Fix tab after space indentations

This commit is contained in:
HybridDog 2021-01-17 14:40:37 +01:00 committed by sfan5
parent eff01bc8e7
commit cc3aab00bc
3 changed files with 8 additions and 8 deletions

View File

@ -242,8 +242,8 @@ function worldedit.pyramid(pos, axis, height, node_name, hollow)
for index3 = -size, size do for index3 = -size, size do
local i = new_index2 + (index3 + offset[other2]) * stride[other2] local i = new_index2 + (index3 + offset[other2]) * stride[other2]
if (not hollow or size - math.abs(index2) < 2 or size - math.abs(index3) < 2) then if (not hollow or size - math.abs(index2) < 2 or size - math.abs(index3) < 2) then
data[i] = node_id data[i] = node_id
count = count + 1 count = count + 1
end end
end end
end end

View File

@ -140,7 +140,7 @@ local function execute_worldedit_command(command_name, player_name, params)
assert(chatcmd, "unknown command: " .. command_name) assert(chatcmd, "unknown command: " .. command_name)
local _, msg = chatcmd.func(player_name, params) local _, msg = chatcmd.func(player_name, params)
if msg then if msg then
worldedit.player_notify(player_name, msg) worldedit.player_notify(player_name, msg)
end end
end end

View File

@ -4,10 +4,10 @@ worldedit = worldedit or {}
Example: Example:
worldedit.register_gui_function("worldedit_gui_hollow_cylinder", { worldedit.register_gui_function("worldedit_gui_hollow_cylinder", {
name = "Make Hollow Cylinder", name = "Make Hollow Cylinder",
privs = {worldedit=true}, privs = {worldedit=true},
get_formspec = function(name) return "some formspec here" end, get_formspec = function(name) return "some formspec here" end,
on_select = function(name) print(name .. " clicked the button!") end, on_select = function(name) print(name .. " clicked the button!") end,
}) })
Use `nil` for the `options` parameter to unregister the function associated with the given identifier. Use `nil` for the `options` parameter to unregister the function associated with the given identifier.
@ -35,7 +35,7 @@ end
Example: Example:
worldedit.register_gui_handler("worldedit_gui_hollow_cylinder", function(name, fields) worldedit.register_gui_handler("worldedit_gui_hollow_cylinder", function(name, fields)
print(minetest.serialize(fields)) print(minetest.serialize(fields))
end) end)
]] ]]