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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-07-14 05:40:23 +02:00

Added 6D facedir management and changed rotate and flip behavior concerning orientation

This commit is contained in:
Pierre-Yves Rollo
2015-10-27 09:13:51 +01:00
parent fc037e9c82
commit 6bab328d2b
5 changed files with 154 additions and 74 deletions

View File

@ -4,6 +4,56 @@
local mh = worldedit.manip_helpers
local facedir_substitutions = {
['flip'] = {
['x'] = {[0]=0, 3, 2, 1, 4, 5, 6, 7, 8, 11, 10, 9, 16, 19, 18, 17, 12, 15, 14, 13, 20, 23, 22, 21},
['y'] = {[0]=20, 23, 22, 21, 6, 5, 4, 7, 10, 9, 8, 11, 12, 15, 14, 13, 16, 19, 18, 17, 0, 3, 2, 1},
['z'] = {[0]=2, 1, 0, 3, 10, 9, 8, 11, 6, 5, 4, 7, 14, 13, 12, 15, 18, 17, 16, 19, 22, 21, 20, 23}
},
['rotate'] = {
['x'] = {
[90] = {[0]=8, 9, 10, 11, 0, 1, 2, 3, 22, 23, 20, 21, 15, 12, 13, 14, 17, 18, 19, 16, 6, 7, 4, 5},
[180] = {[0]=22, 23, 20, 21, 8, 9, 10, 11, 4, 5, 6, 7, 14, 15, 12, 13, 18, 19, 16, 17, 2, 3, 0, 1},
[270] = {[0]=4, 5, 6, 7, 22, 23, 20, 21, 0, 1, 2, 3, 13, 14, 15, 12, 19, 16, 17, 18, 10, 11, 8, 9}
},
['y'] = {
[90] = {[0]=1, 2, 3, 0, 13, 14, 15, 12, 17, 18, 18, 16, 9, 10, 11, 8, 5, 6, 7, 4, 23, 20, 21, 22},
[180] = {[0]=2, 3, 0, 1, 10, 11, 8, 9, 6, 7, 7, 5, 18, 18, 16, 17, 14, 15, 12, 13, 22, 23, 20, 21},
[270] = {[0]=3, 0, 1, 2, 18, 16, 17, 18, 15, 12, 12, 14, 7, 7, 5, 6, 11, 8, 9, 10, 21, 22, 23, 20}
},
['z'] = {
[90] = {[0]=12, 13, 14, 15, 7, 4, 5, 6, 9, 10, 11, 8, 20, 21, 22, 23, 0, 1, 2, 3, 16, 17, 18, 19},
[180] = {[0]=20, 21, 22, 23, 6, 7, 4, 5, 10, 11, 8, 9, 16, 17, 18, 19, 12, 13, 14, 15, 0, 1, 2, 3},
[270] = {[0]=16, 17, 18, 19, 5, 6, 7, 4, 11, 8, 9, 10, 0, 1, 2, 3, 20, 21, 22, 23, 12, 13, 14, 15}
}
}
}
local wallmounted_substitutions = {
['flip'] = {
['x'] = {[0]=1, 0, 3, 2, 4, 5},
['y'] = {[0]=0, 1, 2, 3, 4, 5},
['z'] = {[0]=0, 1, 2, 3, 5, 4}
},
['rotate'] = {
['x'] = {
[90] = {[0]=5, 4, 2, 3, 0, 1},
[180] = {[0]=1, 0, 2, 3, 5, 4},
[270] = {[0]=4, 5, 2, 3, 1, 0}
},
['y'] = {
[90] = {[0]=0, 1, 5, 4, 2, 3},
[180] = {[0]=0, 1, 3, 2, 5, 4},
[270] = {[0]=0, 1, 4, 5, 3, 2}
},
['z'] = {
[90] = {[0]=2, 3, 1, 0, 4, 5},
[180] = {[0]=1, 0, 3, 2, 4, 5},
[270] = {[0]=3, 2, 0, 1, 4, 5}
}
}
}
--- Sets a region to `node_names`.
-- @param pos1
-- @param pos2
@ -336,7 +386,6 @@ function worldedit.stretch(pos1, pos2, stretch_x, stretch_y, stretch_z)
return worldedit.volume(pos1, pos2) * stretch_x * stretch_y * stretch_z, pos1, new_pos2
end
--- Transposes a region between two axes.
-- @return The number of nodes transposed.
-- @return The new transposed position 1.
@ -399,9 +448,9 @@ function worldedit.transpose(pos1, pos2, axis1, axis2)
end
--- Flips a region along `axis`.
--- Flips a region along `axis`. Flips only nodes, no change on nodes orientations
-- @return The number of nodes flipped.
function worldedit.flip(pos1, pos2, axis)
function worldedit.flipnodes(pos1, pos2, axis)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
worldedit.keep_loaded(pos1, pos2)
@ -437,68 +486,42 @@ function worldedit.flip(pos1, pos2, axis)
return worldedit.volume(pos1, pos2)
end
--- Rotates a region clockwise around an axis.
-- @param pos1
-- @param pos2
-- @param axis Axis ("x", "y", or "z").
-- @param angle Angle in degrees (90 degree increments only).
-- @return The number of nodes rotated.
-- @return The new first position.
-- @return The new second position.
function worldedit.rotate(pos1, pos2, axis, angle)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local other1, other2 = worldedit.get_axis_others(axis)
angle = angle % 360
local count
if angle == 90 then
worldedit.flip(pos1, pos2, other1)
count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
elseif angle == 180 then
worldedit.flip(pos1, pos2, other1)
count = worldedit.flip(pos1, pos2, other2)
elseif angle == 270 then
worldedit.flip(pos1, pos2, other2)
count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
else
error("Only 90 degree increments are supported!")
end
return count, pos1, pos2
end
--- Rotates all oriented nodes in a region clockwise around the Y axis.
--- Change orientation of all oriented nodes in a region.
-- @param pos1
-- @param pos2
-- @param operation Kind of operation : flip or rotate.
-- @param axis Orientation axis : x, y or z
-- @param angle Angle in degrees (90 degree increments only).
-- @return The number of nodes oriented.
-- TODO: Support 6D facedir rotation along arbitrary axis.
function worldedit.orient(pos1, pos2, angle)
--- TODO : When flipping, try to manage diametral symetric nodes (should be rotated instead of flipped)
function worldedit.orient(pos1, pos2, operation, axis, angle)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local registered_nodes = minetest.registered_nodes
local wallmounted = {
[90] = {[0]=0, 1, 5, 4, 2, 3},
[180] = {[0]=0, 1, 3, 2, 5, 4},
[270] = {[0]=0, 1, 4, 5, 3, 2}
}
local facedir = {
[90] = {[0]=1, 2, 3, 0},
[180] = {[0]=2, 3, 0, 1},
[270] = {[0]=3, 0, 1, 2}
}
if axis ~= 'x' and axis ~= 'y' and axis ~= 'z' then
error("Axis should be 'x', 'y' or 'z'!")
end
angle = angle % 360
if angle == 0 then
return 0
local facedir_substitution
local wallmounted_substitution
if operation == "rotate" then
angle = angle % 360
if angle == 0 then
return
else
if angle % 90 ~= 0 then
error("Only 90 degree increments are supported!")
end
facedir_substitution = facedir_substitutions[operation][axis][angle]
wallmounted_substitution = wallmounted_substitutions[operation][axis][angle]
end
elseif operation == "flip" then
facedir_substitution = facedir_substitutions[operation][axis]
wallmounted_substitution = wallmounted_substitutions[operation][axis]
else
error("Operation should be 'rotate' or 'flip'!")
end
if angle % 90 ~= 0 then
error("Only 90 degree increments are supported!")
end
local wallmounted_substitution = wallmounted[angle]
local facedir_substitution = facedir[angle]
worldedit.keep_loaded(pos1, pos2)
@ -537,6 +560,48 @@ function worldedit.orient(pos1, pos2, angle)
return count
end
--- Rotates a region clockwise around an axis. Oriented nodes are rotated accordingly.
-- @param pos1
-- @param pos2
-- @param axis Axis ("x", "y", or "z").
-- @param angle Angle in degrees (90 degree increments only).
-- @return The number of nodes rotated.
-- @return The new first position.
-- @return The new second position.
function worldedit.rotate(pos1, pos2, axis, angle)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local other1, other2 = worldedit.get_axis_others(axis)
angle = angle % 360
local count
if angle == 90 then
worldedit.flipnodes(pos1, pos2, other1)
count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
elseif angle == 180 then
worldedit.flipnodes(pos1, pos2, other1)
count = worldedit.flipnodes(pos1, pos2, other2)
elseif angle == 270 then
worldedit.flipnodes(pos1, pos2, other2)
count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
else
error("Only 90 degree increments are supported!")
end
worldedit.orient(pos1, pos2, "rotate", axis, angle)
return count, pos1, pos2
end
--- Flips a region along `axis`. Oriented nodes are flipped accordingly.
-- @param pos1
-- @param pos2
-- @param axis Axis ("x", "y", or "z").
-- @return The number of nodes flipped.
function worldedit.flip(pos1, pos2, axis)
local count
count = worldedit.flipnodes(pos1, pos2, axis)
worldedit.orient(pos1, pos2, "flip", axis, 0)
return count
end
--- Attempts to fix the lighting in a region.
-- @return The number of nodes updated.