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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-12-26 02:30:40 +01:00

Implement full size checking for every possible command.

This commit is contained in:
Uberi 2014-03-12 16:11:00 -04:00
parent 0dddffa544
commit b29523db4d
2 changed files with 303 additions and 274 deletions

View File

@ -13,6 +13,7 @@ if minetest.place_schematic then
end end
dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua") dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua")
dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua")
local get_position = function(name) local get_position = function(name)
local pos1 = worldedit.pos1[name] local pos1 = worldedit.pos1[name]
@ -31,71 +32,6 @@ local get_node = function(name, nodename)
return node return node
end end
--`callback` is a callback to run when the user confirms
--`nodes_needed` is a function accepting `param`, `pos1`, and `pos2` to calculate the number of nodes needed
local safe_region
do --safe region wrapper function
local safe_region_callback
local safe_region_name
local safe_region_param
safe_region = function(callback, nodes_needed)
nodes_needed = nodes_needed or worldedit.volume
return function(name, param)
--obtain positions
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return nil
end
--check volume
local count = nodes_needed(pos1, pos2, name, param)
if not count or count < 10000 then
return callback(name, param, pos1, pos2)
end
--save callback to call later
safe_region_callback, safe_region_name, safe_region_param = callback, name, param
worldedit.player_notify(name, "WARNING: this operation could affect up to " .. count .. " nodes; type //y to continue or //n to cancel")
end
end
minetest.register_chatcommand("/y", {
params = "",
description = "Confirm a pending operation",
func = function()
local callback, name, param = safe_region_callback, safe_region_name, safe_region_param
if not callback then
worldedit.player_notify(name, "no operation pending")
return
end
--obtain positions
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
safe_region_callback, safe_region_name, safe_region_param = nil, nil, nil --reset pending operation
callback(name, param, pos1, pos2)
end,
})
minetest.register_chatcommand("/n", {
params = "",
description = "Confirm a pending operation",
func = function()
if not safe_region_callback then
worldedit.player_notify(name, "no operation pending")
return
end
safe_region_callback, safe_region_name, safe_region_param = nil, nil, nil
end,
})
end
worldedit.player_notify = function(name, message) worldedit.player_notify = function(name, message)
minetest.chat_send_player(name, "WorldEdit -!- " .. message, false) minetest.chat_send_player(name, "WorldEdit -!- " .. message, false)
end end
@ -135,7 +71,16 @@ worldedit.player_axis = function(name)
return "z", dir.z > 0 and 1 or -1 return "z", dir.z > 0 and 1 or -1
end end
local check_region = function(name, param)
--obtain positions
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return nil
end
return worldedit.volume(pos1, pos2)
end
minetest.register_chatcommand("/about", { minetest.register_chatcommand("/about", {
params = "", params = "",
@ -344,259 +289,270 @@ minetest.register_chatcommand("/volume", {
end, end,
}) })
local check_set = function(name, param)
local node = get_node(name, param)
if not node then return nil end
return check_region(name, param)
end
minetest.register_chatcommand("/set", { minetest.register_chatcommand("/set", {
params = "<node>", params = "<node>",
description = "Set the current WorldEdit region to <node>", description = "Set the current WorldEdit region to <node>",
privs = {worldedit=true}, privs = {worldedit=true},
func = safe_region(function(name, param, pos1, pos2) func = safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local node = get_node(name, param) local node = get_node(name, param)
if not node then return end
local count = worldedit.set(pos1, pos2, node) local count = worldedit.set(pos1, pos2, node)
worldedit.player_notify(name, count .. " nodes set") worldedit.player_notify(name, count .. " nodes set")
end), end, check_set),
}) })
local check_replace = function(name, param)
local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return nil
end
local newsearchnode = worldedit.normalize_nodename(searchnode)
if not newsearchnode then
worldedit.player_notify(name, "invalid search node name: " .. searchnode)
return nil
end
local newreplacenode = worldedit.normalize_nodename(replacenode)
if not newreplacenode then
worldedit.player_notify(name, "invalid replace node name: " .. replacenode)
return nil
end
return check_region(name, param)
end
minetest.register_chatcommand("/replace", { minetest.register_chatcommand("/replace", {
params = "<search node> <replace node>", params = "<search node> <replace node>",
description = "Replace all instances of <search node> with <replace node> in the current WorldEdit region", description = "Replace all instances of <search node> with <replace node> in the current WorldEdit region",
privs = {worldedit=true}, privs = {worldedit=true},
func = safe_region(function(name, param, pos1, pos2) func = safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$") local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
local newsearchnode = worldedit.normalize_nodename(searchnode) local newsearchnode = worldedit.normalize_nodename(searchnode)
if not newsearchnode then
worldedit.player_notify(name, "invalid search node name: " .. searchnode)
return
end
local newreplacenode = worldedit.normalize_nodename(replacenode) local newreplacenode = worldedit.normalize_nodename(replacenode)
if not newreplacenode then
worldedit.player_notify(name, "invalid replace node name: " .. replacenode)
return
end
local count = worldedit.replace(pos1, pos2, newsearchnode, newreplacenode) local count = worldedit.replace(pos1, pos2, newsearchnode, newreplacenode)
worldedit.player_notify(name, count .. " nodes replaced") worldedit.player_notify(name, count .. " nodes replaced")
end), end, check_replace),
}) })
minetest.register_chatcommand("/replaceinverse", { minetest.register_chatcommand("/replaceinverse", {
params = "<search node> <replace node>", params = "<search node> <replace node>",
description = "Replace all nodes other than <search node> with <replace node> in the current WorldEdit region", description = "Replace all nodes other than <search node> with <replace node> in the current WorldEdit region",
privs = {worldedit=true}, privs = {worldedit=true},
func = safe_region(function(name, param, pos1, pos2) func = safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$") local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
local newsearchnode = worldedit.normalize_nodename(searchnode) local newsearchnode = worldedit.normalize_nodename(searchnode)
if not newsearchnode then
worldedit.player_notify(name, "invalid search node name: " .. searchnode)
return
end
local newreplacenode = worldedit.normalize_nodename(replacenode) local newreplacenode = worldedit.normalize_nodename(replacenode)
if not newreplacenode then
worldedit.player_notify(name, "invalid replace node name: " .. replacenode)
return
end
local count = worldedit.replaceinverse(pos1, pos2, searchnode, replacenode) local count = worldedit.replaceinverse(pos1, pos2, searchnode, replacenode)
worldedit.player_notify(name, count .. " nodes replaced") worldedit.player_notify(name, count .. " nodes replaced")
end), end, check_replace),
}) })
local check_sphere = function(name, param)
if worldedit.pos1[name] == nil then
worldedit.player_notify(name, "no position 1 selected")
return nil
end
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return nil
end
local node = get_node(name, nodename)
if not node then return nil end
return math.ceil((4 * math.pi * (tonumber(radius) ^ 3)) / 3) --volume of sphere
end
minetest.register_chatcommand("/hollowsphere", { minetest.register_chatcommand("/hollowsphere", {
params = "<radius> <node>", params = "<radius> <node>",
description = "Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>", description = "Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param)
local pos = get_position(name) local pos = worldedit.pos1[name]
if pos == nil then return end
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
local node = get_node(name, nodename) local node = get_node(name, nodename)
if not node then return end
local count = worldedit.hollow_sphere(pos, tonumber(radius), node) local count = worldedit.hollow_sphere(pos, tonumber(radius), node)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
end, end, check_sphere),
}) })
minetest.register_chatcommand("/sphere", { minetest.register_chatcommand("/sphere", {
params = "<radius> <node>", params = "<radius> <node>",
description = "Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>", description = "Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param)
local pos = get_position(name) local pos = worldedit.pos1[name]
if pos == nil then return end
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
local node = get_node(name, nodename) local node = get_node(name, nodename)
if not node then return end
local count = worldedit.sphere(pos, tonumber(radius), node) local count = worldedit.sphere(pos, tonumber(radius), node)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
end, end, check_sphere),
}) })
local check_dome = function(name, param)
if worldedit.pos1[name] == nil then
worldedit.player_notify(name, "no position 1 selected")
return nil
end
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return nil
end
local node = get_node(name, nodename)
if not node then return nil end
return math.ceil((2 * math.pi * (tonumber(radius) ^ 3)) / 3) --volume of dome
end
minetest.register_chatcommand("/hollowdome", { minetest.register_chatcommand("/hollowdome", {
params = "<radius> <node>", params = "<radius> <node>",
description = "Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>", description = "Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param)
local pos = get_position(name) local pos = worldedit.pos1[name]
if pos == nil then return end local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
local found, _, radius, nodename = param:find("^([+-]?%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
local node = get_node(name, nodename) local node = get_node(name, nodename)
if not node then return end
local count = worldedit.hollow_dome(pos, tonumber(radius), node) local count = worldedit.hollow_dome(pos, tonumber(radius), node)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
end, end, check_dome),
}) })
minetest.register_chatcommand("/dome", { minetest.register_chatcommand("/dome", {
params = "<radius> <node>", params = "<radius> <node>",
description = "Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>", description = "Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param)
local pos = get_position(name) local pos = worldedit.pos1[name]
if pos == nil then return end local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
local found, _, radius, nodename = param:find("^([+-]?%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
local node = get_node(name, nodename) local node = get_node(name, nodename)
if not node then return end
local count = worldedit.dome(pos, tonumber(radius), node) local count = worldedit.dome(pos, tonumber(radius), node)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
end, end, check_dome),
}) })
local check_cylinder = function(name, param)
if worldedit.pos1[name] == nil then
worldedit.player_notify(name, "no position 1 selected")
return nil
end
local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return nil
end
local node = get_node(name, nodename)
if not node then return nil end
return math.ceil(math.pi * (tonumber(radius) ^ 2) * tonumber(length))
end
minetest.register_chatcommand("/hollowcylinder", { minetest.register_chatcommand("/hollowcylinder", {
params = "x/y/z/? <length> <radius> <node>", params = "x/y/z/? <length> <radius> <node>",
description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>", description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param)
local pos = get_position(name) local pos = worldedit.pos1[name]
if pos == nil then return end
local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$") local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
if found == nil then length = tonumber(length)
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
length, radius = tonumber(length), tonumber(radius)
if axis == "?" then if axis == "?" then
axis, sign = worldedit.player_axis(name) axis, sign = worldedit.player_axis(name)
length = length * sign length = length * sign
end end
local node = get_node(name, nodename) local node = get_node(name, nodename)
if not node then return end local count = worldedit.hollow_cylinder(pos, axis, length, tonumber(radius), node)
local count = worldedit.hollow_cylinder(pos, axis, length, radius, node)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
end, end, check_cylinder),
}) })
minetest.register_chatcommand("/cylinder", { minetest.register_chatcommand("/cylinder", {
params = "x/y/z/? <length> <radius> <node>", params = "x/y/z/? <length> <radius> <node>",
description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>", description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param)
local pos = get_position(name) local pos = worldedit.pos1[name]
if pos == nil then return end
local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$") local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
if found == nil then length = tonumber(length)
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
length, radius = tonumber(length), tonumber(radius)
if axis == "?" then if axis == "?" then
axis, sign = worldedit.player_axis(name) axis, sign = worldedit.player_axis(name)
length = length * sign length = length * sign
end end
local node = get_node(name, nodename) local node = get_node(name, nodename)
if not node then return end local count = worldedit.cylinder(pos, axis, length, tonumber(radius), node)
local count = worldedit.cylinder(pos, axis, length, radius, node)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
end, end, check_cylinder),
}) })
minetest.register_chatcommand("/pyramid", { minetest.register_chatcommand("/pyramid", {
params = "x/y/z/? <height> <node>", params = "x/y/z/? <height> <node>",
description = "Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>", description = "Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param)
local pos = get_position(name) local pos = get_position(name)
if pos == nil then return end
local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$") local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
height = tonumber(height) height = tonumber(height)
if axis == "?" then if axis == "?" then
axis, sign = worldedit.player_axis(name) axis, sign = worldedit.player_axis(name)
height = height * sign height = height * sign
end end
local node = get_node(name, nodename) local node = get_node(name, nodename)
if not node then return end
local count = worldedit.pyramid(pos, axis, height, node) local count = worldedit.pyramid(pos, axis, height, node)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
end, end,
function(name, param)
if worldedit.pos1[name] == nil then
worldedit.player_notify(name, "no position 1 selected")
return nil
end
local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return nil
end
local node = get_node(name, nodename)
if not node then return nil end
height = tonumber(height)
return math.ceil(((height * 2 + 1) ^ 2) * height / 3)
end),
}) })
minetest.register_chatcommand("/spiral", { minetest.register_chatcommand("/spiral", {
params = "<length> <height> <space> <node>", params = "<length> <height> <space> <node>",
description = "Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>", description = "Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = safe_region(function(name, param)
local pos = get_position(name) local pos = worldedit.pos1[name]
if pos == nil then return end
local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$") local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
local node = get_node(name, nodename) local node = get_node(name, nodename)
if not node then return end
local count = worldedit.spiral(pos, tonumber(length), tonumber(height), tonumber(space), node) local count = worldedit.spiral(pos, tonumber(length), tonumber(height), tonumber(space), node)
worldedit.player_notify(name, count .. " nodes added") worldedit.player_notify(name, count .. " nodes added")
end, end,
function(name, param)
if worldedit.pos1[name] == nil then
worldedit.player_notify(name, "no position 1 selected")
return nil
end
local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return nil
end
local node = get_node(name, nodename)
if not node then return nil end
return check_region(name, param)
end),
}) })
minetest.register_chatcommand("/copy", { minetest.register_chatcommand("/copy", {
params = "x/y/z/? <amount>", params = "x/y/z/? <amount>",
description = "Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes", description = "Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
privs = {worldedit=true}, privs = {worldedit=true},
func = safe_region(function(name, param, pos1, pos2) func = safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$") local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
@ -610,6 +566,10 @@ minetest.register_chatcommand("/copy", {
local count = worldedit.copy(pos1, pos2, axis, amount) local count = worldedit.copy(pos1, pos2, axis, amount)
worldedit.player_notify(name, count .. " nodes copied") worldedit.player_notify(name, count .. " nodes copied")
end,
function(name, param)
local volume = check_region(name, param)
return volume and volume * 2 or volume
end), end),
}) })
@ -617,7 +577,8 @@ minetest.register_chatcommand("/move", {
params = "x/y/z/? <amount>", params = "x/y/z/? <amount>",
description = "Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes", description = "Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
privs = {worldedit=true}, privs = {worldedit=true},
func = safe_region(function(name, param, pos1, pos2) func = safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$") local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
@ -636,33 +597,32 @@ minetest.register_chatcommand("/move", {
worldedit.mark_pos1(name) worldedit.mark_pos1(name)
worldedit.mark_pos2(name) worldedit.mark_pos2(name)
worldedit.player_notify(name, count .. " nodes moved") worldedit.player_notify(name, count .. " nodes moved")
end), end, check_region),
}) })
minetest.register_chatcommand("/stack", { minetest.register_chatcommand("/stack", {
params = "x/y/z/? <count>", params = "x/y/z/? <count>",
description = "Stack the current WorldEdit region along the x/y/z/? axis <count> times", description = "Stack the current WorldEdit region along the x/y/z/? axis <count> times",
privs = {worldedit=true}, privs = {worldedit=true},
func = safe_region(function(name, param, pos1, pos2) func = safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$") local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
repetitions = tonumber(repetitions) repetitions = tonumber(repetitions)
if axis == "?" then if axis == "?" then
axis, sign = worldedit.player_axis(name) axis, sign = worldedit.player_axis(name)
repetitions = repetitions * sign repetitions = repetitions * sign
end end
local count = worldedit.stack(pos1, pos2, axis, repetitions) local count = worldedit.stack(pos1, pos2, axis, repetitions)
worldedit.player_notify(name, count .. " nodes stacked") worldedit.player_notify(name, count .. " nodes stacked")
end, end,
function(pos1, pos2, name, param) function(name, param)
local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$") local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$")
if found then if found == nil then
return tonumber(repetitions) * worldedit.volume(pos1, pos2) worldedit.player_notify(name, "invalid usage: " .. param)
end end
local count = check_region(name, param)
if count then return (tonumber(repetitions) + 1) * count end
return nil
end), end),
}) })
@ -670,17 +630,10 @@ minetest.register_chatcommand("/stretch", {
params = "<stretchx> <stretchy> <stretchz>", params = "<stretchx> <stretchy> <stretchz>",
description = "Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin", description = "Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin",
privs = {worldedit=true}, privs = {worldedit=true},
func = safe_region(function(name, param, pos1, pos2) func = safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$") local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz) stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz)
if stretchx == 0 or stretchy == 0 or stretchz == 0 then
worldedit.player_notify(name, "invalid scaling factors: " .. param)
end
local count, pos1, pos2 = worldedit.stretch(pos1, pos2, stretchx, stretchy, stretchz) local count, pos1, pos2 = worldedit.stretch(pos1, pos2, stretchx, stretchy, stretchz)
--reset markers to scaled positions --reset markers to scaled positions
@ -691,11 +644,19 @@ minetest.register_chatcommand("/stretch", {
worldedit.player_notify(name, count .. " nodes stretched") worldedit.player_notify(name, count .. " nodes stretched")
end, end,
function(pos1, pos2, name, param) function(name, param)
local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$") local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$")
if found then if found == nil then
return tonumber(stretchx) * tonumber(stretchy) * tonumber(stretchz) * worldedit.volume(pos1, pos2) worldedit.player_notify(name, "invalid usage: " .. param)
return nil
end end
stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz)
if stretchx == 0 or stretchy == 0 or stretchz == 0 then
worldedit.player_notify(name, "invalid scaling factors: " .. param)
end
local count = check_region(name, param)
if count then return tonumber(stretchx) * tonumber(stretchy) * tonumber(stretchz) * count end
return nil
end), end),
}) })
@ -703,23 +664,11 @@ minetest.register_chatcommand("/transpose", {
params = "x/y/z/? x/y/z/?", params = "x/y/z/? x/y/z/?",
description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes", description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes",
privs = {worldedit=true}, privs = {worldedit=true},
func = safe_region(function(name, param, pos1, pos2) func = safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$") local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
if found == nil then if axis1 == "?" then axis1 = worldedit.player_axis(name) end
worldedit.player_notify(name, "invalid usage: " .. param) if axis2 == "?" then axis2 = worldedit.player_axis(name) end
return
end
if axis1 == "?" then
axis1 = worldedit.player_axis(name)
end
if axis2 == "?" then
axis2 = worldedit.player_axis(name)
end
if axis1 == axis2 then
worldedit.player_notify(name, "invalid usage: axes must be different")
return
end
local count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2) local count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2)
--reset markers to transposed positions --reset markers to transposed positions
@ -729,6 +678,18 @@ minetest.register_chatcommand("/transpose", {
worldedit.mark_pos2(name) worldedit.mark_pos2(name)
worldedit.player_notify(name, count .. " nodes transposed") worldedit.player_notify(name, count .. " nodes transposed")
end,
function(name, param)
local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return nil
end
if axis1 == axis2 then
worldedit.player_notify(name, "invalid usage: axes must be different")
return nil
end
return check_region(name, param)
end), end),
}) })
@ -736,17 +697,18 @@ minetest.register_chatcommand("/flip", {
params = "x/y/z/?", params = "x/y/z/?",
description = "Flip the current WorldEdit region along the x/y/z/? axis", description = "Flip the current WorldEdit region along the x/y/z/? axis",
privs = {worldedit=true}, privs = {worldedit=true},
func = safe_region(function(name, param, pos1, pos2) func = safe_region(function(name, param)
if param == "?" then local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
param = worldedit.player_axis(name) if param == "?" then param = worldedit.player_axis(name) end
end
if param ~= "x" and param ~= "y" and param ~= "z" then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
local count = worldedit.flip(pos1, pos2, param) local count = worldedit.flip(pos1, pos2, param)
worldedit.player_notify(name, count .. " nodes flipped") worldedit.player_notify(name, count .. " nodes flipped")
end,
function(name, param)
if param ~= "x" and param ~= "y" and param ~= "z" and param ~= "?" then
worldedit.player_notify(name, "invalid usage: " .. param)
return nil
end
return check_region(name, param)
end), end),
}) })
@ -754,20 +716,10 @@ minetest.register_chatcommand("/rotate", {
params = "<axis> <angle>", params = "<axis> <angle>",
description = "Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment)", description = "Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment)",
privs = {worldedit=true}, privs = {worldedit=true},
func = safe_region(function(name, param, pos1, pos2) func = safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$") local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
if found == nil then if axis == "?" then axis = worldedit.player_axis(name) end
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
if axis == "?" then
axis = worldedit.player_axis(name)
end
if angle % 90 ~= 0 then
worldedit.player_notify(name, "invalid usage: angle must be multiple of 90")
return
end
local count, pos1, pos2 = worldedit.rotate(pos1, pos2, axis, angle) local count, pos1, pos2 = worldedit.rotate(pos1, pos2, axis, angle)
--reset markers to rotated positions --reset markers to rotated positions
@ -777,6 +729,18 @@ minetest.register_chatcommand("/rotate", {
worldedit.mark_pos2(name) worldedit.mark_pos2(name)
worldedit.player_notify(name, count .. " nodes rotated") worldedit.player_notify(name, count .. " nodes rotated")
end,
function(name, param)
local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return nil
end
if angle % 90 ~= 0 then
worldedit.player_notify(name, "invalid usage: angle must be multiple of 90")
return nil
end
return check_region(name, param)
end), end),
}) })
@ -784,20 +748,23 @@ minetest.register_chatcommand("/orient", {
params = "<angle>", params = "<angle>",
description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)", description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)",
privs = {worldedit=true}, privs = {worldedit=true},
func = safe_region(function(name, param, pos1, pos2) func = safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, angle = param:find("^([+-]?%d+)$")
local count = worldedit.orient(pos1, pos2, angle)
worldedit.player_notify(name, count .. " nodes oriented")
end,
function(name, param)
local found, _, angle = param:find("^([+-]?%d+)$") local found, _, angle = param:find("^([+-]?%d+)$")
if found == nil then if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
return return nil
end end
if angle % 90 ~= 0 then if angle % 90 ~= 0 then
worldedit.player_notify(name, "invalid usage: angle must be multiple of 90") worldedit.player_notify(name, "invalid usage: angle must be multiple of 90")
return return nil
end end
return check_region(name, param)
local count = worldedit.orient(pos1, pos2, angle)
worldedit.player_notify(name, count .. " nodes oriented")
end), end),
}) })
@ -805,7 +772,8 @@ minetest.register_chatcommand("/fixlight", {
params = "", params = "",
description = "Fix the lighting in the current WorldEdit region", description = "Fix the lighting in the current WorldEdit region",
privs = {worldedit=true}, privs = {worldedit=true},
func = safe_region(function(name, param, pos1, pos2) func = safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local count = worldedit.fixlight(pos1, pos2) local count = worldedit.fixlight(pos1, pos2)
worldedit.player_notify(name, count .. " nodes updated") worldedit.player_notify(name, count .. " nodes updated")
end), end),
@ -815,7 +783,8 @@ minetest.register_chatcommand("/hide", {
params = "", params = "",
description = "Hide all nodes in the current WorldEdit region non-destructively", description = "Hide all nodes in the current WorldEdit region non-destructively",
privs = {worldedit=true}, privs = {worldedit=true},
func = safe_region(function(name, param, pos1, pos2) func = safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local count = worldedit.hide(pos1, pos2) local count = worldedit.hide(pos1, pos2)
worldedit.player_notify(name, count .. " nodes hidden") worldedit.player_notify(name, count .. " nodes hidden")
end), end),
@ -825,33 +794,32 @@ minetest.register_chatcommand("/suppress", {
params = "<node>", params = "<node>",
description = "Suppress all <node> in the current WorldEdit region non-destructively", description = "Suppress all <node> in the current WorldEdit region non-destructively",
privs = {worldedit=true}, privs = {worldedit=true},
func = safe_region(function(name, param, pos1, pos2) func = safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local node = get_node(name, param) local node = get_node(name, param)
if not node then return end
local count = worldedit.suppress(pos1, pos2, node) local count = worldedit.suppress(pos1, pos2, node)
worldedit.player_notify(name, count .. " nodes suppressed") worldedit.player_notify(name, count .. " nodes suppressed")
end), end, check_set),
}) })
minetest.register_chatcommand("/highlight", { minetest.register_chatcommand("/highlight", {
params = "<node>", params = "<node>",
description = "Highlight <node> in the current WorldEdit region by hiding everything else non-destructively", description = "Highlight <node> in the current WorldEdit region by hiding everything else non-destructively",
privs = {worldedit=true}, privs = {worldedit=true},
func = safe_region(function(name, param, pos1, pos2) func = safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local node = get_node(name, param) local node = get_node(name, param)
if not node then return end
local count = worldedit.highlight(pos1, pos2, node) local count = worldedit.highlight(pos1, pos2, node)
worldedit.player_notify(name, count .. " nodes highlighted") worldedit.player_notify(name, count .. " nodes highlighted")
end), end, check_set),
}) })
minetest.register_chatcommand("/restore", { minetest.register_chatcommand("/restore", {
params = "", params = "",
description = "Restores nodes hidden with WorldEdit in the current WorldEdit region", description = "Restores nodes hidden with WorldEdit in the current WorldEdit region",
privs = {worldedit=true}, privs = {worldedit=true},
func = safe_region(function(name, param, pos1, pos2) func = safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local count = worldedit.restore(pos1, pos2) local count = worldedit.restore(pos1, pos2)
worldedit.player_notify(name, count .. " nodes restored") worldedit.player_notify(name, count .. " nodes restored")
end), end),
@ -861,7 +829,8 @@ minetest.register_chatcommand("/save", {
params = "<file>", params = "<file>",
description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.we\"", description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.we\"",
privs = {worldedit=true}, privs = {worldedit=true},
func = safe_region(function(name, param, pos1, pos2) func = safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if param == "" then if param == "" then
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
return return
@ -1002,7 +971,8 @@ minetest.register_chatcommand("/luatransform", {
params = "<code>", params = "<code>",
description = "Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region", description = "Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region",
privs = {worldedit=true, server=true}, privs = {worldedit=true, server=true},
func = safe_region(function(name, param, pos1, pos2) func = safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local admin = minetest.setting_get("name") local admin = minetest.setting_get("name")
if not admin or not name == admin then if not admin or not name == admin then
worldedit.player_notify(name, "this command can only be run by the server administrator") worldedit.player_notify(name, "this command can only be run by the server administrator")
@ -1022,7 +992,8 @@ minetest.register_chatcommand("/mtschemcreate", {
params = "<file>", params = "<file>",
description = "Save the current WorldEdit region using the Minetest Schematic format to \"(world folder)/schems/<filename>.mts\"", description = "Save the current WorldEdit region using the Minetest Schematic format to \"(world folder)/schems/<filename>.mts\"",
privs = {worldedit=true}, privs = {worldedit=true},
func = safe_region(function(name, param, pos1, pos2) func = safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if param == nil then if param == nil then
worldedit.player_notify(name, "No filename specified") worldedit.player_notify(name, "No filename specified")
return return
@ -1111,7 +1082,8 @@ minetest.register_chatcommand("/clearobjects", {
params = "", params = "",
description = "Clears all objects within the WorldEdit region", description = "Clears all objects within the WorldEdit region",
privs = {worldedit=true}, privs = {worldedit=true},
func = safe_region(function(name, param, pos1, pos2) func = safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local count = worldedit.clearobjects(pos1, pos2) local count = worldedit.clearobjects(pos1, pos2)
worldedit.player_notify(name, count .. " objects cleared") worldedit.player_notify(name, count .. " objects cleared")
end), end),

View File

@ -0,0 +1,57 @@
local safe_region_callback
local safe_region_name
local safe_region_param
--`callback` is a callback to run when the user confirms
--`nodes_needed` is a function accepting `param`, `pos1`, and `pos2` to calculate the number of nodes needed
safe_region = function(callback, nodes_needed)
--default node volume calculation
nodes_needed = nodes_needed or check_region
return function(name, param)
--check if the operation applies to a safe number of nodes
local count = nodes_needed(name, param)
if count == nil then return end --invalid command
if count < 10000 then
return callback(name, param)
end
--save callback to call later
safe_region_callback, safe_region_name, safe_region_param = callback, name, param
worldedit.player_notify(name, "WARNING: this operation could affect up to " .. count .. " nodes; type //y to continue or //n to cancel")
end
end
minetest.register_chatcommand("/y", {
params = "",
description = "Confirm a pending operation",
func = function()
local callback, name, param = safe_region_callback, safe_region_name, safe_region_param
if not callback then
worldedit.player_notify(name, "no operation pending")
return
end
--obtain positions
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
safe_region_callback, safe_region_name, safe_region_param = nil, nil, nil --reset pending operation
callback(name, param, pos1, pos2)
end,
})
minetest.register_chatcommand("/n", {
params = "",
description = "Confirm a pending operation",
func = function()
if not safe_region_callback then
worldedit.player_notify(name, "no operation pending")
return
end
safe_region_callback, safe_region_name, safe_region_param = nil, nil, nil
end,
})