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Improve nodename normalization in some cases
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@ -162,18 +162,18 @@ worldedit.normalize_nodename = function(nodename)
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if minetest.registered_nodes[fullname] or fullname == "air" then -- full name
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return fullname
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end
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nodename = nodename:lower()
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for key, value in pairs(minetest.registered_nodes) do
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if string_endswith(key, ":" .. nodename) then -- matches name (w/o mod part)
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return key
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end
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end
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nodename = nodename:lower() -- lowercase both for case insensitive comparison
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for key, value in pairs(minetest.registered_nodes) do
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local desc = strip_translation_escapes(value.description):lower()
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if desc == nodename then -- matches description
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return key
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end
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if string_endswith(desc, " block") and desc == nodename.." block" then
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if desc == nodename .. " block" then
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-- fuzzy description match (e.g. "Steel" == "Steel Block")
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return key
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end
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