mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2025-07-02 16:10:40 +02:00
Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs.
This commit is contained in:
@ -33,7 +33,7 @@ worldedit.set = function(pos1, pos2, nodename)
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local nodes = {}
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--fill nodes table with node to be set
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local node = {nodename, 0, 0}
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local node = {name=nodename, param1=0, param2=0}
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for i = 1, (size.x * size.y * size.z) do
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nodes[i] = node
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end
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@ -43,38 +43,34 @@ worldedit.set = function(pos1, pos2, nodename)
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end
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--replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced
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worldedit.replace = function(pos1, pos2, searchnode, replacenode, env)
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worldedit.replace = function(pos1, pos2, searchnode, replacenode)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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if env == nil then env = minetest.env end
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local node = {name=replacenode}
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local add_node = minetest.add_node
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local nodes = minetest.find_nodes_in_area(pos1, pos2, searchnode)
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for _, pos in ipairs(nodes) do
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env:add_node(pos, node)
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add_node(pos, node)
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end
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return #nodes
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end
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--replaces all nodes other than `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced
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worldedit.replaceinverse = function(pos1, pos2, searchnode, replacenode, env)
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worldedit.replaceinverse = function(pos1, pos2, searchnode, replacenode)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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if env == nil then env = minetest.env end
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if minetest.registered_nodes[searchnode] == nil then
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searchnode = "default:" .. searchnode
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end
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local pos = {x=pos1.x, y=0, z=0}
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local node = {name=replacenode}
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local get_node, add_node = minetest.get_node, minetest.add_node
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local count = 0
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while pos.x <= pos2.x do --wip: see if this can be sped up like worldedit.replace, except with hashed found node positions and testing against the set
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local name = env:get_node(pos).name
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local name = get_node(pos).name
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if name ~= "ignore" and name ~= searchnode then
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env:add_node(pos, node)
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add_node(pos, node)
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count = count + 1
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end
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pos.z = pos.z + 1
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@ -206,13 +202,12 @@ worldedit.stack = function(pos1, pos2, axis, count, env)
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end
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--scales the region defined by positions `pos1` and `pos2` by an factor of positive integer `factor` with `pos1` as the origin, returning the number of nodes scaled, the new scaled position 1, and the new scaled position 2
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worldedit.scale = function(pos1, pos2, factor, env)
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worldedit.scale = function(pos1, pos2, factor)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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if env == nil then env = minetest.env end
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--prepare schematic of large node
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local place_schematic = minetest.place_schematic
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local placeholder_node = {"", 0, 0}
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local get_node, get_meta, place_schematic = minetest.get_node, minetest.get_meta, minetest.place_schematic
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local placeholder_node = {name="", param1=0, param2=0}
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local nodes = {}
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for i = 1, size ^ 3 do
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nodes[i] = placeholder_node
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@ -227,8 +222,8 @@ worldedit.scale = function(pos1, pos2, factor, env)
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while pos.y >= pos1.y do
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pos.z = pos2.z
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while pos.z >= pos1.z do
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local node = env:get_node(pos) --obtain current node
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local meta = env:get_meta(pos):to_table() --get meta of current node
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local node = get_node(pos) --obtain current node
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local meta = get_meta(pos):to_table() --get meta of current node
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local value = pos[axis] --store current position
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local posx, posy, posz = pos1.x + (pos.x - pos1.x) * factor, pos1.y + (pos.y - pos1.y) * factor, pos1.z + (pos.z - pos1.z) * factor
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@ -241,7 +236,7 @@ worldedit.scale = function(pos1, pos2, factor, env)
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for y = 0, size do
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for z = 0, size do
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bigpos.x, bigpos.y, bigpos.z = posx + x, posy + y, posz + z
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env:get_meta(bigpos):from_table(meta) --set metadata of new node
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get_meta(bigpos):from_table(meta) --set metadata of new node
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end
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end
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end
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@ -278,7 +273,7 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2, env)
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newpos2[axis2] = pos1[axis2] + extent1
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local pos = {x=pos1.x, y=0, z=0}
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if env == nil then env = minetest.env end
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local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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@ -286,17 +281,17 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2, env)
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while pos.z <= pos2.z do
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local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
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if compare(extent1, extent2) then --transpose only if below the diagonal
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local node1 = env:get_node(pos)
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local meta1 = env:get_meta(pos):to_table()
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local node1 = get_node(pos)
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local meta1 = get_meta(pos):to_table()
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local value1, value2 = pos[axis1], pos[axis2] --save position values
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pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1 --swap axis extents
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local node2 = env:get_node(pos)
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local meta2 = env:get_meta(pos):to_table()
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env:add_node(pos, node1)
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env:get_meta(pos):from_table(meta1)
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local node2 = get_node(pos)
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local meta2 = get_meta(pos):to_table()
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add_node(pos, node1)
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get_meta(pos):from_table(meta1)
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pos[axis1], pos[axis2] = value1, value2 --restore position values
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env:add_node(pos, node2)
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env:get_meta(pos):from_table(meta2)
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add_node(pos, node2)
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get_meta(pos):from_table(meta2)
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end
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pos.z = pos.z + 1
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end
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@ -372,8 +367,8 @@ end
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--rotates all oriented nodes in a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise (90 degree increment) around the Y axis, returning the number of nodes oriented
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worldedit.orient = function(pos1, pos2, angle, env)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local nodes = minetest.registered_nodes
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if env == nil then env = minetest.env end
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local registered_nodes = minetest.registered_nodes
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local wallmounted = {
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[90]={[0]=0, [1]=1, [2]=5, [3]=4, [4]=2, [5]=3},
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[180]={[0]=0, [1]=1, [2]=3, [3]=2, [4]=5, [5]=4},
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@ -393,26 +388,27 @@ worldedit.orient = function(pos1, pos2, angle, env)
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local facedir_substitution = facedir[angle]
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local count = 0
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local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
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local pos = {x=pos1.x, y=0, z=0}
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local node = env:get_node(pos)
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local def = nodes[node.name]
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local node = get_node(pos)
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local def = registered_nodes[node.name]
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if def then
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if def.paramtype2 == "wallmounted" then
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node.param2 = wallmounted_substitution[node.param2]
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local meta = env:get_meta(pos):to_table()
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env:add_node(pos, node)
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env:get_meta(pos):from_table(meta)
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local meta = get_meta(pos):to_table()
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add_node(pos, node)
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get_meta(pos):from_table(meta)
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count = count + 1
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elseif def.paramtype2 == "facedir" then
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node.param2 = facedir_substitution[node.param2]
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local meta = env:get_meta(pos):to_table()
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env:add_node(pos, node)
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env:get_meta(pos):from_table(meta)
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local meta = get_meta(pos):to_table()
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add_node(pos, node)
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get_meta(pos):from_table(meta)
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count = count + 1
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end
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end
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@ -428,20 +424,10 @@ end
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--fixes the lighting in a region defined by positions `pos1` and `pos2`, returning the number of nodes updated
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worldedit.fixlight = function(pos1, pos2, env)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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if env == nil then env = minetest.env end
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local count = 0
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local pos = {x=pos1.x, y=pos2.y, z=0}
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while pos.x <= pos2.x do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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if env:get_node(pos).name == "air" then
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env:dig_node(pos)
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count = count + 1
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end
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pos.z = pos.z + 1
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end
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pos.x = pos.x + 1
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local nodes = minetest.find_nodes_in_area(pos1, pos2, "air")
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local dig_node = minetest.dig_node
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for _, pos in ipairs(nodes) do
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dig_node(pos)
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end
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return count
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return #nodes
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end
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