mirror of
				https://github.com/Uberi/Minetest-WorldEdit.git
				synced 2025-11-04 06:35:28 +01:00 
			
		
		
		
	Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs.
This commit is contained in:
		@@ -33,7 +33,7 @@ worldedit.set = function(pos1, pos2, nodename)
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	local nodes = {}
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	--fill nodes table with node to be set
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	local node = {nodename, 0, 0}
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	local node = {name=nodename, param1=0, param2=0}
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	for i = 1, (size.x * size.y * size.z) do
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		nodes[i] = node
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	end
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@@ -43,38 +43,34 @@ worldedit.set = function(pos1, pos2, nodename)
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end
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--replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced
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worldedit.replace = function(pos1, pos2, searchnode, replacenode, env)
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worldedit.replace = function(pos1, pos2, searchnode, replacenode)
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	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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	if env == nil then env = minetest.env end
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	local node = {name=replacenode}
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	local add_node = minetest.add_node
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	local nodes = minetest.find_nodes_in_area(pos1, pos2, searchnode)
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	for _, pos in ipairs(nodes) do
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		env:add_node(pos, node)
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		add_node(pos, node)
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	end
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	return #nodes
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end
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--replaces all nodes other than `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced
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worldedit.replaceinverse = function(pos1, pos2, searchnode, replacenode, env)
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worldedit.replaceinverse = function(pos1, pos2, searchnode, replacenode)
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	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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	if env == nil then env = minetest.env end
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	if minetest.registered_nodes[searchnode] == nil then
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		searchnode = "default:" .. searchnode
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	end
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	local pos = {x=pos1.x, y=0, z=0}
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	local node = {name=replacenode}
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	local get_node, add_node = minetest.get_node, minetest.add_node
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	local count = 0
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	while pos.x <= pos2.x do --wip: see if this can be sped up like worldedit.replace, except with hashed found node positions and testing against the set
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	while pos.x <= pos2.x do
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		pos.y = pos1.y
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		while pos.y <= pos2.y do
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			pos.z = pos1.z
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			while pos.z <= pos2.z do
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				local name = env:get_node(pos).name
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				local name = get_node(pos).name
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				if name ~= "ignore" and name ~= searchnode then
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					env:add_node(pos, node)
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					add_node(pos, node)
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					count = count + 1
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				end
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				pos.z = pos.z + 1
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@@ -206,13 +202,12 @@ worldedit.stack = function(pos1, pos2, axis, count, env)
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end
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--scales the region defined by positions `pos1` and `pos2` by an factor of positive integer `factor` with `pos1` as the origin, returning the number of nodes scaled, the new scaled position 1, and the new scaled position 2
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worldedit.scale = function(pos1, pos2, factor, env)
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worldedit.scale = function(pos1, pos2, factor)
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	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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	if env == nil then env = minetest.env end
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	--prepare schematic of large node
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	local place_schematic = minetest.place_schematic
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	local placeholder_node = {"", 0, 0}
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	local get_node, get_meta, place_schematic = minetest.get_node, minetest.get_meta, minetest.place_schematic
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	local placeholder_node = {name="", param1=0, param2=0}
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	local nodes = {}
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	for i = 1, size ^ 3 do
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		nodes[i] = placeholder_node
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@@ -227,8 +222,8 @@ worldedit.scale = function(pos1, pos2, factor, env)
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		while pos.y >= pos1.y do
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			pos.z = pos2.z
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			while pos.z >= pos1.z do
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				local node = env:get_node(pos) --obtain current node
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				local meta = env:get_meta(pos):to_table() --get meta of current node
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				local node = get_node(pos) --obtain current node
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				local meta = get_meta(pos):to_table() --get meta of current node
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				local value = pos[axis] --store current position
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				local posx, posy, posz = pos1.x + (pos.x - pos1.x) * factor, pos1.y + (pos.y - pos1.y) * factor, pos1.z + (pos.z - pos1.z) * factor
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@@ -241,7 +236,7 @@ worldedit.scale = function(pos1, pos2, factor, env)
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					for y = 0, size do
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						for z = 0, size do
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							bigpos.x, bigpos.y, bigpos.z = posx + x, posy + y, posz + z
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							env:get_meta(bigpos):from_table(meta) --set metadata of new node
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							get_meta(bigpos):from_table(meta) --set metadata of new node
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						end
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					end
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				end
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@@ -278,7 +273,7 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2, env)
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	newpos2[axis2] = pos1[axis2] + extent1
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	local pos = {x=pos1.x, y=0, z=0}
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	if env == nil then env = minetest.env end
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	local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
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	while pos.x <= pos2.x do
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		pos.y = pos1.y
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		while pos.y <= pos2.y do
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@@ -286,17 +281,17 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2, env)
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			while pos.z <= pos2.z do
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				local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
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				if compare(extent1, extent2) then --transpose only if below the diagonal
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					local node1 = env:get_node(pos)
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					local meta1 = env:get_meta(pos):to_table()
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					local node1 = get_node(pos)
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					local meta1 = get_meta(pos):to_table()
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					local value1, value2 = pos[axis1], pos[axis2] --save position values
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					pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1 --swap axis extents
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					local node2 = env:get_node(pos)
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					local meta2 = env:get_meta(pos):to_table()
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					env:add_node(pos, node1)
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					env:get_meta(pos):from_table(meta1)
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					local node2 = get_node(pos)
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					local meta2 = get_meta(pos):to_table()
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					add_node(pos, node1)
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					get_meta(pos):from_table(meta1)
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					pos[axis1], pos[axis2] = value1, value2 --restore position values
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					env:add_node(pos, node2)
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					env:get_meta(pos):from_table(meta2)
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					add_node(pos, node2)
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					get_meta(pos):from_table(meta2)
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				end
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				pos.z = pos.z + 1
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			end
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@@ -372,8 +367,8 @@ end
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--rotates all oriented nodes in a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise (90 degree increment) around the Y axis, returning the number of nodes oriented
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worldedit.orient = function(pos1, pos2, angle, env)
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	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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	local nodes = minetest.registered_nodes
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	if env == nil then env = minetest.env end
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	local registered_nodes = minetest.registered_nodes
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	local wallmounted = {
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		[90]={[0]=0, [1]=1, [2]=5, [3]=4, [4]=2, [5]=3},
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		[180]={[0]=0, [1]=1, [2]=3, [3]=2, [4]=5, [5]=4},
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@@ -393,26 +388,27 @@ worldedit.orient = function(pos1, pos2, angle, env)
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	local facedir_substitution = facedir[angle]
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	local count = 0
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	local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
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	local pos = {x=pos1.x, y=0, z=0}
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	while pos.x <= pos2.x do
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		pos.y = pos1.y
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		while pos.y <= pos2.y do
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			pos.z = pos1.z
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			while pos.z <= pos2.z do
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				local node = env:get_node(pos)
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				local def = nodes[node.name]
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				local node = get_node(pos)
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				local def = registered_nodes[node.name]
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				if def then
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					if def.paramtype2 == "wallmounted" then
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						node.param2 = wallmounted_substitution[node.param2]
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						local meta = env:get_meta(pos):to_table()
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						env:add_node(pos, node)
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						env:get_meta(pos):from_table(meta)
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						local meta = get_meta(pos):to_table()
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						add_node(pos, node)
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						get_meta(pos):from_table(meta)
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						count = count + 1
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					elseif def.paramtype2 == "facedir" then
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						node.param2 = facedir_substitution[node.param2]
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						local meta = env:get_meta(pos):to_table()
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						env:add_node(pos, node)
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						env:get_meta(pos):from_table(meta)
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						local meta = get_meta(pos):to_table()
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						add_node(pos, node)
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						get_meta(pos):from_table(meta)
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						count = count + 1
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					end
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				end
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@@ -428,20 +424,10 @@ end
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--fixes the lighting in a region defined by positions `pos1` and `pos2`, returning the number of nodes updated
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worldedit.fixlight = function(pos1, pos2, env)
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	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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	if env == nil then env = minetest.env end
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	local count = 0
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	local pos = {x=pos1.x, y=pos2.y, z=0}
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	while pos.x <= pos2.x do
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		pos.z = pos1.z
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		while pos.z <= pos2.z do
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			if env:get_node(pos).name == "air" then
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				env:dig_node(pos)
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				count = count + 1
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			end
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			pos.z = pos.z + 1
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		end
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		pos.x = pos.x + 1
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	local nodes = minetest.find_nodes_in_area(pos1, pos2, "air")
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	local dig_node = minetest.dig_node
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	for _, pos in ipairs(nodes) do
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		dig_node(pos)
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	end
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	return count
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	return #nodes
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end
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@@ -3,8 +3,8 @@ worldedit = worldedit or {}
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--adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.hollow_sphere = function(pos, radius, nodename)
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	local insert = table.insert
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	local node = {nodename, 0, 0}
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	local ignore = {"ignore", 0, 0}
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	local node = {name=nodename, param1=0, param2=0}
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	local ignore = {name="ignore", param1=0, param2=0}
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	local nodes = {}
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	local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
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	for x = -radius, radius do
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@@ -26,8 +26,8 @@ end
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--adds a sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.sphere = function(pos, radius, nodename)
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	local insert = table.insert
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	local node = {nodename, 0, 0}
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	local ignore = {"ignore", 0, 0}
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	local node = {name=nodename, param1=0, param2=0}
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	local ignore = {name="ignore", param1=0, param2=0}
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	local nodes = {}
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	local max_radius = radius * (radius + 1)
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	for x = -radius, radius do
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@@ -48,8 +48,8 @@ end
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--adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.hollow_dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
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	local insert = table.insert
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	local node = {nodename, 0, 0}
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	local ignore = {"ignore", 0, 0}
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	local node = {name=nodename, param1=0, param2=0}
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	local ignore = {name="ignore", param1=0, param2=0}
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	local nodes = {}
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	local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
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	for x = -radius, radius do
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@@ -71,8 +71,8 @@ end
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--adds a dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
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	local insert = table.insert
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	local node = {nodename, 0, 0}
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	local ignore = {"ignore", 0, 0}
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	local node = {name=nodename, param1=0, param2=0}
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	local ignore = {name="ignore", param1=0, param2=0}
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	local nodes = {}
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	local max_radius = radius * (radius + 1)
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	for x = -radius, radius do
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@@ -101,52 +101,57 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
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		other1, other2 = "x", "y"
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	end
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	if env == nil then env = minetest.env end
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	local currentpos = {x=pos.x, y=pos.y, z=pos.z}
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	local node = {name=nodename}
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	local count = 0
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	local step = 1
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	if length < 0 then
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		length = -length
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		step = -1
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		currentpos[axis] = currentpos[axis] - length
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	end
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	--create schematic for single node column along the axis
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	local node = {name=nodename, param1=0, param2=0}
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	local nodes = {}
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	for i = 1, length do
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		local offset1, offset2 = 0, radius
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		local delta = -radius
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		while offset1 <= offset2 do
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			--add node at each octant
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			local first1, first2 = pos[other1] + offset1, pos[other1] - offset1
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			local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
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			currentpos[other1], currentpos[other2] = first1, second1
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			env:add_node(currentpos, node) --octant 1
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			currentpos[other1] = first2
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			env:add_node(currentpos, node) --octant 4
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			currentpos[other2] = second2
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			env:add_node(currentpos, node) --octant 5
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			currentpos[other1] = first1
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			env:add_node(currentpos, node) --octant 8
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			local first1, first2 = pos[other1] + offset2, pos[other1] - offset2
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			local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
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			currentpos[other1], currentpos[other2] = first1, second1
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			env:add_node(currentpos, node) --octant 2
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			currentpos[other1] = first2
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			env:add_node(currentpos, node) --octant 3
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			currentpos[other2] = second2
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			env:add_node(currentpos, node) --octant 6
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			currentpos[other1] = first1
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			env:add_node(currentpos, node) --octant 7
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		nodes[i] = node
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	end
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	local schematic = {size={[axis]=length, [other1]=1, [other2]=1}, data=nodes}
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			count = count + 8 --wip: broken
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		||||
	--add columns in a circle around axis to form cylinder
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	local place_schematic = minetest.place_schematic
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	local count = 0
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		||||
	local offset1, offset2 = 0, radius
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		||||
	local delta = -radius
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	while offset1 <= offset2 do
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		--add node at each octant
 | 
			
		||||
		local first1, first2 = pos[other1] + offset1, pos[other1] - offset1
 | 
			
		||||
		local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
 | 
			
		||||
		currentpos[other1], currentpos[other2] = first1, second1
 | 
			
		||||
		place_schematic(currentpos, schematic) --octant 1
 | 
			
		||||
		currentpos[other1] = first2
 | 
			
		||||
		place_schematic(currentpos, schematic) --octant 4
 | 
			
		||||
		currentpos[other2] = second2
 | 
			
		||||
		place_schematic(currentpos, schematic) --octant 5
 | 
			
		||||
		currentpos[other1] = first1
 | 
			
		||||
		place_schematic(currentpos, schematic) --octant 8
 | 
			
		||||
		local first1, first2 = pos[other1] + offset2, pos[other1] - offset2
 | 
			
		||||
		local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
 | 
			
		||||
		currentpos[other1], currentpos[other2] = first1, second1
 | 
			
		||||
		place_schematic(currentpos, schematic) --octant 2
 | 
			
		||||
		currentpos[other1] = first2
 | 
			
		||||
		place_schematic(currentpos, schematic) --octant 3
 | 
			
		||||
		currentpos[other2] = second2
 | 
			
		||||
		place_schematic(currentpos, schematic) --octant 6
 | 
			
		||||
		currentpos[other1] = first1
 | 
			
		||||
		place_schematic(currentpos, schematic) --octant 7
 | 
			
		||||
 | 
			
		||||
			--move to next location
 | 
			
		||||
			delta = delta + (offset1 * 2) + 1
 | 
			
		||||
			if delta >= 0 then
 | 
			
		||||
				offset2 = offset2 - 1
 | 
			
		||||
				delta = delta - (offset2 * 2)
 | 
			
		||||
			end
 | 
			
		||||
			offset1 = offset1 + 1
 | 
			
		||||
		count = count + (length *8) --wip: broken because sometimes currentpos is repeated
 | 
			
		||||
 | 
			
		||||
		--move to next location
 | 
			
		||||
		delta = delta + (offset1 * 2) + 1
 | 
			
		||||
		if delta >= 0 then
 | 
			
		||||
			offset2 = offset2 - 1
 | 
			
		||||
			delta = delta - (offset2 * 2)
 | 
			
		||||
		end
 | 
			
		||||
		currentpos[axis] = currentpos[axis] + step
 | 
			
		||||
		offset1 = offset1 + 1
 | 
			
		||||
	end
 | 
			
		||||
	return count
 | 
			
		||||
end
 | 
			
		||||
@@ -162,6 +167,7 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename, env)
 | 
			
		||||
		other1, other2 = "x", "y"
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	--wip: make this faster using the schematic method by adding columns in a circle pattern like in hollow_cylinder, or by adding whole 2D slices using custom sized schematics
 | 
			
		||||
	if env == nil then env = minetest.env end
 | 
			
		||||
	local currentpos = {x=pos.x, y=pos.y, z=pos.z}
 | 
			
		||||
	local node = {name=nodename}
 | 
			
		||||
@@ -216,6 +222,7 @@ worldedit.pyramid = function(pos, height, nodename, env)
 | 
			
		||||
	local pos2x, pos2y, pos2z = pos.x + height, pos.y + height, pos.z + height
 | 
			
		||||
	local pos = {x=0, y=pos1y, z=0}
 | 
			
		||||
 | 
			
		||||
	--wip: make this faster using base sized schematics that are then resized while moving upwards, or if that's not possible, add new rows/columns while looping
 | 
			
		||||
	local count = 0
 | 
			
		||||
	local node = {name=nodename}
 | 
			
		||||
	if env == nil then env = minetest.env end
 | 
			
		||||
@@ -242,6 +249,7 @@ end
 | 
			
		||||
--adds a spiral centered at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`, returning the number of nodes added
 | 
			
		||||
worldedit.spiral = function(pos, width, height, spacer, nodename, env) --wip: clean this up
 | 
			
		||||
	-- spiral matrix - http://rosettacode.org/wiki/Spiral_matrix#Lua
 | 
			
		||||
	--wip: rewrite this whole thing, nobody can understand it anyways
 | 
			
		||||
	av, sn = math.abs, function(s) return s~=0 and s/av(s) or 0 end
 | 
			
		||||
	local function sindex(z, x) -- returns the value at (x, z) in a spiral that starts at 1 and goes outwards
 | 
			
		||||
		if z == -x and z >= x then return (2*z+1)^2 end
 | 
			
		||||
 
 | 
			
		||||
@@ -31,22 +31,21 @@ minetest.register_node("worldedit:placeholder", {
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
--hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes hidden
 | 
			
		||||
worldedit.hide = function(pos1, pos2, tenv)
 | 
			
		||||
worldedit.hide = function(pos1, pos2)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	if env == nil then env = minetest.env end
 | 
			
		||||
 | 
			
		||||
	local pos = {x=pos1.x, y=0, z=0}
 | 
			
		||||
	local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
 | 
			
		||||
	local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
 | 
			
		||||
	while pos.x <= pos2.x do
 | 
			
		||||
		pos.y = pos1.y
 | 
			
		||||
		while pos.y <= pos2.y do
 | 
			
		||||
			pos.z = pos1.z
 | 
			
		||||
			while pos.z <= pos2.z do
 | 
			
		||||
				local node = env:get_node(pos)
 | 
			
		||||
				local node = get_node(pos)
 | 
			
		||||
				placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
 | 
			
		||||
				local data = env:get_meta(pos):to_table() --obtain metadata of original node
 | 
			
		||||
				env:add_node(pos, placeholder) --add placeholder node
 | 
			
		||||
				local meta = env:get_meta(pos) --obtain placeholder meta
 | 
			
		||||
				local data = get_meta(pos):to_table() --obtain metadata of original node
 | 
			
		||||
				add_node(pos, placeholder) --add placeholder node
 | 
			
		||||
				local meta = get_meta(pos) --obtain placeholder meta
 | 
			
		||||
				meta:from_table(data) --set placeholder metadata to the original node's metadata
 | 
			
		||||
				meta:set_string("worldedit_placeholder", node.name)  --add the node's name
 | 
			
		||||
				pos.z = pos.z + 1
 | 
			
		||||
@@ -59,18 +58,17 @@ worldedit.hide = function(pos1, pos2, tenv)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes suppressed
 | 
			
		||||
worldedit.suppress = function(pos1, pos2, nodename, tenv)
 | 
			
		||||
worldedit.suppress = function(pos1, pos2, nodename)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	if env == nil then env = minetest.env end
 | 
			
		||||
 | 
			
		||||
	local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
 | 
			
		||||
	local nodes = minetest.find_nodes_in_area(pos1, pos2, nodename)
 | 
			
		||||
	local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
 | 
			
		||||
	for _, pos in ipairs(nodes) do
 | 
			
		||||
		local node = env:get_node(pos)
 | 
			
		||||
		local node = get_node(pos)
 | 
			
		||||
		placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
 | 
			
		||||
		local data = env:get_meta(pos):to_table() --obtain metadata of original node
 | 
			
		||||
		env:add_node(pos, placeholder) --add placeholder node
 | 
			
		||||
		local meta = env:get_meta(pos) --obtain placeholder meta
 | 
			
		||||
		local data = get_meta(pos):to_table() --obtain metadata of original node
 | 
			
		||||
		add_node(pos, placeholder) --add placeholder node
 | 
			
		||||
		local meta = get_meta(pos) --obtain placeholder meta
 | 
			
		||||
		meta:from_table(data) --set placeholder metadata to the original node's metadata
 | 
			
		||||
		meta:set_string("worldedit_placeholder", nodename)  --add the node's name
 | 
			
		||||
	end
 | 
			
		||||
@@ -78,30 +76,25 @@ worldedit.suppress = function(pos1, pos2, nodename, tenv)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
 | 
			
		||||
worldedit.highlight = function(pos1, pos2, nodename, tenv)
 | 
			
		||||
worldedit.highlight = function(pos1, pos2, nodename)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	if env == nil then env = minetest.env end
 | 
			
		||||
 | 
			
		||||
	if minetest.registered_nodes[nodename] == nil then
 | 
			
		||||
		nodename = "default:" .. nodename
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local pos = {x=pos1.x, y=0, z=0}
 | 
			
		||||
	local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
 | 
			
		||||
	local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
 | 
			
		||||
	local count = 0
 | 
			
		||||
	while pos.x <= pos2.x do --wip: see if this can be sped up like worldedit.suppress, except with hashed found node positions and testing against the set
 | 
			
		||||
	while pos.x <= pos2.x do
 | 
			
		||||
		pos.y = pos1.y
 | 
			
		||||
		while pos.y <= pos2.y do
 | 
			
		||||
			pos.z = pos1.z
 | 
			
		||||
			while pos.z <= pos2.z do
 | 
			
		||||
				local node = env:get_node(pos)
 | 
			
		||||
				local node = get_node(pos)
 | 
			
		||||
				if node.name == nodename then --node found
 | 
			
		||||
					count = count + 1
 | 
			
		||||
				else --hide other nodes
 | 
			
		||||
					placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
 | 
			
		||||
					local data = env:get_meta(pos):to_table() --obtain metadata of original node
 | 
			
		||||
					env:add_node(pos, placeholder) --add placeholder node
 | 
			
		||||
					local meta = env:get_meta(pos) --obtain placeholder meta
 | 
			
		||||
					local data = get_meta(pos):to_table() --obtain metadata of original node
 | 
			
		||||
					add_node(pos, placeholder) --add placeholder node
 | 
			
		||||
					local meta = get_meta(pos) --obtain placeholder meta
 | 
			
		||||
					meta:from_table(data) --set placeholder metadata to the original node's metadata
 | 
			
		||||
					meta:set_string("worldedit_placeholder", node.name)  --add the node's name
 | 
			
		||||
				end
 | 
			
		||||
@@ -115,20 +108,19 @@ worldedit.highlight = function(pos1, pos2, nodename, tenv)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`, returning the number of nodes restored
 | 
			
		||||
worldedit.restore = function(pos1, pos2, tenv)
 | 
			
		||||
worldedit.restore = function(pos1, pos2)
 | 
			
		||||
	local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
 | 
			
		||||
	if env == nil then env = minetest.env end
 | 
			
		||||
 | 
			
		||||
	local node = {name="", param1=0, param2=0}
 | 
			
		||||
	local nodes = minetest.find_nodes_in_area(pos1, pos2, nodename)
 | 
			
		||||
	local nodes = minetest.find_nodes_in_area(pos1, pos2, "worldedit:placeholder")
 | 
			
		||||
	local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
 | 
			
		||||
	for _, pos in ipairs(nodes) do
 | 
			
		||||
		local currentnode = env:get_node(pos)
 | 
			
		||||
		local currentnode = get_node(pos)
 | 
			
		||||
		node.param1, node.param2 = currentnode.param1, currentnode.param2 --copy node's param1 and param2
 | 
			
		||||
		local data = env:get_meta(pos):to_table() --obtain node metadata
 | 
			
		||||
		local data = get_meta(pos):to_table() --obtain node metadata
 | 
			
		||||
		node.name = data.fields.worldedit_placeholder --set node name
 | 
			
		||||
		data.fields.worldedit_placeholder = nil --delete old nodename
 | 
			
		||||
		env:add_node(pos, placeholder) --add original node
 | 
			
		||||
		env:get_meta(pos):from_table(data) --set original node metadata
 | 
			
		||||
		add_node(pos, placeholder) --add original node
 | 
			
		||||
		get_meta(pos):from_table(data) --set original node metadata
 | 
			
		||||
	end
 | 
			
		||||
	return #nodes
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user