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	Dual-based cylinder
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		@@ -175,23 +175,35 @@ Add dome centered at WorldEdit position 1 with radius `<radius>`, composed of `<
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    //dome -12 glass
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    //dome 17 mesecons:wire_00000000_off
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### `//hollowcylinder x/y/z/? <length> <radius> <node>`
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### `//hollowcylinder x/y/z/? <length> <radius1> [radius2] <node>`
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Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.
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Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>`, base radius `<radius1>` (and top radius `[radius2]`), composed of `<node>`.
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Despite its name this command allows you to create cones (`radius2` = 0) as well as any shapes inbetween (0 < `radius2` < `radius1`).
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Swapping `radius1` and `radius2` will create the same object but upside-down.
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    //hollowcylinder x +5 8 Bronze Block
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    //hollowcylinder y 28 10 glass
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    //hollowcylinder z -12 3 mesecons:wire_00000000_off
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    //hollowcylinder ? 2 4 default:stone
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### `//cylinder x/y/z/? <length> <radius> <node>`
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    //hollowcylinder y 10 10 0 walls:cobble
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    //hollowcylinder x 6 0 5 Dirt
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    //hollowcylinder z 20 10 20 default:desert_stone
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Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.
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### `//cylinder x/y/z/? <length> <radius1> [radius2] <node>`
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Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>`, base radius `<radius1>` (and top radius `[radius2]`), composed of `<node>`.
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Can also create shapes other than cylinders, e.g. cones (see documentation above).
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    //cylinder x +5 8 Bronze Block
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    //cylinder y 28 10 glass
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    //cylinder z -12 3 mesecons:wire_00000000_off
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    //cylinder ? 2 4 default:stone
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    //cylinder y 10 10 0 walls:cobble
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    //cylinder x 6 0 5 Dirt
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    //cylinder z 20 10 20 default:desert_stone
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### `//hollowpyramid x/y/z? <height> <node>`
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@@ -432,4 +444,4 @@ or vertically in the y axis `[v]`.
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Contracts the selection in all directions by `<amount>`. If specified, the selection can be contracted horizontally in the x and z axes `[h]`
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or vertically in the y axis `[v]`.
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		//outset v 5
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		//outset v 5
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@@ -127,9 +127,9 @@ Adds a dome centered at `pos` with radius `radius`, composed of `node_name`.
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Returns the number of nodes added.
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### count = worldedit.cylinder(pos, axis, length, radius, node_name, hollow)
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### count = worldedit.cylinder(pos, axis, length, radius1, radius2, node_name, hollow)
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Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `node_name`.
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Adds a cylinder-like at `pos` along the `axis` axis ("x" or "y" or "z") with length `length`, base radius `radius1` and top radius `radius2`, composed of `node_name`.
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Returns the number of nodes added.
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@@ -92,49 +92,60 @@ end
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-- @param pos Position to center base of cylinder at.
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-- @param axis Axis ("x", "y", or "z")
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-- @param length Cylinder length.
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-- @param radius Cylinder radius.
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-- @param radius1 Cylinder base radius.
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-- @param radius2 Cylinder top radius.
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-- @param node_name Name of node to make cylinder of.
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-- @param hollow Whether the cylinder should be hollow.
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-- @return The number of nodes added.
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function worldedit.cylinder(pos, axis, length, radius, node_name, hollow)
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function worldedit.cylinder(pos, axis, length, radius1, radius2, node_name, hollow)
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	local other1, other2 = worldedit.get_axis_others(axis)
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	-- Backwards compatibility
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	if type(radius2) == "string" then
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		hollow = node_name
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		node_name = radius2
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		radius2 = radius1 -- straight cylinder
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	end
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	-- Handle negative lengths
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	local current_pos = {x=pos.x, y=pos.y, z=pos.z}
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	if length < 0 then
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		length = -length
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		current_pos[axis] = current_pos[axis] - length
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		radius1, radius2 = radius2, radius1
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	end
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	-- Set up voxel manipulator
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	local manip, area = mh.init_axis_radius_length(current_pos, axis, radius, length)
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	local manip, area = mh.init_axis_radius_length(current_pos, axis, math.max(radius1, radius2), length)
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	local data = mh.get_empty_data(area)
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	-- Add cylinder
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	-- Add desired shape (anything inbetween cylinder & cone)
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	local node_id = minetest.get_content_id(node_name)
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	local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
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	local stride = {x=1, y=area.ystride, z=area.zstride}
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	local offset = {
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		x = current_pos.x - area.MinEdge.x,
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		y = current_pos.y - area.MinEdge.y,
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		z = current_pos.z - area.MinEdge.z,
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	}
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	local min_slice, max_slice = offset[axis], offset[axis] + length - 1
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	local count = 0
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	for index2 = -radius, radius do
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		-- Offset contributed by other axis 1 plus 1 to make it 1-indexed
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		local new_index2 = (index2 + offset[other1]) * stride[other1] + 1
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		for index3 = -radius, radius do
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			local new_index3 = new_index2 + (index3 + offset[other2]) * stride[other2]
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			local squared = index2 * index2 + index3 * index3
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			if squared <= max_radius and (not hollow or squared >= min_radius) then
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				-- Position is in cylinder
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				-- Add column along axis
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				for index1 = min_slice, max_slice do
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					local vi = new_index3 + index1 * stride[axis]
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	for i = 0, length - 1 do
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		-- Calulate radius for this "height" in the cylinder
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		local radius = radius1 + (radius2 - radius1) * (i - 1) / (length - 1)
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		radius = math.floor(radius + 0.5) -- round
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		local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
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		for index2 = -radius, radius do
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			-- Offset contributed by other axis 1 plus 1 to make it 1-indexed
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			local new_index2 = (index2 + offset[other1]) * stride[other1] + 1
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			for index3 = -radius, radius do
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				local new_index3 = new_index2 + (index3 + offset[other2]) * stride[other2]
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				local squared = index2 * index2 + index3 * index3
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				if squared <= max_radius and (not hollow or squared >= min_radius) then
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					-- Position is in cylinder, add node here
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					local vi = new_index3 + (offset[axis] + i) * stride[axis]
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					data[vi] = node_id
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					count = count + 1
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				end
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				count = count + length
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			end
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		end
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	end
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@@ -538,46 +538,65 @@ local check_cylinder = function(name, param)
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		worldedit.player_notify(name, "no position 1 selected")
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		return nil
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	end
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	local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
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	-- two radii
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	local found, _, axis, length, radius1, radius2, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
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	if found == nil then
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		-- single radius
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		found, _, axis, length, radius1, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
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		radius2 = radius1
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	end
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	if found == nil then
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		worldedit.player_notify(name, "invalid usage: " .. param)
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		return nil
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	end
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	local node = get_node(name, nodename)
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	if not node then return nil end
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	return math.ceil(math.pi * (tonumber(radius) ^ 2) * tonumber(length))
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	local radius = math.max(tonumber(radius1), tonumber(radius2))
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	return math.ceil(math.pi * (radius ^ 2) * tonumber(length))
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end
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minetest.register_chatcommand("/hollowcylinder", {
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	params = "x/y/z/? <length> <radius> <node>",
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	description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
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	params = "x/y/z/? <length> <radius1> [radius2] <node>",
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	description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>",
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	privs = {worldedit=true},
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	func = safe_region(function(name, param)
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		local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
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		-- two radii
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		local found, _, axis, length, radius1, radius2, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
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		if found == nil then
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			-- single radius
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			found, _, axis, length, radius1, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
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			radius2 = radius1
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		end
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		length = tonumber(length)
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		if axis == "?" then
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			axis, sign = worldedit.player_axis(name)
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			length = length * sign
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		end
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		local node = get_node(name, nodename)
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		local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius), node, true)
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		local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius1), tonumber(radius2), node, true)
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		worldedit.player_notify(name, count .. " nodes added")
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	end, check_cylinder),
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})
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minetest.register_chatcommand("/cylinder", {
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	params = "x/y/z/? <length> <radius> <node>",
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	description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
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	params = "x/y/z/? <length> <radius1> [radius2] <node>",
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	description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>",
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	privs = {worldedit=true},
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	func = safe_region(function(name, param)
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		local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
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		-- two radii
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		local found, _, axis, length, radius1, radius2, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
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		if found == nil then
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			-- single radius
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			found, _, axis, length, radius1, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
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			radius2 = radius1
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		end
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		length = tonumber(length)
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		if axis == "?" then
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			axis, sign = worldedit.player_axis(name)
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			length = length * sign
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		end
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		local node = get_node(name, nodename)
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		local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius), node)
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		local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius1), tonumber(radius2), node)
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		worldedit.player_notify(name, count .. " nodes added")
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	end, check_cylinder),
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})
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