WorldEdit GUI is now live! Currently under construction.

This commit is contained in:
Uberi 2013-12-10 01:58:53 -05:00
parent ac7430e02f
commit d4b39cba9b
4 changed files with 311 additions and 0 deletions

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worldedit
worldedit_commands
inventory_plus?

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worldedit.register_gui_function("worldedit_gui_about", {
name = "About",
privs = {worldedit=1},
on_select = function(name)
minetest.chatcommands["/about"].func(name, "")
end,
})
worldedit.register_gui_function("worldedit_gui_inspect", {
name = "Toggle Inspection",
privs = {worldedit=1},
on_select = function(name)
minetest.chatcommands["/inspect"].func(name, worldedit.inspect[name] and "disable" or "enable")
end,
})
worldedit.register_gui_function("worldedit_gui_reset", {
name = "Reset Region",
privs = {worldedit=1},
on_select = function(name)
minetest.chatcommands["/reset"].func(name, "")
end,
})
worldedit.register_gui_function("worldedit_gui_mark", {
name = "Mark Region",
privs = {worldedit=1},
on_select = function(name)
minetest.chatcommands["/mark"].func(name, "")
end,
})
worldedit.register_gui_function("worldedit_gui_unmark", {
name = "Unmark Region",
privs = {worldedit=1},
on_select = function(name)
minetest.chatcommands["/unmark"].func(name, "")
end,
})
worldedit.register_gui_function("worldedit_gui_pos1", {
name = "Position 1 Here",
privs = {worldedit=1},
on_select = function(name)
minetest.chatcommands["/pos1"].func(name, "")
end,
})
worldedit.register_gui_function("worldedit_gui_pos2", {
name = "Position 2 Here",
privs = {worldedit=1},
on_select = function(name)
minetest.chatcommands["/pos2"].func(name, "")
end,
})
worldedit.register_gui_function("worldedit_gui_p", {
name = "Get/Set Positions",
privs = {worldedit=1},
get_formspec = function(name)
return "size[12,2]" ..
"button[0,0;2,0.5;worldedit_gui;Back]" ..
"label[2,0;WorldEdit GUI > Get/Set Positions]" ..
"button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" ..
"button_exit[3,1;3,0.8;worldedit_gui_p_set;Set Positions]" ..
"button_exit[6,1;3,0.8;worldedit_gui_p_set1;Set Position 1]" ..
"button_exit[9,1;3,0.8;worldedit_gui_p_set2;Set Position 2]"
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.quit then
return false
end
local name = player:get_player_name()
if fields.worldedit_gui_p_get then
minetest.chatcommands["/p"].func(name, "get")
return true
elseif fields.worldedit_gui_p_set then
minetest.chatcommands["/p"].func(name, "set")
return true
elseif fields.worldedit_gui_p_set1 then
minetest.chatcommands["/p"].func(name, "set1")
return true
elseif fields.worldedit_gui_p_set2 then
minetest.chatcommands["/p"].func(name, "set2")
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_fixedpos", {
name = "Fixed Positions",
privs = {worldedit=1},
get_formspec = function(name)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
return "size[6.5,4]" ..
"button[0,0;2,0.5;worldedit_gui;Back]" ..
"label[2,0;WorldEdit GUI > Fixed Positions]" ..
"label[0,1.2;Position 1]" ..
string.format("field[2,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1x;Axis X;%s]", pos1 and pos1.x or "") ..
string.format("field[3.5,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Axis Y;%s]", pos1 and pos1.y or "") ..
string.format("field[5,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Axis Z;%s]", pos1 and pos1.z or "") ..
"label[0,2.2;Position 2]" ..
string.format("field[2,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;Axis X;%s]", pos2 and pos2.x or "") ..
string.format("field[3.5,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Axis Y;%s]", pos2 and pos2.y or "") ..
string.format("field[5,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Axis Z;%s]", pos2 and pos2.z or "") ..
"button_exit[0,3.5;4,0.8;worldedit_gui_fixedpos_submit;Set Fixed Positions]"
end
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.quit then
return false
end
if fields.worldedit_gui_fixedpos_submit then
if tonumber(fields.worldedit_gui_fixedpos_pos1x) and tonumber(fields.worldedit_gui_fixedpos_pos1y) and tonumber(fields.worldedit_gui_fixedpos_pos1z) then
minetest.chatcommands["/fixedpos"].func(player:get_player_name(), string.format("set1 %d %d %d",
tonumber(fields.worldedit_gui_fixedpos_pos1x), tonumber(fields.worldedit_gui_fixedpos_pos1y), tonumber(fields.worldedit_gui_fixedpos_pos1z)))
end
if tonumber(fields.worldedit_gui_fixedpos_pos2x) and tonumber(fields.worldedit_gui_fixedpos_pos2y) and tonumber(fields.worldedit_gui_fixedpos_pos2z) then
minetest.chatcommands["/fixedpos"].func(player:get_player_name(), string.format("set2 %d %d %d",
tonumber(fields.worldedit_gui_fixedpos_pos2x), tonumber(fields.worldedit_gui_fixedpos_pos2y), tonumber(fields.worldedit_gui_fixedpos_pos2z)))
end
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_volume", {
name = "Region Volume",
privs = {worldedit=1},
on_select = function(name)
minetest.chatcommands["/volume"].func(name, "")
end,
})
local search_nodes = {}
worldedit.register_gui_function("worldedit_gui_set", {
name = "Set Nodes",
privs = {worldedit=1},
get_formspec = function(name)
local value = search_nodes[name]
local nodename
if value then
nodename = worldedit.normalize_nodename(value)
if nodename then
value = nodename
end
end
return "size[6,3]" ..
"button[0,0;2,0.5;worldedit_gui;Back]" ..
"label[2,0;WorldEdit GUI > Set Nodes]" ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", value and minetest.formspec_escape(value) or "") ..
"button[4,1.17;2,0.8;worldedit_gui_set_search;Search]" ..
(nodename and string.format("item_image[4.5,2;1,1;%s]", nodename) or "image[4.5,2;1,1;unknown_node.png]") ..
"button_exit[0,2.5;4,0.8;worldedit_gui_set_submit;Set Nodes]"
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.quit then
return false
end
local name = player:get_player_name()
if fields.worldedit_gui_set_search then
search_nodes[name] = fields.worldedit_gui_set_node
worldedit.show_page(name, "worldedit_gui_set")
return true
elseif fields.worldedit_gui_set_submit then
search_nodes[name] = fields.worldedit_gui_set_node
minetest.chatcommands["/set"].func(name, fields.worldedit_gui_set_node)
return true
end
return false
end)

129
worldedit_gui/init.lua Normal file
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--wip: make back buttons images in all screens
--wip: support unified_inventory, it even seems to have some sort of API now
worldedit = worldedit or {}
--[[
Example:
worldedit.register_gui_function("worldedit_gui_hollow_cylinder", {
name = "Make Hollow Cylinder",
privs = {worldedit=true},
get_formspec = function(name) return "some formspec here" end,
on_select = function(name) print(name .. " clicked the button!") end,
})
Use `nil` for the `options` parameter to unregister the function associated with the given identifier.
Use `nil` for the `get_formspec` field to denote that the function does not have its own screen.
Use `nil` for the `privs` field to denote that no special privileges are required to use the function.
If the identifier is already registered to another function, it will be replaced by the new one.
]]
local pages = {} --mapping of identifiers to options
local identifiers = {} --ordered list of identifiers
worldedit.register_gui_function = function(identifier, options)
pages[identifier] = options
table.insert(identifiers, identifier)
end
local get_formspec = function(name, identifier)
if pages[identifier] then
return pages[identifier].get_formspec(name)
end
return pages["worldedit_gui"].get_formspec(name)
end
worldedit.show_page = function(name, page)
--wip
print("not implemented")
end
--add button to inventory_plus if it is installed
if inventory_plus then
minetest.register_on_joinplayer(function(player)
--ensure player has permission to perform action
if minetest.check_player_privs(player:get_player_name(), {worldedit=true}) then
inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
end
end)
--show the form when the button is pressed
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
--ensure player has permission to perform action
if not minetest.check_player_privs(name, {worldedit=true}) then
return false
end
--check for showing of main GUI
local next_page = nil
if fields.worldedit_gui then --main page
worldedit.show_page(name, "worldedit_gui")
return true
end
return false
end)
worldedit.show_page = function(name, page)
inventory_plus.set_inventory_formspec(minetest.get_player_by_name(name), get_formspec(name, page))
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.quit then
return false
end
--check for WorldEdit GUI main formspec button selection
for identifier, entry in pairs(pages) do
if fields[identifier] then
local name = player:get_player_name()
--ensure player has permission to perform action
if entry.privs and not minetest.check_player_privs(name, entry.privs) then
return false
end
if entry.on_select then
entry.on_select(name)
end
if entry.get_formspec then
worldedit.show_page(name, identifier)
end
return true
end
end
return false
end)
worldedit.register_gui_function("worldedit_gui", {
name = "WorldEdit GUI",
get_formspec = function(name)
--create a form with all the buttons arranged in a grid
local buttons, x, y, index = {}, 0, 1, 0
local width, height = 3, 0.8
local columns = 5
for i, identifier in pairs(identifiers) do
if identifier ~= "worldedit_gui" then
local entry = pages[identifier]
table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") ..
"[%g,%g;%g,%g;%s;%s]", x, y, width, height, identifier, minetest.formspec_escape(entry.name)))
index, x = index + 1, x + width
if index == columns then --row is full
x, y = 0, y + height
index = 0
end
end
end
return string.format("size[%g,%g]", columns * width, y + 0.5) ..
(inventory_plus and "button[0,0;2,0.5;main;Back]" or "button_exit[0,0;2,0.5;main;Exit]") ..
"label[2,0;WorldEdit GUI]" ..
table.concat(buttons)
end,
})
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua")

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