Merge pull request #5 from khonkhortisan/master

Understands meta!
This commit is contained in:
Anthony 2012-08-30 21:38:00 -07:00
commit a25a2a1fb0
3 changed files with 56 additions and 25 deletions

View File

@ -165,11 +165,12 @@ Flip the current WorldEdit region along the x/y/z/? axis.
### //rotate ### //rotate
Rotate the current WorldEdit region around the y axis by angle <angle> (90 degree increment). Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment).
//rotate 90 //rotate x 90
//rotate 180 //rotate y 180
//rotate 270 //rotate z 270
//rotate ? -90
### //dig ### //dig

View File

@ -268,9 +268,12 @@ worldedit.copy = function(pos1, pos2, axis, amount)
pos.z = pos1.z pos.z = pos1.z
while pos.z <= pos2.z do while pos.z <= pos2.z do
local node = env:get_node(pos) local node = env:get_node(pos)
local meta1 = env:get_meta(pos):to_table()
local value = pos[axis] local value = pos[axis]
pos[axis] = value + amount pos[axis] = value + amount
env:add_node(pos, node) env:add_node(pos, node)
local meta2 = env:get_meta(pos)
meta2:from_table(meta1)
pos[axis] = value pos[axis] = value
pos.z = pos.z + 1 pos.z = pos.z + 1
end end
@ -286,9 +289,12 @@ worldedit.copy = function(pos1, pos2, axis, amount)
pos.z = pos2.z pos.z = pos2.z
while pos.z >= pos1.z do while pos.z >= pos1.z do
local node = minetest.env:get_node(pos) local node = minetest.env:get_node(pos)
local meta1 = env:get_meta(pos):to_table()
local value = pos[axis] local value = pos[axis]
pos[axis] = value + amount pos[axis] = value + amount
minetest.env:add_node(pos, node) minetest.env:add_node(pos, node)
local meta2 = env:get_meta(pos)
meta2:from_table(meta1)
pos[axis] = value pos[axis] = value
pos.z = pos.z - 1 pos.z = pos.z - 1
end end
@ -313,10 +319,13 @@ worldedit.move = function(pos1, pos2, axis, amount)
pos.z = pos1.z pos.z = pos1.z
while pos.z <= pos2.z do while pos.z <= pos2.z do
local node = env:get_node(pos) local node = env:get_node(pos)
local meta1 = env:get_meta(pos):to_table()
env:remove_node(pos) env:remove_node(pos)
local value = pos[axis] local value = pos[axis]
pos[axis] = value + amount pos[axis] = value + amount
env:add_node(pos, node) env:add_node(pos, node)
local meta2 = env:get_meta(pos)
meta2:from_table(meta1)
pos[axis] = value pos[axis] = value
pos.z = pos.z + 1 pos.z = pos.z + 1
end end
@ -331,11 +340,14 @@ worldedit.move = function(pos1, pos2, axis, amount)
while pos.y >= pos1.y do while pos.y >= pos1.y do
pos.z = pos2.z pos.z = pos2.z
while pos.z >= pos1.z do while pos.z >= pos1.z do
local node = minetest.env:get_node(pos) local node = env:get_node(pos)
local meta1 = env:get_meta(pos):to_table()
env:remove_node(pos) env:remove_node(pos)
local value = pos[axis] local value = pos[axis]
pos[axis] = value + amount pos[axis] = value + amount
minetest.env:add_node(pos, node) env:add_node(pos, node)
local meta2 = env:get_meta(pos)
meta2:from_table(meta1)
pos[axis] = value pos[axis] = value
pos.z = pos.z - 1 pos.z = pos.z - 1
end end
@ -378,12 +390,18 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2)
local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2] local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
if extent1 < extent2 then if extent1 < extent2 then
local node1 = env:get_node(pos) local node1 = env:get_node(pos)
local meta1a = env:get_meta(pos):to_table()
local value1, value2 = pos[axis1], pos[axis2] local value1, value2 = pos[axis1], pos[axis2]
pos[axis1], pos[axis2] = pos1[axis1] + extent1, pos1[axis2] + extent2 pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1
local node2 = env:get_node(pos) local node2 = env:get_node(pos)
local meta2a = env:get_meta(pos):to_table()
env:add_node(pos, node1) env:add_node(pos, node1)
pos[axis1], pos[axis2] = value1, value2 local meta1b = env:get_meta(pos)
meta1b:from_table(meta1a)
pos[axis1], pos[axis2] = pos1[axis1] + extent1, pos1[axis2] + extent2
env:add_node(pos, node2) env:add_node(pos, node2)
local meta2b = env:get_meta(pos)
meta2b:from_table(meta2a)
end end
pos.z = pos.z + 1 pos.z = pos.z + 1
end end
@ -408,12 +426,18 @@ worldedit.flip = function(pos1, pos2, axis)
pos.z = pos1.z pos.z = pos1.z
while pos.z <= pos2.z do while pos.z <= pos2.z do
local node1 = env:get_node(pos) local node1 = env:get_node(pos)
local meta1a = env:get_meta(pos):to_table()
local value = pos[axis] local value = pos[axis]
pos[axis] = start - value pos[axis] = start - value
local node2 = env:get_node(pos) local node2 = env:get_node(pos)
local meta2a = env:get_meta(pos):to_table()
env:add_node(pos, node1) env:add_node(pos, node1)
local meta1b = env:get_meta(pos)
meta1b:from_table(meta1a)
pos[axis] = value pos[axis] = value
env:add_node(pos, node2) env:add_node(pos, node2)
local meta2b = env:get_meta(pos)
meta2b:from_table(meta2a)
pos.z = pos.z + 1 pos.z = pos.z + 1
end end
pos.y = pos.y + 1 pos.y = pos.y + 1
@ -423,10 +447,17 @@ worldedit.flip = function(pos1, pos2, axis)
return worldedit.volume(pos1, pos2) return worldedit.volume(pos1, pos2)
end end
--rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only), returning the number of nodes rotated --rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise (if you are looking in the negative direction) around the `axis` (supporting 90 degree increments only), returning the number of nodes rotated
worldedit.rotate = function(pos1, pos2, angle) worldedit.rotate = function(pos1, pos2, axis, angle)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2) local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
if axis == 'x' then
axes = {'z', 'y'}
elseif axis == 'y' then
axes = {'x', 'z'}
else--if axis == 'z' then
axes = {'y', 'x'}
end
angle = angle % 360 angle = angle % 360
local pos = {x=pos1.x, y=0, z=0} local pos = {x=pos1.x, y=0, z=0}
@ -435,18 +466,14 @@ worldedit.rotate = function(pos1, pos2, angle)
local env = minetest.env local env = minetest.env
if angle == 90 then if angle == 90 then
worldedit.transpose(pos1, pos2, "x", "z") worldedit.transpose(pos1, pos2, axes[1], axes[2])
pos1.x, pos1.z = pos1.z, pos1.x worldedit.flip(pos1, pos2, axes[2])
pos2.x, pos2.z = pos2.z, pos2.x
worldedit.flip(pos1, pos2, "z")
elseif angle == 180 then elseif angle == 180 then
worldedit.flip(pos1, pos2, "x") worldedit.flip(pos1, pos2, axes[1])
worldedit.flip(pos1, pos2, "z") worldedit.flip(pos1, pos2, axes[2])
elseif angle == 270 then elseif angle == 270 then
worldedit.transpose(pos1, pos2, "x", "z") worldedit.transpose(pos1, pos2, axes[1], axes[2])
pos1.x, pos1.z = pos1.z, pos1.x worldedit.flip(pos1, pos2, axes[1])
pos2.x, pos2.z = pos2.z, pos2.x
worldedit.flip(pos1, pos2, "x")
else else
return 0 return 0
end end

View File

@ -410,8 +410,8 @@ minetest.register_chatcommand("/flip", {
}) })
minetest.register_chatcommand("/rotate", { minetest.register_chatcommand("/rotate", {
params = "<angle>", params = "<axis> <angle>",
description = "Rotate the current WorldEdit region around the y axis by angle <angle> (90 degree increment)", description = "Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment)",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
@ -420,17 +420,20 @@ minetest.register_chatcommand("/rotate", {
return return
end end
angle = tonumber(param) local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
if angle == nil then if found == nil then
minetest.chat_send_player(name, "Invalid usage: " .. param) minetest.chat_send_player(name, "Invalid usage: " .. param)
return return
end end
if axis == "?" then
axis = worldedit.player_axis(name)
end
if angle % 90 ~= 0 then if angle % 90 ~= 0 then
minetest.chat_send_player(name, "Invalid usage: angle must be multiple of 90") minetest.chat_send_player(name, "Invalid usage: angle must be multiple of 90")
return return
end end
local count = worldedit.rotate(pos1, pos2, angle) local count = worldedit.rotate(pos1, pos2, axis, angle)
minetest.chat_send_player(name, count .. " nodes rotated") minetest.chat_send_player(name, count .. " nodes rotated")
end, end,
}) })