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https://github.com/Uberi/Minetest-WorldEdit.git
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Update serialization.lua
add worldedit.deserializeAligned - new function to enable loading a region with orientation based on player orientation - (and 2 helper functions for it) update worldedit.load to return list of missing mods
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@ -200,7 +200,7 @@ end
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--contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
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worldedit.deserialize = function(originpos, value)
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--make area stay loaded
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local pos1, pos2 = worldedit.allocate(originpos, value)
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local pos1, pos2, count, missingMods = worldedit.allocate(originpos, value)
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos2)
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@ -285,7 +285,7 @@ worldedit.deserialize = function(originpos, value)
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get_meta(entry):from_table(entry.meta)
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end
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end
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return count
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return count, missingMods
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end
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@ -348,7 +348,7 @@ end
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--contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
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worldedit.deserializeAligned = function(originpos, value, axis)
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--make area stay loaded
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local pos1, pos2 = worldedit.allocate(originpos, value)
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local pos1, pos2, count, missingMods = worldedit.allocate(originpos, value)
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos2)
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@ -539,5 +539,5 @@ worldedit.deserializeAligned = function(originpos, value, axis)
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pos1x, pos2x = pos2x, pos1x
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pos1z, pos2z = pos2z, pos1z
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end
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return count, {x=pos1x, y=pos1y, z=pos1z}, {x=pos2x, y=pos2y, z=pos2z}
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return count, {x=pos1x, y=pos1y, z=pos1z}, {x=pos2x, y=pos2y, z=pos2z}, missingMods
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end
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