mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-11-15 23:20:16 +01:00
Added 6D facedir management and changed rotate and flip behavior concerning orientation
This commit is contained in:
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@ -276,14 +276,13 @@ Rotate the current WorldEdit positions and region along the x/y/z/? axis by angl
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//rotate z 270
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//rotate z 270
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//rotate ? -90
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//rotate ? -90
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### `//orient <angle>`
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### `//orient <operation> <axis> <angle>`
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Rotate oriented nodes in the current WorldEdit region around the Y axis by angle `<angle>` (90 degree increment)
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Change orientation of all oriented nodes in the current WorldEdit region performing <operation> (rotate or flip) around the <axis> axis by angle <angle> (90 degree increment, unused for flip operation).
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//orient 90
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//orient rotate x 90
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//orient 180
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//orient rotate y -90
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//orient 270
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//orient flip x 0
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//orient -90
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### `//fixlight`
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### `//fixlight`
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@ -87,9 +87,9 @@ Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees c
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Returns the number of nodes rotated, the new position 1, and the new position 2.
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Returns the number of nodes rotated, the new position 1, and the new position 2.
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### count = worldedit.orient(pos1, pos2, angle)
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### count = worldedit.orient(pos1, pos2, operation, axis, angle)
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Rotates all oriented nodes in a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise (90 degree increment) around the Y axis.
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Change orientation of all oriented nodes in a region defined by the positions `pos1` and `pos2` performing `operation` (rotate or flip) around the `axis` axis by angle `angle` (90 degree increment, unused for flip operation)
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Returns the number of nodes oriented.
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Returns the number of nodes oriented.
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@ -4,6 +4,56 @@
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local mh = worldedit.manip_helpers
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local mh = worldedit.manip_helpers
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local facedir_substitutions = {
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['flip'] = {
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['x'] = {[0]=0, 3, 2, 1, 4, 5, 6, 7, 8, 11, 10, 9, 16, 19, 18, 17, 12, 15, 14, 13, 20, 23, 22, 21},
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['y'] = {[0]=20, 23, 22, 21, 6, 5, 4, 7, 10, 9, 8, 11, 12, 15, 14, 13, 16, 19, 18, 17, 0, 3, 2, 1},
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['z'] = {[0]=2, 1, 0, 3, 10, 9, 8, 11, 6, 5, 4, 7, 14, 13, 12, 15, 18, 17, 16, 19, 22, 21, 20, 23}
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},
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['rotate'] = {
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['x'] = {
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[90] = {[0]=8, 9, 10, 11, 0, 1, 2, 3, 22, 23, 20, 21, 15, 12, 13, 14, 17, 18, 19, 16, 6, 7, 4, 5},
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[180] = {[0]=22, 23, 20, 21, 8, 9, 10, 11, 4, 5, 6, 7, 14, 15, 12, 13, 18, 19, 16, 17, 2, 3, 0, 1},
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[270] = {[0]=4, 5, 6, 7, 22, 23, 20, 21, 0, 1, 2, 3, 13, 14, 15, 12, 19, 16, 17, 18, 10, 11, 8, 9}
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},
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['y'] = {
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[90] = {[0]=1, 2, 3, 0, 13, 14, 15, 12, 17, 18, 18, 16, 9, 10, 11, 8, 5, 6, 7, 4, 23, 20, 21, 22},
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[180] = {[0]=2, 3, 0, 1, 10, 11, 8, 9, 6, 7, 7, 5, 18, 18, 16, 17, 14, 15, 12, 13, 22, 23, 20, 21},
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[270] = {[0]=3, 0, 1, 2, 18, 16, 17, 18, 15, 12, 12, 14, 7, 7, 5, 6, 11, 8, 9, 10, 21, 22, 23, 20}
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},
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['z'] = {
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[90] = {[0]=12, 13, 14, 15, 7, 4, 5, 6, 9, 10, 11, 8, 20, 21, 22, 23, 0, 1, 2, 3, 16, 17, 18, 19},
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[180] = {[0]=20, 21, 22, 23, 6, 7, 4, 5, 10, 11, 8, 9, 16, 17, 18, 19, 12, 13, 14, 15, 0, 1, 2, 3},
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[270] = {[0]=16, 17, 18, 19, 5, 6, 7, 4, 11, 8, 9, 10, 0, 1, 2, 3, 20, 21, 22, 23, 12, 13, 14, 15}
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}
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}
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}
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local wallmounted_substitutions = {
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['flip'] = {
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['x'] = {[0]=1, 0, 3, 2, 4, 5},
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['y'] = {[0]=0, 1, 2, 3, 4, 5},
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['z'] = {[0]=0, 1, 2, 3, 5, 4}
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},
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['rotate'] = {
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['x'] = {
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[90] = {[0]=5, 4, 2, 3, 0, 1},
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[180] = {[0]=1, 0, 2, 3, 5, 4},
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[270] = {[0]=4, 5, 2, 3, 1, 0}
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},
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['y'] = {
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[90] = {[0]=0, 1, 5, 4, 2, 3},
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[180] = {[0]=0, 1, 3, 2, 5, 4},
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[270] = {[0]=0, 1, 4, 5, 3, 2}
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},
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['z'] = {
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[90] = {[0]=2, 3, 1, 0, 4, 5},
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[180] = {[0]=1, 0, 3, 2, 4, 5},
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[270] = {[0]=3, 2, 0, 1, 4, 5}
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}
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}
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}
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--- Sets a region to `node_names`.
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--- Sets a region to `node_names`.
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-- @param pos1
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-- @param pos1
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-- @param pos2
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-- @param pos2
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@ -336,7 +386,6 @@ function worldedit.stretch(pos1, pos2, stretch_x, stretch_y, stretch_z)
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return worldedit.volume(pos1, pos2) * stretch_x * stretch_y * stretch_z, pos1, new_pos2
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return worldedit.volume(pos1, pos2) * stretch_x * stretch_y * stretch_z, pos1, new_pos2
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end
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end
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--- Transposes a region between two axes.
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--- Transposes a region between two axes.
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-- @return The number of nodes transposed.
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-- @return The number of nodes transposed.
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-- @return The new transposed position 1.
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-- @return The new transposed position 1.
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@ -399,9 +448,9 @@ function worldedit.transpose(pos1, pos2, axis1, axis2)
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end
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end
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--- Flips a region along `axis`.
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--- Flips a region along `axis`. Flips only nodes, no change on nodes orientations
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-- @return The number of nodes flipped.
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-- @return The number of nodes flipped.
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function worldedit.flip(pos1, pos2, axis)
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function worldedit.flipnodes(pos1, pos2, axis)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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worldedit.keep_loaded(pos1, pos2)
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worldedit.keep_loaded(pos1, pos2)
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@ -437,68 +486,42 @@ function worldedit.flip(pos1, pos2, axis)
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return worldedit.volume(pos1, pos2)
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return worldedit.volume(pos1, pos2)
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end
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end
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--- Change orientation of all oriented nodes in a region.
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--- Rotates a region clockwise around an axis.
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-- @param pos1
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-- @param pos2
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-- @param axis Axis ("x", "y", or "z").
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-- @param angle Angle in degrees (90 degree increments only).
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-- @return The number of nodes rotated.
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-- @return The new first position.
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-- @return The new second position.
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function worldedit.rotate(pos1, pos2, axis, angle)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local other1, other2 = worldedit.get_axis_others(axis)
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angle = angle % 360
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local count
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if angle == 90 then
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worldedit.flip(pos1, pos2, other1)
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count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
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elseif angle == 180 then
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worldedit.flip(pos1, pos2, other1)
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count = worldedit.flip(pos1, pos2, other2)
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elseif angle == 270 then
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worldedit.flip(pos1, pos2, other2)
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count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
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else
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error("Only 90 degree increments are supported!")
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end
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return count, pos1, pos2
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end
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--- Rotates all oriented nodes in a region clockwise around the Y axis.
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-- @param pos1
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-- @param pos1
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-- @param pos2
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-- @param pos2
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-- @param operation Kind of operation : flip or rotate.
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-- @param axis Orientation axis : x, y or z
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-- @param angle Angle in degrees (90 degree increments only).
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-- @param angle Angle in degrees (90 degree increments only).
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-- @return The number of nodes oriented.
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-- @return The number of nodes oriented.
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-- TODO: Support 6D facedir rotation along arbitrary axis.
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--- TODO : When flipping, try to manage diametral symetric nodes (should be rotated instead of flipped)
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function worldedit.orient(pos1, pos2, angle)
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function worldedit.orient(pos1, pos2, operation, axis, angle)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local registered_nodes = minetest.registered_nodes
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local registered_nodes = minetest.registered_nodes
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local wallmounted = {
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if axis ~= 'x' and axis ~= 'y' and axis ~= 'z' then
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[90] = {[0]=0, 1, 5, 4, 2, 3},
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error("Axis should be 'x', 'y' or 'z'!")
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[180] = {[0]=0, 1, 3, 2, 5, 4},
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end
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[270] = {[0]=0, 1, 4, 5, 3, 2}
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}
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local facedir = {
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[90] = {[0]=1, 2, 3, 0},
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[180] = {[0]=2, 3, 0, 1},
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[270] = {[0]=3, 0, 1, 2}
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}
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angle = angle % 360
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local facedir_substitution
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if angle == 0 then
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local wallmounted_substitution
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return 0
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if operation == "rotate" then
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angle = angle % 360
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if angle == 0 then
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return
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else
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if angle % 90 ~= 0 then
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error("Only 90 degree increments are supported!")
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end
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facedir_substitution = facedir_substitutions[operation][axis][angle]
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wallmounted_substitution = wallmounted_substitutions[operation][axis][angle]
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end
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elseif operation == "flip" then
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facedir_substitution = facedir_substitutions[operation][axis]
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wallmounted_substitution = wallmounted_substitutions[operation][axis]
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else
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error("Operation should be 'rotate' or 'flip'!")
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end
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end
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if angle % 90 ~= 0 then
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error("Only 90 degree increments are supported!")
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end
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local wallmounted_substitution = wallmounted[angle]
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local facedir_substitution = facedir[angle]
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worldedit.keep_loaded(pos1, pos2)
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worldedit.keep_loaded(pos1, pos2)
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@ -537,6 +560,48 @@ function worldedit.orient(pos1, pos2, angle)
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return count
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return count
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end
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end
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--- Rotates a region clockwise around an axis. Oriented nodes are rotated accordingly.
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-- @param pos1
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-- @param pos2
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-- @param axis Axis ("x", "y", or "z").
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-- @param angle Angle in degrees (90 degree increments only).
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-- @return The number of nodes rotated.
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-- @return The new first position.
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-- @return The new second position.
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function worldedit.rotate(pos1, pos2, axis, angle)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local other1, other2 = worldedit.get_axis_others(axis)
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angle = angle % 360
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local count
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if angle == 90 then
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worldedit.flipnodes(pos1, pos2, other1)
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count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
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elseif angle == 180 then
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worldedit.flipnodes(pos1, pos2, other1)
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count = worldedit.flipnodes(pos1, pos2, other2)
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elseif angle == 270 then
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worldedit.flipnodes(pos1, pos2, other2)
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count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
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else
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error("Only 90 degree increments are supported!")
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end
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worldedit.orient(pos1, pos2, "rotate", axis, angle)
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return count, pos1, pos2
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end
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--- Flips a region along `axis`. Oriented nodes are flipped accordingly.
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-- @param pos1
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-- @param pos2
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-- @param axis Axis ("x", "y", or "z").
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-- @return The number of nodes flipped.
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function worldedit.flip(pos1, pos2, axis)
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local count
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count = worldedit.flipnodes(pos1, pos2, axis)
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worldedit.orient(pos1, pos2, "flip", axis, 0)
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return count
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end
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--- Attempts to fix the lighting in a region.
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--- Attempts to fix the lighting in a region.
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-- @return The number of nodes updated.
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-- @return The number of nodes updated.
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@ -806,20 +806,26 @@ minetest.register_chatcommand("/rotate", {
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})
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})
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minetest.register_chatcommand("/orient", {
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minetest.register_chatcommand("/orient", {
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params = "<angle>",
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params = "<operation> <axis> <angle>",
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description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)",
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description = "Change orientation of all oriented nodes in the current WorldEdit region performing <operation> (rotate or flip) around the <axis> axis by angle <angle> (90 degree increment, unused for flip operation)",
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privs = {worldedit=true},
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privs = {worldedit=true},
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func = safe_region(function(name, param)
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func = safe_region(function(name, param)
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local found, _, angle = param:find("^([+-]?%d+)$")
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local found, _, operation, axis, angle = param:find("^(.+)%s+([xyz%?])%s+([+-]?%d+)$")
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local count = worldedit.orient(worldedit.pos1[name], worldedit.pos2[name], angle)
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if axis == "?" then axis = worldedit.player_axis(name) end
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local count = worldedit.orient(worldedit.pos1[name], worldedit.pos2[name], operation, axis, angle)
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worldedit.player_notify(name, count .. " nodes oriented")
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worldedit.player_notify(name, count .. " nodes oriented")
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end,
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end,
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function(name, param)
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function(name, param)
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local found, _, angle = param:find("^([+-]?%d+)$")
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local found, _, operation, axis, angle = param:find("^(.+)%s+([xyz%?])%s+([+-]?%d+)$")
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if found == nil then
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if found == nil then
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worldedit.player_notify(name, "invalid usage: " .. param)
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worldedit.player_notify(name, "invalid usage: " .. param)
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return nil
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return nil
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end
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end
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if operation ~= 'flip' and operation ~= 'rotate' then
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worldedit.player_notify(name, "invalid usage: operation must be flip or rotate")
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return nil
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end
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if angle % 90 ~= 0 then
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if angle % 90 ~= 0 then
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worldedit.player_notify(name, "invalid usage: angle must be multiple of 90")
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worldedit.player_notify(name, "invalid usage: angle must be multiple of 90")
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return nil
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return nil
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@ -10,10 +10,10 @@ local gui_count1 = {} --mapping of player names to a quantity (arbitrary strings
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local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
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local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
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local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
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local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
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local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise)
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local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise)
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local gui_operation = {} -- mapping of player names to operations (flip or rotate, see orient command)
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local gui_filename = {} --mapping of player names to file names (arbitrary strings may also appear as values)
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local gui_filename = {} --mapping of player names to file names (arbitrary strings may also appear as values)
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local gui_formspec = {} --mapping of player names to formspecs
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local gui_formspec = {} --mapping of player names to formspecs
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local gui_code = {} --mapping of player names to formspecs
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local gui_code = {} --mapping of player names to formspecs
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--set default values
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--set default values
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setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end})
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setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end})
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setmetatable(gui_nodename2, {__index = function() return "Stone" end})
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setmetatable(gui_nodename2, {__index = function() return "Stone" end})
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@ -26,6 +26,7 @@ setmetatable(gui_count1, {__index = function() return "3" end})
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setmetatable(gui_count2, {__index = function() return "6" end})
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setmetatable(gui_count2, {__index = function() return "6" end})
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setmetatable(gui_count3, {__index = function() return "4" end})
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setmetatable(gui_count3, {__index = function() return "4" end})
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setmetatable(gui_angle, {__index = function() return 90 end})
|
setmetatable(gui_angle, {__index = function() return 90 end})
|
||||||
|
setmetatable(gui_operation, {__index = function() return 1 end})
|
||||||
setmetatable(gui_filename, {__index = function() return "building" end})
|
setmetatable(gui_filename, {__index = function() return "building" end})
|
||||||
setmetatable(gui_formspec, {__index = function() return "size[5,5]\nlabel[0,0;Hello, world!]" end})
|
setmetatable(gui_formspec, {__index = function() return "size[5,5]\nlabel[0,0;Hello, world!]" end})
|
||||||
setmetatable(gui_code, {__index = function() return "minetest.chat_send_player(\"singleplayer\", \"Hello, world!\")" end})
|
setmetatable(gui_code, {__index = function() return "minetest.chat_send_player(\"singleplayer\", \"Hello, world!\")" end})
|
||||||
|
@ -40,6 +41,11 @@ local angle_values = {90, 180, 270}
|
||||||
setmetatable(angle_indices, {__index = function () return 1 end})
|
setmetatable(angle_indices, {__index = function () return 1 end})
|
||||||
setmetatable(angle_values, {__index = function () return 90 end})
|
setmetatable(angle_values, {__index = function () return 90 end})
|
||||||
|
|
||||||
|
local operation_indices = {["Rotate"]=1, ["Flip"]=2}
|
||||||
|
local operation_values = {"rotate", "flip"}
|
||||||
|
setmetatable(operation_indices, {__index = function () return 1 end})
|
||||||
|
setmetatable(operation_values, {__index = function () return "rotate" end})
|
||||||
|
|
||||||
--given multiple sets of privileges, produces a single set of privs that would have the same effect as requiring all of them at the same time
|
--given multiple sets of privileges, produces a single set of privs that would have the same effect as requiring all of them at the same time
|
||||||
local combine_privs = function(...)
|
local combine_privs = function(...)
|
||||||
local result = {}
|
local result = {}
|
||||||
|
@ -486,18 +492,22 @@ end)
|
||||||
worldedit.register_gui_function("worldedit_gui_orient", {
|
worldedit.register_gui_function("worldedit_gui_orient", {
|
||||||
name = "Orient", privs = minetest.chatcommands["/orient"].privs,
|
name = "Orient", privs = minetest.chatcommands["/orient"].privs,
|
||||||
get_formspec = function(name)
|
get_formspec = function(name)
|
||||||
local angle = gui_angle[name]
|
local operation, axis, angle = gui_operation[name], gui_axis1[name], gui_angle[name]
|
||||||
return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_orient") ..
|
return "size[8.5,3]" .. worldedit.get_formspec_header("worldedit_gui_orient") ..
|
||||||
string.format("dropdown[0,1;2.5;worldedit_gui_orient_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..
|
string.format("dropdown[0,1;2.5;worldedit_gui_orient_operation;Rotate,Flip;%d]", operation) ..
|
||||||
|
string.format("dropdown[3,1;2.5;worldedit_gui_orient_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
|
||||||
|
string.format("dropdown[6,1;2.5;worldedit_gui_orient_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..
|
||||||
"button_exit[0,2.5;3,0.8;worldedit_gui_orient_submit;Orient]"
|
"button_exit[0,2.5;3,0.8;worldedit_gui_orient_submit;Orient]"
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
worldedit.register_gui_handler("worldedit_gui_orient", function(name, fields)
|
worldedit.register_gui_handler("worldedit_gui_orient", function(name, fields)
|
||||||
if fields.worldedit_gui_orient_submit then
|
if fields.worldedit_gui_orient_submit then
|
||||||
|
gui_operation[name] = operation_indices[fields.worldedit_gui_orient_operation]
|
||||||
|
gui_axis1[name] = axis_indices[fields.worldedit_gui_orient_axis]
|
||||||
gui_angle[name] = angle_indices[fields.worldedit_gui_orient_angle]
|
gui_angle[name] = angle_indices[fields.worldedit_gui_orient_angle]
|
||||||
worldedit.show_page(name, "worldedit_gui_orient")
|
worldedit.show_page(name, "worldedit_gui_orient")
|
||||||
minetest.chatcommands["/orient"].func(name, angle_values[gui_angle[name]])
|
minetest.chatcommands["/orient"].func(name, string.format("%s %s %s", operation_values[gui_operation[name]], axis_values[gui_axis1[name]], angle_values[gui_angle[name]]))
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
|
|
Loading…
Reference in New Issue
Block a user