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Add //fixedpos command and document it.
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@ -56,6 +56,14 @@ Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching
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//p set2
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//p get
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### //fixedpos set1 x y z
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Set a WorldEdit region position to the position at (<x>, <y>, <z>).
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//fixedpos set1 0, 0, 0
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//fixedpos set1 -30, 5, 28
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//fixedpos set2 1004, -200, 432
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### //volume
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Display the volume of the current WorldEdit region.
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@ -173,6 +173,29 @@ minetest.register_chatcommand("/p", {
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end,
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})
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minetest.register_chatcommand("/fixedpos", {
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params = "set1/set2 x y z",
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description = "Set a WorldEdit region position to the position at (<x>, <y>, <z>)",
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privs = {worldedit=true},
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func = function(name, param)
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local found, _, flag, x, y, z = param:find("^(set[12])%s+([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)$")
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if found == nil then
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worldedit.player_notify(name, "invalid usage: " .. param)
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return
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end
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local pos = {x=x, y=y, z=z}
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if flag == "set1" then
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worldedit.pos1[name] = pos
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worldedit.mark_pos1(name)
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worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
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else --flag == "set2"
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worldedit.pos2[name] = pos
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worldedit.mark_pos2(name)
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worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
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end
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end,
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})
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minetest.register_on_punchnode(function(pos, node, puncher)
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local name = puncher:get_player_name()
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if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position
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