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Rotate now works with x/y/z/? instead of just y: "//rotate x 90"
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@ -165,11 +165,12 @@ Flip the current WorldEdit region along the x/y/z/? axis.
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### //rotate
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Rotate the current WorldEdit region around the y axis by angle <angle> (90 degree increment).
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Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment).
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//rotate 90
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//rotate 180
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//rotate 270
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//rotate x 90
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//rotate y 180
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//rotate z 270
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//rotate ? -90
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### //dig
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