mirror of
				https://github.com/Uberi/Minetest-WorldEdit.git
				synced 2025-10-30 20:35:33 +01:00 
			
		
		
		
	Slight optimizations, and make //pyramid work properly again.
This commit is contained in:
		| @@ -24,13 +24,13 @@ worldedit.hollow_sphere = function(pos, radius, nodename) | ||||
| 	local zstride, ystride = area.zstride, area.ystride | ||||
| 	local count = 0 | ||||
| 	for z = -radius, radius do | ||||
| 		local newz = (z + offsetz) * zstride | ||||
| 		local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed | ||||
| 		for y = -radius, radius do | ||||
| 			local newy = newz + (y + offsety) * ystride | ||||
| 			for x = -radius, radius do | ||||
| 				local squared = x * x + y * y + z * z | ||||
| 				if squared >= min_radius and squared <= max_radius then --position is on surface of sphere | ||||
| 					local i = newy + (x + offsetx) + 1 | ||||
| 					local i = newy + (x + offsetx) | ||||
| 					nodes[i] = node_id | ||||
| 					count = count + 1 | ||||
| 				end | ||||
| @@ -69,12 +69,12 @@ worldedit.sphere = function(pos, radius, nodename) | ||||
| 	local zstride, ystride = area.zstride, area.ystride | ||||
| 	local count = 0 | ||||
| 	for z = -radius, radius do | ||||
| 		local newz = (z + offsetz) * zstride | ||||
| 		local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed | ||||
| 		for y = -radius, radius do | ||||
| 			local newy = newz + (y + offsety) * ystride | ||||
| 			for x = -radius, radius do | ||||
| 				if x * x + y * y + z * z <= max_radius then --position is inside sphere | ||||
| 					local i = newy + (x + offsetx) + 1 | ||||
| 					local i = newy + (x + offsetx) | ||||
| 					nodes[i] = node_id | ||||
| 					count = count + 1 | ||||
| 				end | ||||
| @@ -113,13 +113,13 @@ worldedit.hollow_dome = function(pos, radius, nodename) | ||||
| 	local zstride, ystride = area.zstride, area.ystride | ||||
| 	local count = 0 | ||||
| 	for z = -radius, radius do | ||||
| 		local newz = (z + offsetz) * zstride | ||||
| 		local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed | ||||
| 		for y = 0, radius do | ||||
| 			local newy = newz + (y + offsety) * ystride | ||||
| 			for x = -radius, radius do | ||||
| 				local squared = x * x + y * y + z * z | ||||
| 				if squared >= min_radius and squared <= max_radius then --position is on surface of sphere | ||||
| 					local i = newy + (x + offsetx) + 1 | ||||
| 					local i = newy + (x + offsetx) | ||||
| 					nodes[i] = node_id | ||||
| 					count = count + 1 | ||||
| 				end | ||||
| @@ -158,12 +158,12 @@ worldedit.dome = function(pos, radius, nodename) --wip: use bresenham sphere for | ||||
| 	local zstride, ystride = area.zstride, area.ystride | ||||
| 	local count = 0 | ||||
| 	for z = -radius, radius do | ||||
| 		local newz = (z + offsetz) * zstride | ||||
| 		local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed | ||||
| 		for y = 0, radius do | ||||
| 			local newy = newz + (y + offsety) * ystride | ||||
| 			for x = -radius, radius do | ||||
| 				if x * x + y * y + z * z <= max_radius then --position is inside sphere | ||||
| 					local i = newy + (x + offsetx) + 1 | ||||
| 					local i = newy + (x + offsetx) | ||||
| 					nodes[i] = node_id | ||||
| 					count = count + 1 | ||||
| 				end | ||||
| @@ -248,7 +248,7 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename) --wip: | ||||
| end | ||||
|  | ||||
| --adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added | ||||
| worldedit.cylinder = function(pos, axis, length, radius, nodename, env) --wip: rewrite this using voxelmanip | ||||
| worldedit.cylinder = function(pos, axis, length, radius, nodename, env) | ||||
| 	local other1, other2 | ||||
| 	if axis == "x" then | ||||
| 		other1, other2 = "y", "z" | ||||
| @@ -295,7 +295,7 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename, env) --wip: r | ||||
| 	local min_slice, max_slice = offset[axis], offset[axis] + length - 1 | ||||
| 	local count = 0 | ||||
| 	for axis1 = -radius, radius do | ||||
| 		local newaxis1 = (axis1 + offset[other1]) * stride[other1] | ||||
| 		local newaxis1 = (axis1 + offset[other1]) * stride[other1] + 1 --offset contributed by other axis 1 plus 1 to make it 1-indexed | ||||
| 		for axis2 = -radius, radius do | ||||
| 			local newaxis2 = newaxis1 + (axis2 + offset[other2]) * stride[other2] | ||||
| 			if axis1 * axis1 + axis2 * axis2 <= max_radius then | ||||
| @@ -317,12 +317,9 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename, env) --wip: r | ||||
| end | ||||
|  | ||||
| --adds a pyramid centered at `pos` with height `height`, composed of `nodename`, returning the number of nodes added | ||||
| worldedit.pyramid = function(pos, height, nodename, env) --wip: rewrite this using voxelmanip | ||||
| 	local pos1x, pos1y, pos1z = pos.x - height, pos.y, pos.z - height | ||||
| 	local pos2x, pos2y, pos2z = pos.x + height, pos.y + height, pos.z + height | ||||
| 	local pos = {x=0, y=pos1y, z=0} | ||||
|  | ||||
| 	local pos1, pos2 = worldedit.sort_pos(pos1, pos2) | ||||
| worldedit.pyramid = function(pos, height, nodename, env) | ||||
| 	local pos1 = {x=pos.x - height, y=pos.y, z=pos.z - height} | ||||
| 	local pos2 = {x=pos.x + height, y=pos.y + height, z=pos.z + height} | ||||
|  | ||||
| 	--set up voxel manipulator | ||||
| 	local manip = minetest.get_voxel_manip() | ||||
| @@ -338,8 +335,21 @@ worldedit.pyramid = function(pos, height, nodename, env) --wip: rewrite this usi | ||||
|  | ||||
| 	--fill selected area with node | ||||
| 	local node_id = minetest.get_content_id(nodename) | ||||
| 	for i in area:iterp(pos1, pos2) do | ||||
| 		nodes[i] = node_id | ||||
| 	height = height - 1 | ||||
| 	local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z | ||||
| 	local zstride, ystride = area.zstride, area.ystride | ||||
| 	local count = 0 | ||||
| 	for y = 0, height do --go through each level of the pyramid | ||||
| 		local newy = (y + offsety) * ystride + 1 --offset contributed by y plus 1 to make it 1-indexed | ||||
| 		for z = -height, height do | ||||
| 			local newz = newy + (z + offsetz) * zstride | ||||
| 			for x = -height, height do | ||||
| 				local i = newz + (x + offsetx) | ||||
| 				nodes[i] = node_id | ||||
| 			end | ||||
| 		end | ||||
| 		height = height - 1 | ||||
| 		count = count + ((height - y) * 2 + 1) ^ 2 | ||||
| 	end | ||||
|  | ||||
| 	--update map nodes | ||||
| @@ -347,26 +357,6 @@ worldedit.pyramid = function(pos, height, nodename, env) --wip: rewrite this usi | ||||
| 	manip:write_to_map() | ||||
| 	manip:update_map() | ||||
|  | ||||
| 	local count = 0 | ||||
| 	local node = {name=nodename} | ||||
| 	if env == nil then env = minetest.env end | ||||
| 	while pos.y <= pos2y do --each vertical level of the pyramid | ||||
| 		pos.x = pos1x | ||||
| 		while pos.x <= pos2x do | ||||
| 			pos.z = pos1z | ||||
| 			while pos.z <= pos2z do | ||||
| 				env:add_node(pos, node) | ||||
| 				pos.z = pos.z + 1 | ||||
| 			end | ||||
| 			pos.x = pos.x + 1 | ||||
| 		end | ||||
| 		count = count + ((pos2y - pos.y) * 2 + 1) ^ 2 | ||||
| 		pos.y = pos.y + 1 | ||||
|  | ||||
| 		pos1x, pos2x = pos1x + 1, pos2x - 1 | ||||
| 		pos1z, pos2z = pos1z + 1, pos2z - 1 | ||||
|  | ||||
| 	end | ||||
| 	return count | ||||
| end | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user