command)
local gui_filename = {} --mapping of player names to file names (arbitrary strings may also appear as values)
local gui_formspec = {} --mapping of player names to formspecs
local gui_code = {} --mapping of player names to formspecs
--set default values
setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end})
setmetatable(gui_nodename2, {__index = function() return "Stone" end})
@ -26,6 +26,7 @@ setmetatable(gui_count1, {__index = function() return "3" end})
setmetatable(gui_count2, {__index = function() return "6" end})
setmetatable(gui_count3, {__index = function() return "4" end})
setmetatable(gui_angle, {__index = function() return 90 end})
setmetatable(gui_operation, {__index = function() return 1 end})
setmetatable(gui_filename, {__index = function() return "building" end})
setmetatable(gui_formspec, {__index = function() return "size[5,5]\nlabel[0,0;Hello, world!]" end})
setmetatable(gui_code, {__index = function() return "minetest.chat_send_player(\"singleplayer\", \"Hello, world!\")" end})
@ -40,6 +41,11 @@ local angle_values = {90, 180, 270}
setmetatable(angle_indices, {__index = function () return 1 end})
setmetatable(angle_values, {__index = function () return 90 end})
local operation_indices = {["Rotate"]=1, ["Flip"]=2}
local operation_values = {"rotate", "flip"}
setmetatable(operation_indices, {__index = function () return 1 end})
setmetatable(operation_values, {__index = function () return "rotate" end})
--given multiple sets of privileges, produces a single set of privs that would have the same effect as requiring all of them at the same time
local combine_privs = function(...)
local result = {}
@ -486,18 +492,22 @@ end)
worldedit.register_gui_function("worldedit_gui_orient", {
name = "Orient", privs = minetest.chatcommands["/orient"].privs,
get_formspec = function(name)
local angle = gui_angle[name]
return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_orient") ..
string.format("dropdown[0,1;2.5;worldedit_gui_orient_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..
local operation, axis, angle = gui_operation[name], gui_axis1[name], gui_angle[name]
return "size[8.5,3]" .. worldedit.get_formspec_header("worldedit_gui_orient") ..
string.format("dropdown[0,1;2.5;worldedit_gui_orient_operation;Rotate,Flip;%d]", operation) ..
string.format("dropdown[3,1;2.5;worldedit_gui_orient_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
string.format("dropdown[6,1;2.5;worldedit_gui_orient_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..
"button_exit[0,2.5;3,0.8;worldedit_gui_orient_submit;Orient]"
end,
})
worldedit.register_gui_handler("worldedit_gui_orient", function(name, fields)
if fields.worldedit_gui_orient_submit then
gui_operation[name] = operation_indices[fields.worldedit_gui_orient_operation]
gui_axis1[name] = axis_indices[fields.worldedit_gui_orient_axis]
gui_angle[name] = angle_indices[fields.worldedit_gui_orient_angle]
worldedit.show_page(name, "worldedit_gui_orient")
minetest.chatcommands["/orient"].func(name, angle_values[gui_angle[name]])
minetest.chatcommands["/orient"].func(name, string.format("%s %s %s", operation_values[gui_operation[name]], axis_values[gui_axis1[name]], angle_values[gui_angle[name]]))
return true
end
return false