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Move worldedit.marker_update
Markers are part of the UI (`worldedit_chatcommands`) and do not belong in `worldedit`.
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@ -39,7 +39,7 @@ local brush_on_use = function(itemstack, placer)
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assert(pointed_thing.type == "node")
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worldedit.pos1[name] = pointed_thing.under
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worldedit.pos2[name] = nil
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worldedit.mark_region(name)
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worldedit.marker_update(name)
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-- this isn't really clean...
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local player_notify_old = worldedit.player_notify
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