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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-12-25 18:20:38 +01:00

Slight optimizations, and make //pyramid work properly again.

This commit is contained in:
Anthony Zhang 2013-07-28 17:08:12 -04:00
parent 7e1be63344
commit b252df2166

View File

@ -24,13 +24,13 @@ worldedit.hollow_sphere = function(pos, radius, nodename)
local zstride, ystride = area.zstride, area.ystride local zstride, ystride = area.zstride, area.ystride
local count = 0 local count = 0
for z = -radius, radius do for z = -radius, radius do
local newz = (z + offsetz) * zstride local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed
for y = -radius, radius do for y = -radius, radius do
local newy = newz + (y + offsety) * ystride local newy = newz + (y + offsety) * ystride
for x = -radius, radius do for x = -radius, radius do
local squared = x * x + y * y + z * z local squared = x * x + y * y + z * z
if squared >= min_radius and squared <= max_radius then --position is on surface of sphere if squared >= min_radius and squared <= max_radius then --position is on surface of sphere
local i = newy + (x + offsetx) + 1 local i = newy + (x + offsetx)
nodes[i] = node_id nodes[i] = node_id
count = count + 1 count = count + 1
end end
@ -69,12 +69,12 @@ worldedit.sphere = function(pos, radius, nodename)
local zstride, ystride = area.zstride, area.ystride local zstride, ystride = area.zstride, area.ystride
local count = 0 local count = 0
for z = -radius, radius do for z = -radius, radius do
local newz = (z + offsetz) * zstride local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed
for y = -radius, radius do for y = -radius, radius do
local newy = newz + (y + offsety) * ystride local newy = newz + (y + offsety) * ystride
for x = -radius, radius do for x = -radius, radius do
if x * x + y * y + z * z <= max_radius then --position is inside sphere if x * x + y * y + z * z <= max_radius then --position is inside sphere
local i = newy + (x + offsetx) + 1 local i = newy + (x + offsetx)
nodes[i] = node_id nodes[i] = node_id
count = count + 1 count = count + 1
end end
@ -113,13 +113,13 @@ worldedit.hollow_dome = function(pos, radius, nodename)
local zstride, ystride = area.zstride, area.ystride local zstride, ystride = area.zstride, area.ystride
local count = 0 local count = 0
for z = -radius, radius do for z = -radius, radius do
local newz = (z + offsetz) * zstride local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed
for y = 0, radius do for y = 0, radius do
local newy = newz + (y + offsety) * ystride local newy = newz + (y + offsety) * ystride
for x = -radius, radius do for x = -radius, radius do
local squared = x * x + y * y + z * z local squared = x * x + y * y + z * z
if squared >= min_radius and squared <= max_radius then --position is on surface of sphere if squared >= min_radius and squared <= max_radius then --position is on surface of sphere
local i = newy + (x + offsetx) + 1 local i = newy + (x + offsetx)
nodes[i] = node_id nodes[i] = node_id
count = count + 1 count = count + 1
end end
@ -158,12 +158,12 @@ worldedit.dome = function(pos, radius, nodename) --wip: use bresenham sphere for
local zstride, ystride = area.zstride, area.ystride local zstride, ystride = area.zstride, area.ystride
local count = 0 local count = 0
for z = -radius, radius do for z = -radius, radius do
local newz = (z + offsetz) * zstride local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed
for y = 0, radius do for y = 0, radius do
local newy = newz + (y + offsety) * ystride local newy = newz + (y + offsety) * ystride
for x = -radius, radius do for x = -radius, radius do
if x * x + y * y + z * z <= max_radius then --position is inside sphere if x * x + y * y + z * z <= max_radius then --position is inside sphere
local i = newy + (x + offsetx) + 1 local i = newy + (x + offsetx)
nodes[i] = node_id nodes[i] = node_id
count = count + 1 count = count + 1
end end
@ -248,7 +248,7 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename) --wip:
end end
--adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added --adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
worldedit.cylinder = function(pos, axis, length, radius, nodename, env) --wip: rewrite this using voxelmanip worldedit.cylinder = function(pos, axis, length, radius, nodename, env)
local other1, other2 local other1, other2
if axis == "x" then if axis == "x" then
other1, other2 = "y", "z" other1, other2 = "y", "z"
@ -295,7 +295,7 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename, env) --wip: r
local min_slice, max_slice = offset[axis], offset[axis] + length - 1 local min_slice, max_slice = offset[axis], offset[axis] + length - 1
local count = 0 local count = 0
for axis1 = -radius, radius do for axis1 = -radius, radius do
local newaxis1 = (axis1 + offset[other1]) * stride[other1] local newaxis1 = (axis1 + offset[other1]) * stride[other1] + 1 --offset contributed by other axis 1 plus 1 to make it 1-indexed
for axis2 = -radius, radius do for axis2 = -radius, radius do
local newaxis2 = newaxis1 + (axis2 + offset[other2]) * stride[other2] local newaxis2 = newaxis1 + (axis2 + offset[other2]) * stride[other2]
if axis1 * axis1 + axis2 * axis2 <= max_radius then if axis1 * axis1 + axis2 * axis2 <= max_radius then
@ -317,12 +317,9 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename, env) --wip: r
end end
--adds a pyramid centered at `pos` with height `height`, composed of `nodename`, returning the number of nodes added --adds a pyramid centered at `pos` with height `height`, composed of `nodename`, returning the number of nodes added
worldedit.pyramid = function(pos, height, nodename, env) --wip: rewrite this using voxelmanip worldedit.pyramid = function(pos, height, nodename, env)
local pos1x, pos1y, pos1z = pos.x - height, pos.y, pos.z - height local pos1 = {x=pos.x - height, y=pos.y, z=pos.z - height}
local pos2x, pos2y, pos2z = pos.x + height, pos.y + height, pos.z + height local pos2 = {x=pos.x + height, y=pos.y + height, z=pos.z + height}
local pos = {x=0, y=pos1y, z=0}
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
--set up voxel manipulator --set up voxel manipulator
local manip = minetest.get_voxel_manip() local manip = minetest.get_voxel_manip()
@ -338,8 +335,21 @@ worldedit.pyramid = function(pos, height, nodename, env) --wip: rewrite this usi
--fill selected area with node --fill selected area with node
local node_id = minetest.get_content_id(nodename) local node_id = minetest.get_content_id(nodename)
for i in area:iterp(pos1, pos2) do height = height - 1
nodes[i] = node_id local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
local zstride, ystride = area.zstride, area.ystride
local count = 0
for y = 0, height do --go through each level of the pyramid
local newy = (y + offsety) * ystride + 1 --offset contributed by y plus 1 to make it 1-indexed
for z = -height, height do
local newz = newy + (z + offsetz) * zstride
for x = -height, height do
local i = newz + (x + offsetx)
nodes[i] = node_id
end
end
height = height - 1
count = count + ((height - y) * 2 + 1) ^ 2
end end
--update map nodes --update map nodes
@ -347,26 +357,6 @@ worldedit.pyramid = function(pos, height, nodename, env) --wip: rewrite this usi
manip:write_to_map() manip:write_to_map()
manip:update_map() manip:update_map()
local count = 0
local node = {name=nodename}
if env == nil then env = minetest.env end
while pos.y <= pos2y do --each vertical level of the pyramid
pos.x = pos1x
while pos.x <= pos2x do
pos.z = pos1z
while pos.z <= pos2z do
env:add_node(pos, node)
pos.z = pos.z + 1
end
pos.x = pos.x + 1
end
count = count + ((pos2y - pos.y) * 2 + 1) ^ 2
pos.y = pos.y + 1
pos1x, pos2x = pos1x + 1, pos2x - 1
pos1z, pos2z = pos1z + 1, pos2z - 1
end
return count return count
end end