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https://github.com/Uberi/Minetest-WorldEdit.git
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Reset region by double-punching air using the wand
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commit
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@ -6,23 +6,35 @@ local function above_or_under(placer, pointed_thing)
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end
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end
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end
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end
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local punched_air_time = {}
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minetest.register_tool(":worldedit:wand", {
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minetest.register_tool(":worldedit:wand", {
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description = "WorldEdit Wand tool, Left-click to set 1st position, right-click to set 2nd",
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description = "WorldEdit Wand tool\nLeft-click to set 1st position, right-click to set 2nd",
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inventory_image = "worldedit_wand.png",
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inventory_image = "worldedit_wand.png",
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stack_max = 1, -- there is no need to have more than one
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stack_max = 1, -- there is no need to have more than one
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liquids_pointable = true, -- ground with only water on can be selected as well
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liquids_pointable = true, -- ground with only water on can be selected as well
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on_use = function(itemstack, placer, pointed_thing)
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on_use = function(itemstack, placer, pointed_thing)
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if placer ~= nil and pointed_thing ~= nil and pointed_thing.type == "node" then
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if placer == nil or pointed_thing == nil then return itemstack end
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local name = placer:get_player_name()
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local name = placer:get_player_name()
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if pointed_thing.type == "node" then
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-- set and mark pos1
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worldedit.pos1[name] = above_or_under(placer, pointed_thing)
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worldedit.pos1[name] = above_or_under(placer, pointed_thing)
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worldedit.mark_pos1(name)
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worldedit.mark_pos1(name)
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elseif pointed_thing.type == "nothing" then
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local now = minetest.get_us_time()
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if now - (punched_air_time[name] or 0) < 1000 * 1000 then
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-- reset markers
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minetest.registered_chatcommands["/reset"].func(name, "")
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end
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punched_air_time[name] = now
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end
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end
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return itemstack -- nothing consumed, nothing changed
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return itemstack -- nothing consumed, nothing changed
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end,
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end,
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on_place = function(itemstack, placer, pointed_thing) -- Left Click
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on_place = function(itemstack, placer, pointed_thing)
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if placer ~= nil and pointed_thing ~= nil and pointed_thing.type == "node" then
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if placer ~= nil and pointed_thing ~= nil and pointed_thing.type == "node" then
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-- set and mark pos2
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local name = placer:get_player_name()
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local name = placer:get_player_name()
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worldedit.pos2[name] = above_or_under(placer, pointed_thing)
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worldedit.pos2[name] = above_or_under(placer, pointed_thing)
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worldedit.mark_pos2(name)
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worldedit.mark_pos2(name)
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