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Update README

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sfan5 2019-07-17 02:23:39 +02:00
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Compatibility Compatibility
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This mod supports Minetest versions 0.4.8 and newer. Older versions of WorldEdit may work with older versions of Minetest, but are not recommended or supported. This mod supports Minetest versions 5.0 and newer. Older versions of WorldEdit may work with older versions of Minetest, but are not recommended or supported.
WorldEdit works quite well with other mods, and does not have any known mod conflicts. WorldEdit works quite well with other mods, and does not have any known mod conflicts.
WorldEdit GUI requires one of [sfinv](https://github.com/minetest/minetest_game/tree/master/mods/sfinv) (included in minetest_game since 0.4.15), [Unified Inventory](https://forum.minetest.net/viewtopic.php?id=3933) or [Inventory++](https://forum.minetest.net/viewtopic.php?id=6204). WorldEdit GUI requires one of [sfinv](https://github.com/minetest/minetest_game/tree/master/mods/sfinv) (included in minetest_game), [Unified Inventory](https://forum.minetest.net/viewtopic.php?t=12767) or [Inventory++](https://forum.minetest.net/viewtopic.php?id=6204) or [Smart Inventory](https://forum.minetest.net/viewtopic.php?t=16597).
If you use any other inventory manager mods, note that they may conflict with the WorldEdit GUI. If this is the case, it may be necessary to disable them. If you use any other inventory manager mods, note that they may conflict with the WorldEdit GUI. If this is the case, it may be necessary to disable them.
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WorldEdit exposes all significant functionality in a simple Lua interface. WorldEdit exposes all significant functionality in a simple Lua interface.
Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. The API is useful for tasks such as high-performance node manipulation, alternative interfaces, and map creation. Adding WorldEdit as a dependency to your mod gives you access to all of the `worldedit` functions. The API is useful for tasks such as high-performance node manipulation, alternative interfaces, and map creation.
AGPLv3 compatible mods may further include WorldEdit files in their own mods. This may be useful if a modder wishes to completely avoid any dependencies on WorldEdit. Note that it is required to give credit to the authors. AGPLv3 compatible mods may further include WorldEdit files in their own mods. This can be useful if a modder wishes to completely avoid any dependency on WorldEdit. Note that it is required to give credit to the authors in this case.
This API is documented in the [WorldEdit API Reference](WorldEdit%20API.md). This API is documented in the [WorldEdit API Reference](WorldEdit%20API.md).
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WorldEdit would not be possible without the contributions of many developers and designers. Below, they are listed alphabetically: WorldEdit would not be possible without the contributions of many developers and designers. Below, they are listed alphabetically:
cheapie Alexander Weber
beyondlimits
Carter Kolwey
cornernote cornernote
cyisfor Cy
danierukun Daniel Sosa
electricface electricface
est31 est31
Eugen Wesseloh
HybridDog
Isidor Zeuner
Jean-Patrick Guerrero
Joseph Pickard
kaeza kaeza
khonkhortisan kilbith
pickardjoe KodexKy
Kyle
MT-Modder
Niwla23
Panquesito7
Pedro Gimeno
Rui
Sebastien Ponce Sebastien Ponce
sfan5 sfan5
ShadowNinja ShadowNinja
shivajiva101
spillz spillz
Starbeamrainbowlabs
TalkLounge
tenplus1
Uberi/Temperest Uberi/Temperest
Wuzzy
License License
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