mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2025-07-04 17:10:36 +02:00
Renamed flipnodes to flip_nodes and some changes in comments
This commit is contained in:
@ -450,7 +450,7 @@ end
|
|||||||
|
|
||||||
--- Flips a region along `axis`. Flips only nodes, no change on nodes orientations
|
--- Flips a region along `axis`. Flips only nodes, no change on nodes orientations
|
||||||
-- @return The number of nodes flipped.
|
-- @return The number of nodes flipped.
|
||||||
function worldedit.flipnodes(pos1, pos2, axis)
|
function worldedit.flip_nodes(pos1, pos2, axis)
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
|
|
||||||
worldedit.keep_loaded(pos1, pos2)
|
worldedit.keep_loaded(pos1, pos2)
|
||||||
@ -576,13 +576,13 @@ function worldedit.rotate(pos1, pos2, axis, angle)
|
|||||||
|
|
||||||
local count
|
local count
|
||||||
if angle == 90 then
|
if angle == 90 then
|
||||||
worldedit.flipnodes(pos1, pos2, other1)
|
worldedit.flip_nodes(pos1, pos2, other1)
|
||||||
count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
|
count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
|
||||||
elseif angle == 180 then
|
elseif angle == 180 then
|
||||||
worldedit.flipnodes(pos1, pos2, other1)
|
worldedit.flip_nodes(pos1, pos2, other1)
|
||||||
count = worldedit.flipnodes(pos1, pos2, other2)
|
count = worldedit.flip_nodes(pos1, pos2, other2)
|
||||||
elseif angle == 270 then
|
elseif angle == 270 then
|
||||||
worldedit.flipnodes(pos1, pos2, other2)
|
worldedit.flip_nodes(pos1, pos2, other2)
|
||||||
count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
|
count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
|
||||||
else
|
else
|
||||||
error("Only 90 degree increments are supported!")
|
error("Only 90 degree increments are supported!")
|
||||||
@ -598,7 +598,7 @@ end
|
|||||||
-- @return The number of nodes flipped.
|
-- @return The number of nodes flipped.
|
||||||
function worldedit.flip(pos1, pos2, axis)
|
function worldedit.flip(pos1, pos2, axis)
|
||||||
local count
|
local count
|
||||||
count = worldedit.flipnodes(pos1, pos2, axis)
|
count = worldedit.flip_nodes(pos1, pos2, axis)
|
||||||
worldedit.orient(pos1, pos2, "flip", axis, 0)
|
worldedit.orient(pos1, pos2, "flip", axis, 0)
|
||||||
return count
|
return count
|
||||||
end
|
end
|
||||||
|
Reference in New Issue
Block a user