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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-06-30 23:20:40 +02:00

Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.

This commit is contained in:
Anthony Zhang
2013-07-21 16:54:25 -04:00
parent ac5e801834
commit 8ebf9d3c2a
8 changed files with 289 additions and 149 deletions

View File

@ -5,27 +5,39 @@ local minetest = minetest --local copy of global
worldedit.hollow_sphere = function(pos, radius, nodename)
--set up voxel manipulator
local manip = minetest.get_voxel_manip()
manip:read_from_map(
{x=pos.x - radius, y=pos.y - radius, z=pos.z - radius},
{x=pos.x + radius, y=pos.y + radius, z=pos.z + radius},
)
local pos1 = {x=pos.x - radius, y=pos.y - radius, z=pos.z - radius}
local pos2 = {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius}
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
local insert = table.insert
local node_id = minetest.get_content_id(nodename)
local ignore_id = minetest.get_content_id("ignore")
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
--fill emerged area with ignore
local nodes = {}
local ignore = minetest.get_content_id("ignore")
for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
nodes[i] = ignore
end
--fill selected area with node
local node_id = minetest.get_content_id(nodename)
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
local ystride, zstride = area.ystride, area.zstride
local x, y, z = -radius, -radius, -radius
local count = 0
for x = -radius, radius do
for y = -radius, radius do
for z = -radius, radius do
local squared = x * x + y * y + z * z
if squared >= min_radius and squared <= max_radius then --surface of sphere
insert(nodes, node_id)
count = count + 1
else
insert(nodes, ignore_id)
end
for i in area:iterp(pos1, pos2) do
local squared = x * x + y * y + z * z
if squared >= min_radius and squared <= max_radius then --position is on surface of sphere
nodes[i] = node_id
count = count + 1
end
--move to the next position
x = x + 1
if x > radius then
x = -radius
y = y + 1
if y > radius then
y = -radius
z = z + 1
end
end
end
@ -42,26 +54,38 @@ end
worldedit.sphere = function(pos, radius, nodename)
--set up voxel manipulator
local manip = minetest.get_voxel_manip()
manip:read_from_map(
{x=pos.x - radius, y=pos.y - radius, z=pos.z - radius},
{x=pos.x + radius, y=pos.y + radius, z=pos.z + radius},
)
local pos1 = {x=pos.x - radius, y=pos.y - radius, z=pos.z - radius}
local pos2 = {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius}
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
local insert = table.insert
local node_id = minetest.get_content_id(nodename)
local ignore_id = minetest.get_content_id("ignore")
local max_radius = radius * (radius + 1)
--fill emerged area with ignore
local nodes = {}
local ignore = minetest.get_content_id("ignore")
for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
nodes[i] = ignore
end
--fill selected area with node
local node_id = minetest.get_content_id(nodename)
local max_radius = radius * (radius + 1)
local ystride, zstride = area.ystride, area.zstride
local x, y, z = -radius, -radius, -radius
local count = 0
for x = -radius, radius do
for y = -radius, radius do
for z = -radius, radius do
if x * x + y * y + z * z <= max_radius then --inside sphere
insert(nodes, node_id)
count = count + 1
else
insert(nodes, ignore_id)
end
for i in area:iterp(pos1, pos2) do
if x * x + y * y + z * z <= max_radius then --position is inside sphere
nodes[i] = node_id
count = count + 1
end
--move to the next position
x = x + 1
if x > radius then
x = -radius
y = y + 1
if y > radius then
y = -radius
z = z + 1
end
end
end
@ -75,30 +99,42 @@ worldedit.sphere = function(pos, radius, nodename)
end
--adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
worldedit.hollow_dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
worldedit.hollow_dome = function(pos, radius, nodename)
--set up voxel manipulator
local manip = minetest.get_voxel_manip()
manip:read_from_map(
{x=pos.x - radius, y=pos.y, z=pos.z - radius},
{x=pos.x + radius, y=pos.y + radius, z=pos.z + radius},
)
local pos1 = {x=pos.x - radius, y=pos.y, z=pos.z - radius}
local pos2 = {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius}
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
local insert = table.insert
local node_id = minetest.get_content_id(nodename)
local ignore_id = minetest.get_content_id("ignore")
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
--fill emerged area with ignore
local nodes = {}
local ignore = minetest.get_content_id("ignore")
for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
nodes[i] = ignore
end
--fill selected area with node
local node_id = minetest.get_content_id(nodename)
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
local ystride, zstride = area.ystride, area.zstride
local x, y, z = -radius, 0, -radius
local count = 0
for x = -radius, radius do
for y = 0, radius do
for z = -radius, radius do
local squared = x * x + y * y + z * z
if squared >= min_radius and squared <= max_radius then --surface of dome
insert(nodes, node_id)
count = count + 1
else
insert(nodes, ignore_id)
end
for i in area:iterp(pos1, pos2) do
local squared = x * x + y * y + z * z
if squared >= min_radius and squared <= max_radius then --position is on surface of sphere
nodes[i] = node_id
count = count + 1
end
--move to the next position
x = x + 1
if x > radius then
x = -radius
y = y + 1
if y > radius then
y = 0
z = z + 1
end
end
end
@ -115,26 +151,38 @@ end
worldedit.dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
--set up voxel manipulator
local manip = minetest.get_voxel_manip()
manip:read_from_map(
{x=pos.x - radius, y=pos.y, z=pos.z - radius},
{x=pos.x + radius, y=pos.y + radius, z=pos.z + radius},
)
local pos1 = {x=pos.x - radius, y=pos.y, z=pos.z - radius}
local pos2 = {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius}
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
local insert = table.insert
local node_id = minetest.get_content_id(nodename)
local ignore_id = minetest.get_content_id("ignore")
local max_radius = radius * (radius + 1)
--fill emerged area with ignore
local nodes = {}
local ignore = minetest.get_content_id("ignore")
for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
nodes[i] = ignore
end
--fill selected area with node
local node_id = minetest.get_content_id(nodename)
local max_radius = radius * (radius + 1)
local ystride, zstride = area.ystride, area.zstride
local x, y, z = -radius, 0, -radius
local count = 0
for x = -radius, radius do
for y = 0, radius do
for z = -radius, radius do
if x * x + y * y + z * z <= max_radius then --inside dome
insert(nodes, node_id)
count = count + 1
else
insert(nodes, ignore_id)
end
for i in area:iterp(pos1, pos2) do
if x * x + y * y + z * z <= max_radius then --position is inside sphere
nodes[i] = node_id
count = count + 1
end
--move to the next position
x = x + 1
if x > radius then
x = -radius
y = y + 1
if y > radius then
y = 0
z = z + 1
end
end
end
@ -148,7 +196,7 @@ worldedit.dome = function(pos, radius, nodename) --wip: use bresenham sphere for
end
--adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename) --wip: rewrite this using voxelmanip
local other1, other2
if axis == "x" then
other1, other2 = "y", "z"
@ -216,7 +264,7 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
end
--adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
worldedit.cylinder = function(pos, axis, length, radius, nodename, env)
worldedit.cylinder = function(pos, axis, length, radius, nodename, env) --wip: rewrite this using voxelmanip
local other1, other2
if axis == "x" then
other1, other2 = "y", "z"
@ -281,7 +329,7 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename, env)
end
--adds a pyramid centered at `pos` with height `height`, composed of `nodename`, returning the number of nodes added
worldedit.pyramid = function(pos, height, nodename, env)
worldedit.pyramid = function(pos, height, nodename, env) --wip: rewrite this using voxelmanip
local pos1x, pos1y, pos1z = pos.x - height, pos.y, pos.z - height
local pos2x, pos2y, pos2z = pos.x + height, pos.y + height, pos.z + height
local pos = {x=0, y=pos1y, z=0}