mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-12-27 03:00:40 +01:00
WorldEdit GUI is now live! Currently under construction.
This commit is contained in:
parent
ac7430e02f
commit
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3
worldedit_gui/depends.txt
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3
worldedit_gui/depends.txt
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worldedit
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worldedit_commands
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inventory_plus?
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179
worldedit_gui/functionality.lua
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179
worldedit_gui/functionality.lua
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worldedit.register_gui_function("worldedit_gui_about", {
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name = "About",
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privs = {worldedit=1},
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on_select = function(name)
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minetest.chatcommands["/about"].func(name, "")
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end,
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})
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worldedit.register_gui_function("worldedit_gui_inspect", {
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name = "Toggle Inspection",
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privs = {worldedit=1},
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on_select = function(name)
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minetest.chatcommands["/inspect"].func(name, worldedit.inspect[name] and "disable" or "enable")
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end,
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})
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worldedit.register_gui_function("worldedit_gui_reset", {
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name = "Reset Region",
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privs = {worldedit=1},
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on_select = function(name)
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minetest.chatcommands["/reset"].func(name, "")
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end,
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})
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worldedit.register_gui_function("worldedit_gui_mark", {
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name = "Mark Region",
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privs = {worldedit=1},
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on_select = function(name)
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minetest.chatcommands["/mark"].func(name, "")
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end,
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})
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worldedit.register_gui_function("worldedit_gui_unmark", {
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name = "Unmark Region",
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privs = {worldedit=1},
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on_select = function(name)
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minetest.chatcommands["/unmark"].func(name, "")
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end,
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})
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worldedit.register_gui_function("worldedit_gui_pos1", {
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name = "Position 1 Here",
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privs = {worldedit=1},
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on_select = function(name)
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minetest.chatcommands["/pos1"].func(name, "")
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end,
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})
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worldedit.register_gui_function("worldedit_gui_pos2", {
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name = "Position 2 Here",
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privs = {worldedit=1},
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on_select = function(name)
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minetest.chatcommands["/pos2"].func(name, "")
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end,
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})
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worldedit.register_gui_function("worldedit_gui_p", {
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name = "Get/Set Positions",
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privs = {worldedit=1},
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get_formspec = function(name)
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return "size[12,2]" ..
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"button[0,0;2,0.5;worldedit_gui;Back]" ..
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"label[2,0;WorldEdit GUI > Get/Set Positions]" ..
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"button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" ..
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"button_exit[3,1;3,0.8;worldedit_gui_p_set;Set Positions]" ..
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"button_exit[6,1;3,0.8;worldedit_gui_p_set1;Set Position 1]" ..
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"button_exit[9,1;3,0.8;worldedit_gui_p_set2;Set Position 2]"
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end,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.quit then
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return false
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end
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local name = player:get_player_name()
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if fields.worldedit_gui_p_get then
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minetest.chatcommands["/p"].func(name, "get")
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return true
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elseif fields.worldedit_gui_p_set then
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minetest.chatcommands["/p"].func(name, "set")
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return true
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elseif fields.worldedit_gui_p_set1 then
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minetest.chatcommands["/p"].func(name, "set1")
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return true
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elseif fields.worldedit_gui_p_set2 then
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minetest.chatcommands["/p"].func(name, "set2")
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return true
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end
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return false
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end)
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worldedit.register_gui_function("worldedit_gui_fixedpos", {
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name = "Fixed Positions",
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privs = {worldedit=1},
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get_formspec = function(name)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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return "size[6.5,4]" ..
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"button[0,0;2,0.5;worldedit_gui;Back]" ..
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"label[2,0;WorldEdit GUI > Fixed Positions]" ..
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"label[0,1.2;Position 1]" ..
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string.format("field[2,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1x;Axis X;%s]", pos1 and pos1.x or "") ..
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string.format("field[3.5,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Axis Y;%s]", pos1 and pos1.y or "") ..
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string.format("field[5,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Axis Z;%s]", pos1 and pos1.z or "") ..
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"label[0,2.2;Position 2]" ..
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string.format("field[2,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;Axis X;%s]", pos2 and pos2.x or "") ..
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string.format("field[3.5,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Axis Y;%s]", pos2 and pos2.y or "") ..
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string.format("field[5,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Axis Z;%s]", pos2 and pos2.z or "") ..
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"button_exit[0,3.5;4,0.8;worldedit_gui_fixedpos_submit;Set Fixed Positions]"
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end
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.quit then
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return false
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end
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if fields.worldedit_gui_fixedpos_submit then
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if tonumber(fields.worldedit_gui_fixedpos_pos1x) and tonumber(fields.worldedit_gui_fixedpos_pos1y) and tonumber(fields.worldedit_gui_fixedpos_pos1z) then
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minetest.chatcommands["/fixedpos"].func(player:get_player_name(), string.format("set1 %d %d %d",
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tonumber(fields.worldedit_gui_fixedpos_pos1x), tonumber(fields.worldedit_gui_fixedpos_pos1y), tonumber(fields.worldedit_gui_fixedpos_pos1z)))
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end
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if tonumber(fields.worldedit_gui_fixedpos_pos2x) and tonumber(fields.worldedit_gui_fixedpos_pos2y) and tonumber(fields.worldedit_gui_fixedpos_pos2z) then
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minetest.chatcommands["/fixedpos"].func(player:get_player_name(), string.format("set2 %d %d %d",
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tonumber(fields.worldedit_gui_fixedpos_pos2x), tonumber(fields.worldedit_gui_fixedpos_pos2y), tonumber(fields.worldedit_gui_fixedpos_pos2z)))
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end
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return true
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end
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return false
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end)
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worldedit.register_gui_function("worldedit_gui_volume", {
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name = "Region Volume",
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privs = {worldedit=1},
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on_select = function(name)
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minetest.chatcommands["/volume"].func(name, "")
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end,
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})
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local search_nodes = {}
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worldedit.register_gui_function("worldedit_gui_set", {
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name = "Set Nodes",
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privs = {worldedit=1},
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get_formspec = function(name)
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local value = search_nodes[name]
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local nodename
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if value then
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nodename = worldedit.normalize_nodename(value)
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if nodename then
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value = nodename
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end
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end
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return "size[6,3]" ..
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"button[0,0;2,0.5;worldedit_gui;Back]" ..
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"label[2,0;WorldEdit GUI > Set Nodes]" ..
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string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", value and minetest.formspec_escape(value) or "") ..
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"button[4,1.17;2,0.8;worldedit_gui_set_search;Search]" ..
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(nodename and string.format("item_image[4.5,2;1,1;%s]", nodename) or "image[4.5,2;1,1;unknown_node.png]") ..
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"button_exit[0,2.5;4,0.8;worldedit_gui_set_submit;Set Nodes]"
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end,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.quit then
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return false
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end
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local name = player:get_player_name()
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if fields.worldedit_gui_set_search then
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search_nodes[name] = fields.worldedit_gui_set_node
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worldedit.show_page(name, "worldedit_gui_set")
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return true
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elseif fields.worldedit_gui_set_submit then
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search_nodes[name] = fields.worldedit_gui_set_node
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minetest.chatcommands["/set"].func(name, fields.worldedit_gui_set_node)
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return true
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end
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return false
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end)
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129
worldedit_gui/init.lua
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129
worldedit_gui/init.lua
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@ -0,0 +1,129 @@
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--wip: make back buttons images in all screens
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--wip: support unified_inventory, it even seems to have some sort of API now
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worldedit = worldedit or {}
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--[[
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Example:
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worldedit.register_gui_function("worldedit_gui_hollow_cylinder", {
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name = "Make Hollow Cylinder",
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privs = {worldedit=true},
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get_formspec = function(name) return "some formspec here" end,
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on_select = function(name) print(name .. " clicked the button!") end,
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})
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Use `nil` for the `options` parameter to unregister the function associated with the given identifier.
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Use `nil` for the `get_formspec` field to denote that the function does not have its own screen.
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Use `nil` for the `privs` field to denote that no special privileges are required to use the function.
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If the identifier is already registered to another function, it will be replaced by the new one.
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]]
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local pages = {} --mapping of identifiers to options
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local identifiers = {} --ordered list of identifiers
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worldedit.register_gui_function = function(identifier, options)
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pages[identifier] = options
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table.insert(identifiers, identifier)
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end
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local get_formspec = function(name, identifier)
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if pages[identifier] then
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return pages[identifier].get_formspec(name)
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end
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return pages["worldedit_gui"].get_formspec(name)
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end
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worldedit.show_page = function(name, page)
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--wip
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print("not implemented")
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end
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--add button to inventory_plus if it is installed
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if inventory_plus then
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minetest.register_on_joinplayer(function(player)
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--ensure player has permission to perform action
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if minetest.check_player_privs(player:get_player_name(), {worldedit=true}) then
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inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
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end
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end)
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--show the form when the button is pressed
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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--ensure player has permission to perform action
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if not minetest.check_player_privs(name, {worldedit=true}) then
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return false
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end
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--check for showing of main GUI
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local next_page = nil
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if fields.worldedit_gui then --main page
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worldedit.show_page(name, "worldedit_gui")
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return true
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end
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return false
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end)
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worldedit.show_page = function(name, page)
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inventory_plus.set_inventory_formspec(minetest.get_player_by_name(name), get_formspec(name, page))
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end
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.quit then
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return false
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end
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--check for WorldEdit GUI main formspec button selection
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for identifier, entry in pairs(pages) do
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if fields[identifier] then
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local name = player:get_player_name()
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--ensure player has permission to perform action
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if entry.privs and not minetest.check_player_privs(name, entry.privs) then
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return false
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end
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if entry.on_select then
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entry.on_select(name)
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end
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if entry.get_formspec then
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worldedit.show_page(name, identifier)
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end
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return true
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end
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end
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return false
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end)
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worldedit.register_gui_function("worldedit_gui", {
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name = "WorldEdit GUI",
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get_formspec = function(name)
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--create a form with all the buttons arranged in a grid
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local buttons, x, y, index = {}, 0, 1, 0
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local width, height = 3, 0.8
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local columns = 5
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for i, identifier in pairs(identifiers) do
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if identifier ~= "worldedit_gui" then
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local entry = pages[identifier]
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table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") ..
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"[%g,%g;%g,%g;%s;%s]", x, y, width, height, identifier, minetest.formspec_escape(entry.name)))
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index, x = index + 1, x + width
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if index == columns then --row is full
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x, y = 0, y + height
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index = 0
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end
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end
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end
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return string.format("size[%g,%g]", columns * width, y + 0.5) ..
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(inventory_plus and "button[0,0;2,0.5;main;Back]" or "button_exit[0,0;2,0.5;main;Exit]") ..
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"label[2,0;WorldEdit GUI]" ..
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table.concat(buttons)
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end,
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})
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dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua")
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BIN
worldedit_gui/textures/inventory_plus_worldedit_gui.png
Normal file
BIN
worldedit_gui/textures/inventory_plus_worldedit_gui.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.0 KiB |
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