mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-12-26 02:30:40 +01:00
Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs.
This commit is contained in:
parent
1e5f623cbb
commit
9db6192eba
@ -33,7 +33,7 @@ worldedit.set = function(pos1, pos2, nodename)
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local nodes = {}
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local nodes = {}
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--fill nodes table with node to be set
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--fill nodes table with node to be set
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local node = {nodename, 0, 0}
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local node = {name=nodename, param1=0, param2=0}
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for i = 1, (size.x * size.y * size.z) do
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for i = 1, (size.x * size.y * size.z) do
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nodes[i] = node
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nodes[i] = node
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end
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end
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@ -43,38 +43,34 @@ worldedit.set = function(pos1, pos2, nodename)
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end
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end
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--replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced
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--replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced
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worldedit.replace = function(pos1, pos2, searchnode, replacenode, env)
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worldedit.replace = function(pos1, pos2, searchnode, replacenode)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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if env == nil then env = minetest.env end
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local node = {name=replacenode}
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local node = {name=replacenode}
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local add_node = minetest.add_node
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local nodes = minetest.find_nodes_in_area(pos1, pos2, searchnode)
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local nodes = minetest.find_nodes_in_area(pos1, pos2, searchnode)
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for _, pos in ipairs(nodes) do
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for _, pos in ipairs(nodes) do
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env:add_node(pos, node)
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add_node(pos, node)
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end
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end
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return #nodes
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return #nodes
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end
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end
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--replaces all nodes other than `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced
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--replaces all nodes other than `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced
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worldedit.replaceinverse = function(pos1, pos2, searchnode, replacenode, env)
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worldedit.replaceinverse = function(pos1, pos2, searchnode, replacenode)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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if env == nil then env = minetest.env end
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if minetest.registered_nodes[searchnode] == nil then
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searchnode = "default:" .. searchnode
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end
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local pos = {x=pos1.x, y=0, z=0}
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local pos = {x=pos1.x, y=0, z=0}
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local node = {name=replacenode}
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local node = {name=replacenode}
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local get_node, add_node = minetest.get_node, minetest.add_node
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local count = 0
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local count = 0
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while pos.x <= pos2.x do --wip: see if this can be sped up like worldedit.replace, except with hashed found node positions and testing against the set
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while pos.x <= pos2.x do
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pos.y = pos1.y
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pos.y = pos1.y
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while pos.y <= pos2.y do
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while pos.y <= pos2.y do
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pos.z = pos1.z
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pos.z = pos1.z
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while pos.z <= pos2.z do
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while pos.z <= pos2.z do
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local name = env:get_node(pos).name
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local name = get_node(pos).name
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if name ~= "ignore" and name ~= searchnode then
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if name ~= "ignore" and name ~= searchnode then
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env:add_node(pos, node)
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add_node(pos, node)
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count = count + 1
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count = count + 1
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end
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end
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pos.z = pos.z + 1
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pos.z = pos.z + 1
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@ -206,13 +202,12 @@ worldedit.stack = function(pos1, pos2, axis, count, env)
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end
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end
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--scales the region defined by positions `pos1` and `pos2` by an factor of positive integer `factor` with `pos1` as the origin, returning the number of nodes scaled, the new scaled position 1, and the new scaled position 2
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--scales the region defined by positions `pos1` and `pos2` by an factor of positive integer `factor` with `pos1` as the origin, returning the number of nodes scaled, the new scaled position 1, and the new scaled position 2
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worldedit.scale = function(pos1, pos2, factor, env)
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worldedit.scale = function(pos1, pos2, factor)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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if env == nil then env = minetest.env end
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--prepare schematic of large node
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--prepare schematic of large node
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local place_schematic = minetest.place_schematic
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local get_node, get_meta, place_schematic = minetest.get_node, minetest.get_meta, minetest.place_schematic
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local placeholder_node = {"", 0, 0}
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local placeholder_node = {name="", param1=0, param2=0}
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local nodes = {}
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local nodes = {}
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for i = 1, size ^ 3 do
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for i = 1, size ^ 3 do
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nodes[i] = placeholder_node
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nodes[i] = placeholder_node
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@ -227,8 +222,8 @@ worldedit.scale = function(pos1, pos2, factor, env)
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while pos.y >= pos1.y do
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while pos.y >= pos1.y do
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pos.z = pos2.z
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pos.z = pos2.z
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while pos.z >= pos1.z do
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while pos.z >= pos1.z do
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local node = env:get_node(pos) --obtain current node
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local node = get_node(pos) --obtain current node
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local meta = env:get_meta(pos):to_table() --get meta of current node
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local meta = get_meta(pos):to_table() --get meta of current node
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local value = pos[axis] --store current position
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local value = pos[axis] --store current position
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local posx, posy, posz = pos1.x + (pos.x - pos1.x) * factor, pos1.y + (pos.y - pos1.y) * factor, pos1.z + (pos.z - pos1.z) * factor
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local posx, posy, posz = pos1.x + (pos.x - pos1.x) * factor, pos1.y + (pos.y - pos1.y) * factor, pos1.z + (pos.z - pos1.z) * factor
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@ -241,7 +236,7 @@ worldedit.scale = function(pos1, pos2, factor, env)
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for y = 0, size do
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for y = 0, size do
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for z = 0, size do
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for z = 0, size do
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bigpos.x, bigpos.y, bigpos.z = posx + x, posy + y, posz + z
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bigpos.x, bigpos.y, bigpos.z = posx + x, posy + y, posz + z
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env:get_meta(bigpos):from_table(meta) --set metadata of new node
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get_meta(bigpos):from_table(meta) --set metadata of new node
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end
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end
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end
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end
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end
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end
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@ -278,7 +273,7 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2, env)
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newpos2[axis2] = pos1[axis2] + extent1
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newpos2[axis2] = pos1[axis2] + extent1
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local pos = {x=pos1.x, y=0, z=0}
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local pos = {x=pos1.x, y=0, z=0}
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if env == nil then env = minetest.env end
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local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
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while pos.x <= pos2.x do
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while pos.x <= pos2.x do
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pos.y = pos1.y
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pos.y = pos1.y
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while pos.y <= pos2.y do
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while pos.y <= pos2.y do
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@ -286,17 +281,17 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2, env)
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while pos.z <= pos2.z do
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while pos.z <= pos2.z do
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local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
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local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
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if compare(extent1, extent2) then --transpose only if below the diagonal
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if compare(extent1, extent2) then --transpose only if below the diagonal
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local node1 = env:get_node(pos)
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local node1 = get_node(pos)
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local meta1 = env:get_meta(pos):to_table()
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local meta1 = get_meta(pos):to_table()
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local value1, value2 = pos[axis1], pos[axis2] --save position values
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local value1, value2 = pos[axis1], pos[axis2] --save position values
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pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1 --swap axis extents
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pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1 --swap axis extents
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local node2 = env:get_node(pos)
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local node2 = get_node(pos)
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local meta2 = env:get_meta(pos):to_table()
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local meta2 = get_meta(pos):to_table()
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env:add_node(pos, node1)
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add_node(pos, node1)
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env:get_meta(pos):from_table(meta1)
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get_meta(pos):from_table(meta1)
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pos[axis1], pos[axis2] = value1, value2 --restore position values
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pos[axis1], pos[axis2] = value1, value2 --restore position values
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env:add_node(pos, node2)
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add_node(pos, node2)
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env:get_meta(pos):from_table(meta2)
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get_meta(pos):from_table(meta2)
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end
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end
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pos.z = pos.z + 1
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pos.z = pos.z + 1
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end
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end
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@ -372,8 +367,8 @@ end
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--rotates all oriented nodes in a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise (90 degree increment) around the Y axis, returning the number of nodes oriented
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--rotates all oriented nodes in a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise (90 degree increment) around the Y axis, returning the number of nodes oriented
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worldedit.orient = function(pos1, pos2, angle, env)
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worldedit.orient = function(pos1, pos2, angle, env)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local nodes = minetest.registered_nodes
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local registered_nodes = minetest.registered_nodes
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if env == nil then env = minetest.env end
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local wallmounted = {
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local wallmounted = {
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[90]={[0]=0, [1]=1, [2]=5, [3]=4, [4]=2, [5]=3},
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[90]={[0]=0, [1]=1, [2]=5, [3]=4, [4]=2, [5]=3},
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[180]={[0]=0, [1]=1, [2]=3, [3]=2, [4]=5, [5]=4},
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[180]={[0]=0, [1]=1, [2]=3, [3]=2, [4]=5, [5]=4},
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@ -393,26 +388,27 @@ worldedit.orient = function(pos1, pos2, angle, env)
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local facedir_substitution = facedir[angle]
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local facedir_substitution = facedir[angle]
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local count = 0
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local count = 0
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local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
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local pos = {x=pos1.x, y=0, z=0}
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local pos = {x=pos1.x, y=0, z=0}
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while pos.x <= pos2.x do
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while pos.x <= pos2.x do
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pos.y = pos1.y
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pos.y = pos1.y
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while pos.y <= pos2.y do
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while pos.y <= pos2.y do
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pos.z = pos1.z
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pos.z = pos1.z
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while pos.z <= pos2.z do
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while pos.z <= pos2.z do
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local node = env:get_node(pos)
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local node = get_node(pos)
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local def = nodes[node.name]
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local def = registered_nodes[node.name]
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if def then
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if def then
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if def.paramtype2 == "wallmounted" then
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if def.paramtype2 == "wallmounted" then
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node.param2 = wallmounted_substitution[node.param2]
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node.param2 = wallmounted_substitution[node.param2]
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local meta = env:get_meta(pos):to_table()
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local meta = get_meta(pos):to_table()
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env:add_node(pos, node)
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add_node(pos, node)
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env:get_meta(pos):from_table(meta)
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get_meta(pos):from_table(meta)
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count = count + 1
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count = count + 1
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elseif def.paramtype2 == "facedir" then
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elseif def.paramtype2 == "facedir" then
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node.param2 = facedir_substitution[node.param2]
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node.param2 = facedir_substitution[node.param2]
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local meta = env:get_meta(pos):to_table()
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local meta = get_meta(pos):to_table()
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env:add_node(pos, node)
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add_node(pos, node)
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env:get_meta(pos):from_table(meta)
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get_meta(pos):from_table(meta)
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count = count + 1
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count = count + 1
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end
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end
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end
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end
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@ -428,20 +424,10 @@ end
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--fixes the lighting in a region defined by positions `pos1` and `pos2`, returning the number of nodes updated
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--fixes the lighting in a region defined by positions `pos1` and `pos2`, returning the number of nodes updated
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worldedit.fixlight = function(pos1, pos2, env)
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worldedit.fixlight = function(pos1, pos2, env)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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if env == nil then env = minetest.env end
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local nodes = minetest.find_nodes_in_area(pos1, pos2, "air")
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local count = 0
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local dig_node = minetest.dig_node
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for _, pos in ipairs(nodes) do
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local pos = {x=pos1.x, y=pos2.y, z=0}
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dig_node(pos)
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while pos.x <= pos2.x do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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if env:get_node(pos).name == "air" then
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env:dig_node(pos)
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count = count + 1
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end
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end
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pos.z = pos.z + 1
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return #nodes
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end
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pos.x = pos.x + 1
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end
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return count
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end
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end
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@ -3,8 +3,8 @@ worldedit = worldedit or {}
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--adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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--adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.hollow_sphere = function(pos, radius, nodename)
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worldedit.hollow_sphere = function(pos, radius, nodename)
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local insert = table.insert
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local insert = table.insert
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local node = {nodename, 0, 0}
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local node = {name=nodename, param1=0, param2=0}
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local ignore = {"ignore", 0, 0}
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local ignore = {name="ignore", param1=0, param2=0}
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local nodes = {}
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local nodes = {}
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local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
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local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
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for x = -radius, radius do
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for x = -radius, radius do
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@ -26,8 +26,8 @@ end
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--adds a sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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--adds a sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.sphere = function(pos, radius, nodename)
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worldedit.sphere = function(pos, radius, nodename)
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local insert = table.insert
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local insert = table.insert
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local node = {nodename, 0, 0}
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local node = {name=nodename, param1=0, param2=0}
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local ignore = {"ignore", 0, 0}
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local ignore = {name="ignore", param1=0, param2=0}
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local nodes = {}
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local nodes = {}
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local max_radius = radius * (radius + 1)
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local max_radius = radius * (radius + 1)
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for x = -radius, radius do
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for x = -radius, radius do
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@ -48,8 +48,8 @@ end
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--adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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--adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.hollow_dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
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worldedit.hollow_dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
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local insert = table.insert
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local insert = table.insert
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local node = {nodename, 0, 0}
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local node = {name=nodename, param1=0, param2=0}
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local ignore = {"ignore", 0, 0}
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local ignore = {name="ignore", param1=0, param2=0}
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local nodes = {}
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local nodes = {}
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local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
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local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
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for x = -radius, radius do
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for x = -radius, radius do
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@ -71,8 +71,8 @@ end
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--adds a dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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--adds a dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
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worldedit.dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
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local insert = table.insert
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local insert = table.insert
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local node = {nodename, 0, 0}
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local node = {name=nodename, param1=0, param2=0}
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local ignore = {"ignore", 0, 0}
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local ignore = {name="ignore", param1=0, param2=0}
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local nodes = {}
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local nodes = {}
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local max_radius = radius * (radius + 1)
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local max_radius = radius * (radius + 1)
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for x = -radius, radius do
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for x = -radius, radius do
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@ -101,16 +101,23 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
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other1, other2 = "x", "y"
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other1, other2 = "x", "y"
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end
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end
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if env == nil then env = minetest.env end
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local currentpos = {x=pos.x, y=pos.y, z=pos.z}
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local currentpos = {x=pos.x, y=pos.y, z=pos.z}
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local node = {name=nodename}
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local count = 0
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local step = 1
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if length < 0 then
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if length < 0 then
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length = -length
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length = -length
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step = -1
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currentpos[axis] = currentpos[axis] - length
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end
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end
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--create schematic for single node column along the axis
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local node = {name=nodename, param1=0, param2=0}
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local nodes = {}
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for i = 1, length do
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for i = 1, length do
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nodes[i] = node
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end
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local schematic = {size={[axis]=length, [other1]=1, [other2]=1}, data=nodes}
|
||||||
|
|
||||||
|
--add columns in a circle around axis to form cylinder
|
||||||
|
local place_schematic = minetest.place_schematic
|
||||||
|
local count = 0
|
||||||
local offset1, offset2 = 0, radius
|
local offset1, offset2 = 0, radius
|
||||||
local delta = -radius
|
local delta = -radius
|
||||||
while offset1 <= offset2 do
|
while offset1 <= offset2 do
|
||||||
@ -118,25 +125,25 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
|
|||||||
local first1, first2 = pos[other1] + offset1, pos[other1] - offset1
|
local first1, first2 = pos[other1] + offset1, pos[other1] - offset1
|
||||||
local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
|
local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
|
||||||
currentpos[other1], currentpos[other2] = first1, second1
|
currentpos[other1], currentpos[other2] = first1, second1
|
||||||
env:add_node(currentpos, node) --octant 1
|
place_schematic(currentpos, schematic) --octant 1
|
||||||
currentpos[other1] = first2
|
currentpos[other1] = first2
|
||||||
env:add_node(currentpos, node) --octant 4
|
place_schematic(currentpos, schematic) --octant 4
|
||||||
currentpos[other2] = second2
|
currentpos[other2] = second2
|
||||||
env:add_node(currentpos, node) --octant 5
|
place_schematic(currentpos, schematic) --octant 5
|
||||||
currentpos[other1] = first1
|
currentpos[other1] = first1
|
||||||
env:add_node(currentpos, node) --octant 8
|
place_schematic(currentpos, schematic) --octant 8
|
||||||
local first1, first2 = pos[other1] + offset2, pos[other1] - offset2
|
local first1, first2 = pos[other1] + offset2, pos[other1] - offset2
|
||||||
local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
|
local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
|
||||||
currentpos[other1], currentpos[other2] = first1, second1
|
currentpos[other1], currentpos[other2] = first1, second1
|
||||||
env:add_node(currentpos, node) --octant 2
|
place_schematic(currentpos, schematic) --octant 2
|
||||||
currentpos[other1] = first2
|
currentpos[other1] = first2
|
||||||
env:add_node(currentpos, node) --octant 3
|
place_schematic(currentpos, schematic) --octant 3
|
||||||
currentpos[other2] = second2
|
currentpos[other2] = second2
|
||||||
env:add_node(currentpos, node) --octant 6
|
place_schematic(currentpos, schematic) --octant 6
|
||||||
currentpos[other1] = first1
|
currentpos[other1] = first1
|
||||||
env:add_node(currentpos, node) --octant 7
|
place_schematic(currentpos, schematic) --octant 7
|
||||||
|
|
||||||
count = count + 8 --wip: broken
|
count = count + (length *8) --wip: broken because sometimes currentpos is repeated
|
||||||
|
|
||||||
--move to next location
|
--move to next location
|
||||||
delta = delta + (offset1 * 2) + 1
|
delta = delta + (offset1 * 2) + 1
|
||||||
@ -146,8 +153,6 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
|
|||||||
end
|
end
|
||||||
offset1 = offset1 + 1
|
offset1 = offset1 + 1
|
||||||
end
|
end
|
||||||
currentpos[axis] = currentpos[axis] + step
|
|
||||||
end
|
|
||||||
return count
|
return count
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -162,6 +167,7 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename, env)
|
|||||||
other1, other2 = "x", "y"
|
other1, other2 = "x", "y"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--wip: make this faster using the schematic method by adding columns in a circle pattern like in hollow_cylinder, or by adding whole 2D slices using custom sized schematics
|
||||||
if env == nil then env = minetest.env end
|
if env == nil then env = minetest.env end
|
||||||
local currentpos = {x=pos.x, y=pos.y, z=pos.z}
|
local currentpos = {x=pos.x, y=pos.y, z=pos.z}
|
||||||
local node = {name=nodename}
|
local node = {name=nodename}
|
||||||
@ -216,6 +222,7 @@ worldedit.pyramid = function(pos, height, nodename, env)
|
|||||||
local pos2x, pos2y, pos2z = pos.x + height, pos.y + height, pos.z + height
|
local pos2x, pos2y, pos2z = pos.x + height, pos.y + height, pos.z + height
|
||||||
local pos = {x=0, y=pos1y, z=0}
|
local pos = {x=0, y=pos1y, z=0}
|
||||||
|
|
||||||
|
--wip: make this faster using base sized schematics that are then resized while moving upwards, or if that's not possible, add new rows/columns while looping
|
||||||
local count = 0
|
local count = 0
|
||||||
local node = {name=nodename}
|
local node = {name=nodename}
|
||||||
if env == nil then env = minetest.env end
|
if env == nil then env = minetest.env end
|
||||||
@ -242,6 +249,7 @@ end
|
|||||||
--adds a spiral centered at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`, returning the number of nodes added
|
--adds a spiral centered at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`, returning the number of nodes added
|
||||||
worldedit.spiral = function(pos, width, height, spacer, nodename, env) --wip: clean this up
|
worldedit.spiral = function(pos, width, height, spacer, nodename, env) --wip: clean this up
|
||||||
-- spiral matrix - http://rosettacode.org/wiki/Spiral_matrix#Lua
|
-- spiral matrix - http://rosettacode.org/wiki/Spiral_matrix#Lua
|
||||||
|
--wip: rewrite this whole thing, nobody can understand it anyways
|
||||||
av, sn = math.abs, function(s) return s~=0 and s/av(s) or 0 end
|
av, sn = math.abs, function(s) return s~=0 and s/av(s) or 0 end
|
||||||
local function sindex(z, x) -- returns the value at (x, z) in a spiral that starts at 1 and goes outwards
|
local function sindex(z, x) -- returns the value at (x, z) in a spiral that starts at 1 and goes outwards
|
||||||
if z == -x and z >= x then return (2*z+1)^2 end
|
if z == -x and z >= x then return (2*z+1)^2 end
|
||||||
|
@ -31,22 +31,21 @@ minetest.register_node("worldedit:placeholder", {
|
|||||||
})
|
})
|
||||||
|
|
||||||
--hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes hidden
|
--hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes hidden
|
||||||
worldedit.hide = function(pos1, pos2, tenv)
|
worldedit.hide = function(pos1, pos2)
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
if env == nil then env = minetest.env end
|
|
||||||
|
|
||||||
local pos = {x=pos1.x, y=0, z=0}
|
local pos = {x=pos1.x, y=0, z=0}
|
||||||
local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
|
local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
|
||||||
|
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
|
||||||
while pos.x <= pos2.x do
|
while pos.x <= pos2.x do
|
||||||
pos.y = pos1.y
|
pos.y = pos1.y
|
||||||
while pos.y <= pos2.y do
|
while pos.y <= pos2.y do
|
||||||
pos.z = pos1.z
|
pos.z = pos1.z
|
||||||
while pos.z <= pos2.z do
|
while pos.z <= pos2.z do
|
||||||
local node = env:get_node(pos)
|
local node = get_node(pos)
|
||||||
placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
|
placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
|
||||||
local data = env:get_meta(pos):to_table() --obtain metadata of original node
|
local data = get_meta(pos):to_table() --obtain metadata of original node
|
||||||
env:add_node(pos, placeholder) --add placeholder node
|
add_node(pos, placeholder) --add placeholder node
|
||||||
local meta = env:get_meta(pos) --obtain placeholder meta
|
local meta = get_meta(pos) --obtain placeholder meta
|
||||||
meta:from_table(data) --set placeholder metadata to the original node's metadata
|
meta:from_table(data) --set placeholder metadata to the original node's metadata
|
||||||
meta:set_string("worldedit_placeholder", node.name) --add the node's name
|
meta:set_string("worldedit_placeholder", node.name) --add the node's name
|
||||||
pos.z = pos.z + 1
|
pos.z = pos.z + 1
|
||||||
@ -59,18 +58,17 @@ worldedit.hide = function(pos1, pos2, tenv)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes suppressed
|
--suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes suppressed
|
||||||
worldedit.suppress = function(pos1, pos2, nodename, tenv)
|
worldedit.suppress = function(pos1, pos2, nodename)
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
if env == nil then env = minetest.env end
|
|
||||||
|
|
||||||
local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
|
local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
|
||||||
local nodes = minetest.find_nodes_in_area(pos1, pos2, nodename)
|
local nodes = minetest.find_nodes_in_area(pos1, pos2, nodename)
|
||||||
|
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
|
||||||
for _, pos in ipairs(nodes) do
|
for _, pos in ipairs(nodes) do
|
||||||
local node = env:get_node(pos)
|
local node = get_node(pos)
|
||||||
placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
|
placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
|
||||||
local data = env:get_meta(pos):to_table() --obtain metadata of original node
|
local data = get_meta(pos):to_table() --obtain metadata of original node
|
||||||
env:add_node(pos, placeholder) --add placeholder node
|
add_node(pos, placeholder) --add placeholder node
|
||||||
local meta = env:get_meta(pos) --obtain placeholder meta
|
local meta = get_meta(pos) --obtain placeholder meta
|
||||||
meta:from_table(data) --set placeholder metadata to the original node's metadata
|
meta:from_table(data) --set placeholder metadata to the original node's metadata
|
||||||
meta:set_string("worldedit_placeholder", nodename) --add the node's name
|
meta:set_string("worldedit_placeholder", nodename) --add the node's name
|
||||||
end
|
end
|
||||||
@ -78,30 +76,25 @@ worldedit.suppress = function(pos1, pos2, nodename, tenv)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
|
--highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
|
||||||
worldedit.highlight = function(pos1, pos2, nodename, tenv)
|
worldedit.highlight = function(pos1, pos2, nodename)
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
if env == nil then env = minetest.env end
|
|
||||||
|
|
||||||
if minetest.registered_nodes[nodename] == nil then
|
|
||||||
nodename = "default:" .. nodename
|
|
||||||
end
|
|
||||||
|
|
||||||
local pos = {x=pos1.x, y=0, z=0}
|
local pos = {x=pos1.x, y=0, z=0}
|
||||||
local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
|
local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
|
||||||
|
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
|
||||||
local count = 0
|
local count = 0
|
||||||
while pos.x <= pos2.x do --wip: see if this can be sped up like worldedit.suppress, except with hashed found node positions and testing against the set
|
while pos.x <= pos2.x do
|
||||||
pos.y = pos1.y
|
pos.y = pos1.y
|
||||||
while pos.y <= pos2.y do
|
while pos.y <= pos2.y do
|
||||||
pos.z = pos1.z
|
pos.z = pos1.z
|
||||||
while pos.z <= pos2.z do
|
while pos.z <= pos2.z do
|
||||||
local node = env:get_node(pos)
|
local node = get_node(pos)
|
||||||
if node.name == nodename then --node found
|
if node.name == nodename then --node found
|
||||||
count = count + 1
|
count = count + 1
|
||||||
else --hide other nodes
|
else --hide other nodes
|
||||||
placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
|
placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
|
||||||
local data = env:get_meta(pos):to_table() --obtain metadata of original node
|
local data = get_meta(pos):to_table() --obtain metadata of original node
|
||||||
env:add_node(pos, placeholder) --add placeholder node
|
add_node(pos, placeholder) --add placeholder node
|
||||||
local meta = env:get_meta(pos) --obtain placeholder meta
|
local meta = get_meta(pos) --obtain placeholder meta
|
||||||
meta:from_table(data) --set placeholder metadata to the original node's metadata
|
meta:from_table(data) --set placeholder metadata to the original node's metadata
|
||||||
meta:set_string("worldedit_placeholder", node.name) --add the node's name
|
meta:set_string("worldedit_placeholder", node.name) --add the node's name
|
||||||
end
|
end
|
||||||
@ -115,20 +108,19 @@ worldedit.highlight = function(pos1, pos2, nodename, tenv)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`, returning the number of nodes restored
|
--restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`, returning the number of nodes restored
|
||||||
worldedit.restore = function(pos1, pos2, tenv)
|
worldedit.restore = function(pos1, pos2)
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
if env == nil then env = minetest.env end
|
|
||||||
|
|
||||||
local node = {name="", param1=0, param2=0}
|
local node = {name="", param1=0, param2=0}
|
||||||
local nodes = minetest.find_nodes_in_area(pos1, pos2, nodename)
|
local nodes = minetest.find_nodes_in_area(pos1, pos2, "worldedit:placeholder")
|
||||||
|
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
|
||||||
for _, pos in ipairs(nodes) do
|
for _, pos in ipairs(nodes) do
|
||||||
local currentnode = env:get_node(pos)
|
local currentnode = get_node(pos)
|
||||||
node.param1, node.param2 = currentnode.param1, currentnode.param2 --copy node's param1 and param2
|
node.param1, node.param2 = currentnode.param1, currentnode.param2 --copy node's param1 and param2
|
||||||
local data = env:get_meta(pos):to_table() --obtain node metadata
|
local data = get_meta(pos):to_table() --obtain node metadata
|
||||||
node.name = data.fields.worldedit_placeholder --set node name
|
node.name = data.fields.worldedit_placeholder --set node name
|
||||||
data.fields.worldedit_placeholder = nil --delete old nodename
|
data.fields.worldedit_placeholder = nil --delete old nodename
|
||||||
env:add_node(pos, placeholder) --add original node
|
add_node(pos, placeholder) --add original node
|
||||||
env:get_meta(pos):from_table(data) --set original node metadata
|
get_meta(pos):from_table(data) --set original node metadata
|
||||||
end
|
end
|
||||||
return #nodes
|
return #nodes
|
||||||
end
|
end
|
||||||
|
Loading…
Reference in New Issue
Block a user