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Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
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@ -208,6 +208,6 @@ Returns an error if the code fails or nil otherwise.
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### error = worldedit.luatransform(pos1, pos2, code)
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Executes `code` as a Lua chunk in the global namespace with the variable pos available, for each node in a region defined by positions `pos1` and `pos2`.
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Executes `code` as a Lua chunk in the global namespace with the variable `pos` available, for each node in a region defined by positions `pos1` and `pos2`.
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Returns an error if the code fails or nil otherwise.
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