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Non-stylistic changes: * Add LuaDoc/LDoc support. * Fix `clear_objects` area size calculation. * Fix `clear_objects` removing player objects. * Fix shadowing of marker entity name with player name. * Make visualization functions use `swap_node`. * Make hidden nodes unwalkable. * Prevent `hide` from hiding air. * Make deprecated functions log to deprecated stream when called. * Fixed `replaceinverse` not using normalized node names. * Added .gitignore. * Bump version to 1.1. Stylistic changes: * Change `x = function` to `function x`. * Change comment format. * Make missing VoxelManip error less obnoxious. * Move `sort_pos` into `common.lua`, which is a required module. * Remove local copies of `minetest`. * Remove `worldedit = worldedit or {}` from modules. * Replace replaceinverse with an inverse argument to `replace`. * Added `error()`s on on invalid axes. * Change `wip` to `TODO`. * Rename `clearobjects` to `clear_objects`. * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function. * Add helpers to reduce code duplication. * Renamed `Chat Commands.md` to `ChatCommands.md`.
120 lines
6.6 KiB
Markdown
120 lines
6.6 KiB
Markdown
WorldEdit Tutorial
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==================
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This is a step-by-step tutorial outlining the basic usage of WorldEdit. For more information, see the [README](README.md).
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Let's start with a few assumptions:
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* You have a compatible version of Minetest working.
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* See the [README](README.md) for compatibility information.
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* You have WorldEdit installed as a mod.
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* If using Windows, [MODSTER](https://forum.minetest.net/viewtopic.php?pid=101463) makes installing mods totally painless.
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* Simply download the file, extract the archive, and move it to the correct mod folder for Minetest.
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* See the installation instructions in [README](README.md) if you need more details.
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* You are familiar with the basics of the game.
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* How to walk, jump, and climb.
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* How to dig, place, and punch blocks.
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* One of the following:
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* How to type into the chat and read text from it.
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* How to open the inventory screen and press buttons on it.
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Overview
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--------
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WorldEdit has a "region", which is simply a cuboid area defined by two markers, both of which the player can move around. Every player can have their own region with their own two markers.
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WorldEdit GUI buttons and chat commands generally work inside the region selected, or around the first marker.
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If you are using the chat commands, follow the steps under **Chat Commands**. If you are using the WorldEdit GUI, follow the steps under **WorldEdit GUI**.
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Step 1: Selecting a region
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--------------------------
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### Chat Commands
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In the chat prompt, enter `//p set`. In the chat, you are prompted to punch two nodes to set the positions of the two markers.
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Punch a nearby node. Be careful of breakable ones such as torches. A black cube reading "1" will appear around the node. This is the marker for WorldEdit position 1.
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Walk away from the node you just punched. Now, punch another node. A black cube reading "2" will appear around the node. This is the marker for WorldEdit position 2.
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### WorldEdit GUI
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Open the main WorldEdit GUI from your inventory screen. The icon looks like a globe with a red dot in the center.
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Press the "Get/Set Positions" button. On the new screen, press the "Set Position 1" button. The inventory screen should close.
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Punch a nearby node. Be careful of breakable ones such as torches. A black cube reading "1" will appear around the node. This is the marker for WorldEdit position 1.
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Walk away from the node you just punched. Open your inventory again. It should be on the same page as it was before.
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Press the "Set Position 2" button. The inventory screen should close.
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Now, punch another node. A black cube reading "2" will appear around the node. This is the marker for WorldEdit position 2.
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Step 2: Region commands
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-----------------------
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### Chat Commands
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In the chat prompt, enter `//set mese`. In the chat, you will see a message showing the number of nodes set after a small delay.
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Look at the place between the two markers: it is now filled with MESE blocks!
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The `//set <node>` command fills the region with whatever node you want. It is a region-oriented command, which means it works inside the WorldEdit region only.
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Now, try a few different variations, such as `//set torch`, `//set cobble`, and `//set water`.
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### WorldEdit GUI
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Open the main WorldEdit GUI from your inventory screen.
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Press the "Set Nodes" button. You should see a new screen with various options for setting nodes.
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Enter "mese" in the "Name" field. Press Search if you would like to see what the node you just entered looks like.
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Press the "Set Nodes" button on this screen. In the chat, you will see a message showing the number of nodes set after a small delay.
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Look at the place between the two markers: it is now filled with MESE blocks!
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The "Set Nodes" function fills the region with whatever node you want. It is a region-oriented command, which means it works inside the WorldEdit region only.
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Now, try a few different variations on the node name, such as "torch", "cobble", and "water".
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Step 3: Position commands
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-------------------------
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### Chat Commands
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In the chat prompt, enter `//hollowdome 30 glass`. In the chat, you will see a message showing the number of nodes set after a small delay.
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Look around marker 1: it is now surrounded by a hollow glass dome!
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The `//hollowdome <radius> <node>` command creates a hollow dome centered around marker 1, made of any node you want. It is a position-oriented command, which means it works around marker 1 and can go outside the WorldEdit region.
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### WorldEdit GUI
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Open the main WorldEdit GUI from your inventory screen.
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Press the "Sphere/Dome" button. You should see a new screen with various options for making spheres or domes.
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Enter "glass" in the "Name" field. Press Search if you would like to see what the node you just entered looks like.
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Enter "30" in the "Radius" field.
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Press the "Hollow Dome" button on this screen. In the chat, you will see a message showing the number of nodes added after a small delay.
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Look around marker 1: it is now surrounded by a hollow glass dome!
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The "Hollow Dome" function creates a hollow dome centered around marker 1, made of any node you want. It is a position-oriented command, which means it works around marker 1 and can go outside the WorldEdit region.
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Step 4: Other commands
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----------------------
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### Chat Commands
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There are many more commands than what is shown here. See the [Chat Commands Reference](ChatCommands.md) for a detailed list of them, along with descriptions and examples for every single one.
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If you're in-game and forgot how a command works, just use the `/help <command name>` command, without the first forward slash. For example, to see some information about the `//set <node>` command mentioned earlier, simply use `/help /set`.
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A very useful command to check out is the `//save <schematic>` command, which can save everything inside the WorldEdit region to a file, stored on the computer hosting the server (the player's computer, in single player mode). You can then later use `//load <schematic>` to load the data in a file into a world, even another world on another computer.
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### WorldEdit GUI
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This only scratches the surface of what WorldEdit is capable of. Most of the functions in the WorldEdit GUI correspond to chat commands, and so the [Chat Commands Reference](ChatCommands.md) may be useful if you get stuck.
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It is helpful to explore the various buttons in the interface and check out what they do. Learning the chat command interface is also useful if you use WorldEdit intensively - an experienced chat command user can usually work faster than an experienced WorldEdit GUI user. |