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Rotate now works with x/y/z/? instead of just y: "//rotate x 90"

This commit is contained in:
Kyle
2012-08-28 15:57:45 -07:00
parent 91c24d3a60
commit 6eb08edd30
3 changed files with 28 additions and 17 deletions

View File

@ -165,11 +165,12 @@ Flip the current WorldEdit region along the x/y/z/? axis.
### //rotate
Rotate the current WorldEdit region around the y axis by angle <angle> (90 degree increment).
Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment).
//rotate 90
//rotate 180
//rotate 270
//rotate x 90
//rotate y 180
//rotate z 270
//rotate ? -90
### //dig