mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2025-07-01 07:30:39 +02:00
Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs.
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@ -3,8 +3,8 @@ worldedit = worldedit or {}
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--adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.hollow_sphere = function(pos, radius, nodename)
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local insert = table.insert
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local node = {nodename, 0, 0}
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local ignore = {"ignore", 0, 0}
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local node = {name=nodename, param1=0, param2=0}
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local ignore = {name="ignore", param1=0, param2=0}
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local nodes = {}
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local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
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for x = -radius, radius do
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@ -26,8 +26,8 @@ end
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--adds a sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.sphere = function(pos, radius, nodename)
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local insert = table.insert
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local node = {nodename, 0, 0}
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local ignore = {"ignore", 0, 0}
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local node = {name=nodename, param1=0, param2=0}
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local ignore = {name="ignore", param1=0, param2=0}
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local nodes = {}
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local max_radius = radius * (radius + 1)
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for x = -radius, radius do
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@ -48,8 +48,8 @@ end
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--adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.hollow_dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
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local insert = table.insert
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local node = {nodename, 0, 0}
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local ignore = {"ignore", 0, 0}
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local node = {name=nodename, param1=0, param2=0}
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local ignore = {name="ignore", param1=0, param2=0}
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local nodes = {}
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local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
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for x = -radius, radius do
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@ -71,8 +71,8 @@ end
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--adds a dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
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local insert = table.insert
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local node = {nodename, 0, 0}
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local ignore = {"ignore", 0, 0}
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local node = {name=nodename, param1=0, param2=0}
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local ignore = {name="ignore", param1=0, param2=0}
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local nodes = {}
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local max_radius = radius * (radius + 1)
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for x = -radius, radius do
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@ -101,52 +101,57 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
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other1, other2 = "x", "y"
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end
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if env == nil then env = minetest.env end
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local currentpos = {x=pos.x, y=pos.y, z=pos.z}
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local node = {name=nodename}
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local count = 0
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local step = 1
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if length < 0 then
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length = -length
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step = -1
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currentpos[axis] = currentpos[axis] - length
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end
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--create schematic for single node column along the axis
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local node = {name=nodename, param1=0, param2=0}
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local nodes = {}
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for i = 1, length do
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local offset1, offset2 = 0, radius
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local delta = -radius
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while offset1 <= offset2 do
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--add node at each octant
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local first1, first2 = pos[other1] + offset1, pos[other1] - offset1
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local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
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currentpos[other1], currentpos[other2] = first1, second1
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env:add_node(currentpos, node) --octant 1
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currentpos[other1] = first2
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env:add_node(currentpos, node) --octant 4
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currentpos[other2] = second2
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env:add_node(currentpos, node) --octant 5
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currentpos[other1] = first1
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env:add_node(currentpos, node) --octant 8
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local first1, first2 = pos[other1] + offset2, pos[other1] - offset2
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local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
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currentpos[other1], currentpos[other2] = first1, second1
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env:add_node(currentpos, node) --octant 2
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currentpos[other1] = first2
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env:add_node(currentpos, node) --octant 3
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currentpos[other2] = second2
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env:add_node(currentpos, node) --octant 6
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currentpos[other1] = first1
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env:add_node(currentpos, node) --octant 7
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nodes[i] = node
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end
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local schematic = {size={[axis]=length, [other1]=1, [other2]=1}, data=nodes}
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count = count + 8 --wip: broken
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--add columns in a circle around axis to form cylinder
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local place_schematic = minetest.place_schematic
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local count = 0
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local offset1, offset2 = 0, radius
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local delta = -radius
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while offset1 <= offset2 do
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--add node at each octant
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local first1, first2 = pos[other1] + offset1, pos[other1] - offset1
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local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
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currentpos[other1], currentpos[other2] = first1, second1
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place_schematic(currentpos, schematic) --octant 1
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currentpos[other1] = first2
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place_schematic(currentpos, schematic) --octant 4
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currentpos[other2] = second2
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place_schematic(currentpos, schematic) --octant 5
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currentpos[other1] = first1
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place_schematic(currentpos, schematic) --octant 8
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local first1, first2 = pos[other1] + offset2, pos[other1] - offset2
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local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
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currentpos[other1], currentpos[other2] = first1, second1
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place_schematic(currentpos, schematic) --octant 2
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currentpos[other1] = first2
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place_schematic(currentpos, schematic) --octant 3
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currentpos[other2] = second2
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place_schematic(currentpos, schematic) --octant 6
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currentpos[other1] = first1
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place_schematic(currentpos, schematic) --octant 7
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--move to next location
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delta = delta + (offset1 * 2) + 1
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if delta >= 0 then
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offset2 = offset2 - 1
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delta = delta - (offset2 * 2)
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end
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offset1 = offset1 + 1
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count = count + (length *8) --wip: broken because sometimes currentpos is repeated
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--move to next location
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delta = delta + (offset1 * 2) + 1
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if delta >= 0 then
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offset2 = offset2 - 1
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delta = delta - (offset2 * 2)
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end
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currentpos[axis] = currentpos[axis] + step
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offset1 = offset1 + 1
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end
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return count
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end
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@ -162,6 +167,7 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename, env)
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other1, other2 = "x", "y"
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end
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--wip: make this faster using the schematic method by adding columns in a circle pattern like in hollow_cylinder, or by adding whole 2D slices using custom sized schematics
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if env == nil then env = minetest.env end
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local currentpos = {x=pos.x, y=pos.y, z=pos.z}
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local node = {name=nodename}
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@ -216,6 +222,7 @@ worldedit.pyramid = function(pos, height, nodename, env)
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local pos2x, pos2y, pos2z = pos.x + height, pos.y + height, pos.z + height
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local pos = {x=0, y=pos1y, z=0}
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--wip: make this faster using base sized schematics that are then resized while moving upwards, or if that's not possible, add new rows/columns while looping
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local count = 0
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local node = {name=nodename}
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if env == nil then env = minetest.env end
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@ -242,6 +249,7 @@ end
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--adds a spiral centered at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`, returning the number of nodes added
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worldedit.spiral = function(pos, width, height, spacer, nodename, env) --wip: clean this up
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-- spiral matrix - http://rosettacode.org/wiki/Spiral_matrix#Lua
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--wip: rewrite this whole thing, nobody can understand it anyways
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av, sn = math.abs, function(s) return s~=0 and s/av(s) or 0 end
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local function sindex(z, x) -- returns the value at (x, z) in a spiral that starts at 1 and goes outwards
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if z == -x and z >= x then return (2*z+1)^2 end
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