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//clearobjects should remove unknown objects
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@ -640,11 +640,8 @@ function worldedit.clear_objects(pos1, pos2)
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local function should_delete(obj)
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-- Avoid players and WorldEdit entities
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if obj:is_player() then
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return false
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end
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local entity = obj:get_luaentity()
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return not entity or not entity.name:find("^worldedit:")
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return not (entity and entity.name:find("^worldedit:"))
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end
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-- Offset positions to include full nodes (positions are in the center of nodes)
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@ -691,4 +688,3 @@ function worldedit.clear_objects(pos1, pos2)
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end
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return count
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end
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