mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-12-25 02:00:39 +01:00
Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still.
This commit is contained in:
parent
b6bc841c39
commit
ac5e801834
@ -276,8 +276,8 @@ Executes <code> as a Lua chunk in the global namespace.
|
||||
|
||||
Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
|
||||
|
||||
//luatransform minetest.env:add_node(pos, {name="default:stone"})
|
||||
//luatransform if minetest.env:get_node(pos).name == "air" then minetest.env:add_node(pos, {name="default:water_source"})
|
||||
//luatransform minetest.add_node(pos, {name="default:stone"})
|
||||
//luatransform if minetest.get_node(pos).name == "air" then minetest.env:add_node(pos, {name="default:water_source"})
|
||||
|
||||
### //mtschemcreate <file>
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
worldedit = worldedit or {}
|
||||
local minetest = minetest --local copy of global
|
||||
|
||||
--executes `code` as a Lua chunk in the global namespace, returning an error if the code fails or nil otherwise
|
||||
worldedit.lua = function(code)
|
||||
|
@ -1,4 +1,5 @@
|
||||
worldedit = worldedit or {}
|
||||
local minetest = minetest --local copy of global
|
||||
|
||||
worldedit.allocate_old = worldedit.allocate
|
||||
worldedit.deserialize_old = worldedit.deserialize
|
||||
|
@ -1,4 +1,5 @@
|
||||
worldedit = worldedit or {}
|
||||
local minetest = minetest --local copy of global
|
||||
|
||||
--wip: test the entire API again to make sure it works
|
||||
--wip: remove env parameter where no longer needed in chat commands module
|
||||
@ -29,16 +30,22 @@ end
|
||||
worldedit.set = function(pos1, pos2, nodename)
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
local size = {x=pos2.x - pos1.x, y=pos2.y - pos1.y, z=pos2.z - pos1.z}
|
||||
local nodes = {}
|
||||
--set up voxel manipulator
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(pos1, pos2)
|
||||
|
||||
--fill nodes table with node to be set
|
||||
local node = {name=nodename, param1=0, param2=0}
|
||||
for i = 1, (size.x * size.y * size.z) do
|
||||
nodes[i] = node
|
||||
local nodes = {}
|
||||
local node_id = minetest.get_content_id(nodename)
|
||||
for i = 1, (pos2.x - pos1.x) * (pos2.y - pos1.y) * (pos2.z - pos1.z) do
|
||||
nodes[i] = node_id
|
||||
end
|
||||
|
||||
minetest.place_schematic(pos1, {size=size, data=nodes})
|
||||
--update map nodes
|
||||
manip:set_data(nodes)
|
||||
manip:write_to_map()
|
||||
manip:update_map()
|
||||
|
||||
return worldedit.volume(pos1, pos2)
|
||||
end
|
||||
|
||||
@ -56,7 +63,7 @@ worldedit.replace = function(pos1, pos2, searchnode, replacenode)
|
||||
end
|
||||
|
||||
--replaces all nodes other than `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced
|
||||
worldedit.replaceinverse = function(pos1, pos2, searchnode, replacenode)
|
||||
worldedit.replaceinverse = function(pos1, pos2, searchnode, replacenode) --wip: use voxelmanip get_data for this
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
local pos = {x=pos1.x, y=0, z=0}
|
||||
|
@ -1,100 +1,149 @@
|
||||
worldedit = worldedit or {}
|
||||
local minetest = minetest --local copy of global
|
||||
|
||||
--adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
|
||||
worldedit.hollow_sphere = function(pos, radius, nodename)
|
||||
--set up voxel manipulator
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(
|
||||
{x=pos.x - radius, y=pos.y - radius, z=pos.z - radius},
|
||||
{x=pos.x + radius, y=pos.y + radius, z=pos.z + radius},
|
||||
)
|
||||
|
||||
local insert = table.insert
|
||||
local node = {name=nodename, param1=0, param2=0}
|
||||
local ignore = {name="ignore", param1=0, param2=0}
|
||||
local node_id = minetest.get_content_id(nodename)
|
||||
local ignore_id = minetest.get_content_id("ignore")
|
||||
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
|
||||
local nodes = {}
|
||||
local count = 0
|
||||
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
|
||||
for x = -radius, radius do
|
||||
for y = -radius, radius do
|
||||
for z = -radius, radius do
|
||||
local squared = x * x + y * y + z * z
|
||||
if squared >= min_radius and squared <= max_radius then
|
||||
insert(nodes, node)
|
||||
if squared >= min_radius and squared <= max_radius then --surface of sphere
|
||||
insert(nodes, node_id)
|
||||
count = count + 1
|
||||
else
|
||||
insert(nodes, ignore)
|
||||
insert(nodes, ignore_id)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.place_schematic({x=pos.x - radius, y=pos.y - radius, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})
|
||||
|
||||
--update map nodes
|
||||
manip:set_data(nodes)
|
||||
manip:write_to_map()
|
||||
manip:update_map()
|
||||
|
||||
return count
|
||||
end
|
||||
|
||||
--adds a sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
|
||||
worldedit.sphere = function(pos, radius, nodename)
|
||||
--set up voxel manipulator
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(
|
||||
{x=pos.x - radius, y=pos.y - radius, z=pos.z - radius},
|
||||
{x=pos.x + radius, y=pos.y + radius, z=pos.z + radius},
|
||||
)
|
||||
|
||||
local insert = table.insert
|
||||
local node = {name=nodename, param1=0, param2=0}
|
||||
local ignore = {name="ignore", param1=0, param2=0}
|
||||
local node_id = minetest.get_content_id(nodename)
|
||||
local ignore_id = minetest.get_content_id("ignore")
|
||||
local max_radius = radius * (radius + 1)
|
||||
local nodes = {}
|
||||
local count = 0
|
||||
local max_radius = radius * (radius + 1)
|
||||
for x = -radius, radius do
|
||||
for y = -radius, radius do
|
||||
for z = -radius, radius do
|
||||
if x * x + y * y + z * z <= max_radius then
|
||||
insert(nodes, node)
|
||||
if x * x + y * y + z * z <= max_radius then --inside sphere
|
||||
insert(nodes, node_id)
|
||||
count = count + 1
|
||||
else
|
||||
insert(nodes, ignore)
|
||||
insert(nodes, ignore_id)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.place_schematic({x=pos.x - radius, y=pos.y - radius, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})
|
||||
|
||||
--update map nodes
|
||||
manip:set_data(nodes)
|
||||
manip:write_to_map()
|
||||
manip:update_map()
|
||||
|
||||
return count
|
||||
end
|
||||
|
||||
--adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
|
||||
worldedit.hollow_dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
|
||||
--set up voxel manipulator
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(
|
||||
{x=pos.x - radius, y=pos.y, z=pos.z - radius},
|
||||
{x=pos.x + radius, y=pos.y + radius, z=pos.z + radius},
|
||||
)
|
||||
|
||||
local insert = table.insert
|
||||
local node = {name=nodename, param1=0, param2=0}
|
||||
local ignore = {name="ignore", param1=0, param2=0}
|
||||
local node_id = minetest.get_content_id(nodename)
|
||||
local ignore_id = minetest.get_content_id("ignore")
|
||||
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
|
||||
local nodes = {}
|
||||
local count = 0
|
||||
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
|
||||
for x = -radius, radius do
|
||||
for y = 0, radius do
|
||||
for z = -radius, radius do
|
||||
local squared = x * x + y * y + z * z
|
||||
if squared >= min_radius and squared <= max_radius then
|
||||
insert(nodes, node)
|
||||
if squared >= min_radius and squared <= max_radius then --surface of dome
|
||||
insert(nodes, node_id)
|
||||
count = count + 1
|
||||
else
|
||||
insert(nodes, ignore)
|
||||
insert(nodes, ignore_id)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.place_schematic({x=pos.x - radius, y=pos.y, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})
|
||||
|
||||
--update map nodes
|
||||
manip:set_data(nodes)
|
||||
manip:write_to_map()
|
||||
manip:update_map()
|
||||
|
||||
return count
|
||||
end
|
||||
|
||||
--adds a dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
|
||||
worldedit.dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
|
||||
--set up voxel manipulator
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(
|
||||
{x=pos.x - radius, y=pos.y, z=pos.z - radius},
|
||||
{x=pos.x + radius, y=pos.y + radius, z=pos.z + radius},
|
||||
)
|
||||
|
||||
local insert = table.insert
|
||||
local node = {name=nodename, param1=0, param2=0}
|
||||
local ignore = {name="ignore", param1=0, param2=0}
|
||||
local node_id = minetest.get_content_id(nodename)
|
||||
local ignore_id = minetest.get_content_id("ignore")
|
||||
local max_radius = radius * (radius + 1)
|
||||
local nodes = {}
|
||||
local count = 0
|
||||
local max_radius = radius * (radius + 1)
|
||||
for x = -radius, radius do
|
||||
for y = 0, radius do
|
||||
for z = -radius, radius do
|
||||
if x * x + y * y + z * z <= max_radius then
|
||||
insert(nodes, node)
|
||||
if x * x + y * y + z * z <= max_radius then --inside dome
|
||||
insert(nodes, node_id)
|
||||
count = count + 1
|
||||
else
|
||||
insert(nodes, ignore)
|
||||
insert(nodes, ignore_id)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.place_schematic({x=pos.x - radius, y=pos.y, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})
|
||||
|
||||
--update map nodes
|
||||
manip:set_data(nodes)
|
||||
manip:write_to_map()
|
||||
manip:update_map()
|
||||
|
||||
return count
|
||||
end
|
||||
|
||||
@ -109,6 +158,7 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
|
||||
other1, other2 = "x", "y"
|
||||
end
|
||||
|
||||
--handle negative lengths
|
||||
local currentpos = {x=pos.x, y=pos.y, z=pos.z}
|
||||
if length < 0 then
|
||||
length = -length
|
||||
@ -151,7 +201,7 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
|
||||
currentpos[other1] = first1
|
||||
place_schematic(currentpos, schematic) --octant 7
|
||||
|
||||
count = count + (length * 8) --wip: broken because sometimes currentpos is repeated
|
||||
count = count + 8 --wip: broken because sometimes currentpos is repeated
|
||||
|
||||
--move to next location
|
||||
delta = delta + (offset1 * 2) + 1
|
||||
@ -161,6 +211,7 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
|
||||
end
|
||||
offset1 = offset1 + 1
|
||||
end
|
||||
count = count * length --apply the length to the number of nodes
|
||||
return count
|
||||
end
|
||||
|
||||
@ -175,52 +226,57 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename, env)
|
||||
other1, other2 = "x", "y"
|
||||
end
|
||||
|
||||
--wip: make this faster using the schematic method by adding columns in a circle pattern like in hollow_cylinder, or by adding whole 2D slices using custom sized schematics
|
||||
if env == nil then env = minetest.env end
|
||||
--handle negative lengths
|
||||
local currentpos = {x=pos.x, y=pos.y, z=pos.z}
|
||||
local node = {name=nodename}
|
||||
local count = 0
|
||||
local step = 1
|
||||
if length < 0 then
|
||||
length = -length
|
||||
step = -1
|
||||
currentpos[axis] = currentpos[axis] - length
|
||||
end
|
||||
|
||||
--create schematic for single node column along the axis
|
||||
local node = {name=nodename, param1=0, param2=0}
|
||||
local nodes = {}
|
||||
for i = 1, length do
|
||||
local offset1, offset2 = 0, radius
|
||||
local delta = -radius
|
||||
while offset1 <= offset2 do
|
||||
--connect each pair of octants
|
||||
currentpos[other1] = pos[other1] - offset1
|
||||
local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
|
||||
for i = 0, offset1 * 2 do
|
||||
currentpos[other2] = second1
|
||||
env:add_node(currentpos, node) --octant 1 to 4
|
||||
currentpos[other2] = second2
|
||||
env:add_node(currentpos, node) --octant 5 to 8
|
||||
currentpos[other1] = currentpos[other1] + 1
|
||||
end
|
||||
currentpos[other1] = pos[other1] - offset2
|
||||
local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
|
||||
for i = 0, offset2 * 2 do
|
||||
currentpos[other2] = second1
|
||||
env:add_node(currentpos, node) --octant 2 to 3
|
||||
currentpos[other2] = second2
|
||||
env:add_node(currentpos, node) --octant 6 to 7
|
||||
currentpos[other1] = currentpos[other1] + 1
|
||||
end
|
||||
|
||||
count = count + (offset1 * 4) + (offset2 * 4) + 4 --wip: broken
|
||||
|
||||
--move to next location
|
||||
delta = delta + (offset1 * 2) + 1
|
||||
offset1 = offset1 + 1
|
||||
if delta >= 0 then
|
||||
offset2 = offset2 - 1
|
||||
delta = delta - (offset2 * 2)
|
||||
end
|
||||
end
|
||||
currentpos[axis] = currentpos[axis] + step
|
||||
nodes[i] = node
|
||||
end
|
||||
local schematic = {size={[axis]=length, [other1]=1, [other2]=1}, data=nodes}
|
||||
|
||||
local place_schematic = minetest.place_schematic
|
||||
local count = 0
|
||||
local offset1, offset2 = 0, radius
|
||||
local delta = -radius
|
||||
while offset1 <= offset2 do
|
||||
--connect each pair of octants taking advantage of symmetry along two axes
|
||||
currentpos[other1] = pos[other1] - offset1
|
||||
local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
|
||||
for i = 0, offset1 * 2 do
|
||||
currentpos[other2] = second1
|
||||
place_schematic(currentpos, schematic) --octant 1 to 4
|
||||
currentpos[other2] = second2
|
||||
place_schematic(currentpos, schematic) --octant 5 to 8
|
||||
currentpos[other1] = currentpos[other1] + 1
|
||||
end
|
||||
currentpos[other1] = pos[other1] - offset2
|
||||
local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
|
||||
for i = 0, offset2 * 2 do
|
||||
currentpos[other2] = second1
|
||||
place_schematic(currentpos, schematic) --octant 2 to 3
|
||||
currentpos[other2] = second2
|
||||
place_schematic(currentpos, schematic) --octant 6 to 7
|
||||
currentpos[other1] = currentpos[other1] + 1
|
||||
end
|
||||
|
||||
count = count + (offset1 * 4) + (offset2 * 4) + 4 --wip: broken since node positions may coincide
|
||||
|
||||
--move to next location
|
||||
delta = delta + (offset1 * 2) + 1
|
||||
offset1 = offset1 + 1
|
||||
if delta >= 0 then
|
||||
offset2 = offset2 - 1
|
||||
delta = delta - (offset2 * 2)
|
||||
end
|
||||
end
|
||||
count = count * length --apply the length to the number of nodes
|
||||
return count
|
||||
end
|
||||
|
||||
@ -274,7 +330,7 @@ worldedit.spiral = function(pos, width, height, spacer, nodename, env) --wip: cl
|
||||
end
|
||||
return ret
|
||||
end
|
||||
if env == nil then env = minetest.env end
|
||||
if env == nil then env = minetest.env end
|
||||
-- connect the joined parts
|
||||
local spiral = spiralt(width)
|
||||
height = tonumber(height)
|
||||
|
@ -1,4 +1,5 @@
|
||||
worldedit = worldedit or {}
|
||||
local minetest = minetest --local copy of global
|
||||
|
||||
worldedit.queue = {}
|
||||
worldedit.lower = 1
|
||||
|
@ -1,4 +1,5 @@
|
||||
worldedit = worldedit or {}
|
||||
local minetest = minetest --local copy of global
|
||||
|
||||
--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
|
||||
worldedit.sort_pos = function(pos1, pos2)
|
||||
@ -37,16 +38,16 @@ worldedit.serialize = function(pos1, pos2) --wip: check for ItemStacks and wheth
|
||||
local pos = {x=pos1.x, y=0, z=0}
|
||||
local count = 0
|
||||
local result = {}
|
||||
local env = minetest.env
|
||||
local get_node, get_meta = minetest.get_node, minetest.get_meta
|
||||
while pos.x <= pos2.x do
|
||||
pos.y = pos1.y
|
||||
while pos.y <= pos2.y do
|
||||
pos.z = pos1.z
|
||||
while pos.z <= pos2.z do
|
||||
local node = env:get_node(pos)
|
||||
local node = get_node(pos)
|
||||
if node.name ~= "air" and node.name ~= "ignore" then
|
||||
count = count + 1
|
||||
local meta = env:get_meta(pos):to_table()
|
||||
local meta = get_meta(pos):to_table()
|
||||
|
||||
--convert metadata itemstacks to itemstrings
|
||||
for name, inventory in pairs(meta.inventory) do
|
||||
@ -160,10 +161,10 @@ end
|
||||
|
||||
--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
|
||||
--contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
|
||||
worldedit.deserialize = function(originpos, value, env)
|
||||
worldedit.deserialize = function(originpos, value)
|
||||
local originx, originy, originz = originpos.x, originpos.y, originpos.z
|
||||
local count = 0
|
||||
if env == nil then env = minetest.env end
|
||||
local add_node, get_meta = minetest.add_node, minetest.get_meta
|
||||
local version = worldedit.valueversion(value)
|
||||
if version == 1 or version == 2 then --original flat table format
|
||||
--obtain the node table
|
||||
@ -190,27 +191,23 @@ worldedit.deserialize = function(originpos, value, env)
|
||||
local entry = nodes[index]
|
||||
local pos = entry[1]
|
||||
pos.x, pos.y, pos.z = originx - pos.x, originy - pos.y, originz - pos.z
|
||||
env:add_node(pos, entry[2])
|
||||
add_node(pos, entry[2])
|
||||
end
|
||||
else --previous meta flat table format
|
||||
for index = 1, #nodes do
|
||||
local entry = nodes[index]
|
||||
entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
|
||||
env:add_node(entry, entry) --entry acts both as position and as node
|
||||
env:get_meta(entry):from_table(entry.meta)
|
||||
add_node(entry, entry) --entry acts both as position and as node
|
||||
get_meta(entry):from_table(entry.meta)
|
||||
end
|
||||
end
|
||||
elseif version == 3 then --previous list format
|
||||
local pos = {x=0, y=0, z=0}
|
||||
local node = {name="", param1=0, param2=0}
|
||||
for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
|
||||
pos.x = originx + tonumber(x)
|
||||
pos.y = originy + tonumber(y)
|
||||
pos.z = originz + tonumber(z)
|
||||
node.name = name
|
||||
node.param1 = param1
|
||||
node.param2 = param2
|
||||
env:add_node(pos, node)
|
||||
pos.x, pos.y, pos.z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
|
||||
node.name, node.param1, node.param2 = name, param1, param2
|
||||
add_node(pos, node)
|
||||
count = count + 1
|
||||
end
|
||||
elseif version == 4 then --current nested table format
|
||||
@ -237,13 +234,13 @@ worldedit.deserialize = function(originpos, value, env)
|
||||
for index = 1, count do
|
||||
local entry = nodes[index]
|
||||
entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
|
||||
env:add_node(entry, entry) --entry acts both as position and as node
|
||||
add_node(entry, entry) --entry acts both as position and as node
|
||||
end
|
||||
|
||||
--load the metadata
|
||||
for index = 1, count do
|
||||
local entry = nodes[index]
|
||||
env:get_meta(entry):from_table(entry.meta)
|
||||
get_meta(entry):from_table(entry.meta)
|
||||
end
|
||||
end
|
||||
return count
|
||||
|
@ -1,4 +1,5 @@
|
||||
worldedit = worldedit or {}
|
||||
local minetest = minetest --local copy of global
|
||||
|
||||
--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
|
||||
worldedit.sort_pos = function(pos1, pos2)
|
||||
@ -76,7 +77,7 @@ worldedit.suppress = function(pos1, pos2, nodename)
|
||||
end
|
||||
|
||||
--highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
|
||||
worldedit.highlight = function(pos1, pos2, nodename)
|
||||
worldedit.highlight = function(pos1, pos2, nodename) --wip: speed this up with voxmanip get_data
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
local pos = {x=pos1.x, y=0, z=0}
|
||||
local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
|
||||
|
Loading…
Reference in New Issue
Block a user