mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-11-20 01:10:17 +01:00
e5331d39ae
Changes: fixed rotation and transposition of non-sqaure regions, makers are now moved to the new region boundaries after rotation/transposition, small consistency fixes, finally fix the /hide command.
232 lines
5.3 KiB
Markdown
232 lines
5.3 KiB
Markdown
Chat Commands
|
|
-------------
|
|
For more information, see the [README](README.md).
|
|
|
|
### //reset
|
|
|
|
Reset the region so that it is empty.
|
|
|
|
//reset
|
|
|
|
### //mark
|
|
|
|
Show markers at the region positions.
|
|
|
|
//mark
|
|
|
|
### //pos1
|
|
|
|
Set WorldEdit region position 1 to the player's location.
|
|
|
|
//pos1
|
|
|
|
### //pos2
|
|
|
|
Set WorldEdit region position 2 to the player's location.
|
|
|
|
//pos2
|
|
|
|
### //p set/set1/set2/get
|
|
|
|
Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region.
|
|
|
|
//p set
|
|
//p set1
|
|
//p set2
|
|
//p get
|
|
|
|
### //volume
|
|
|
|
Display the volume of the current WorldEdit region.
|
|
|
|
//volume
|
|
|
|
### //set <node>
|
|
|
|
Set the current WorldEdit region to <node>.
|
|
|
|
//set dirt
|
|
//set default:glass
|
|
//set mesecons:mesecon
|
|
|
|
### //replace <search node> <replace node>
|
|
|
|
Replace all instances of <search node> with <place node> in the current WorldEdit region.
|
|
|
|
//replace cobble stone
|
|
//replace default:steelblock glass
|
|
//replace dirt flowers:flower_waterlily
|
|
//replace flowers:flower_rose flowers:flower_tulip
|
|
|
|
### //hollowsphere <radius> <node>
|
|
|
|
Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
|
|
|
|
//hollowsphere 5 dirt
|
|
//hollowsphere 12 default:glass
|
|
//hollowsphere 17 mesecons:mesecon
|
|
|
|
### //sphere <radius> <node>
|
|
|
|
Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
|
|
|
|
//sphere 5 dirt
|
|
//sphere 12 default:glass
|
|
//sphere 17 mesecons:mesecon
|
|
|
|
### //hollowcylinder x/y/z/? <length> <radius> <node>
|
|
|
|
Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
|
|
|
|
//hollowcylinder x +5 8 dirt
|
|
//hollowcylinder y 28 10 default:glass
|
|
//hollowcylinder z -12 3 mesecons:mesecon
|
|
//hollowcylinder ? 2 4 stone
|
|
|
|
### //cylinder x/y/z/? <length> <radius> <node>
|
|
|
|
Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
|
|
|
|
//cylinder x +5 8 dirt
|
|
//cylinder y 28 10 default:glass
|
|
//cylinder z -12 3 mesecons:mesecon
|
|
//cylinder ? 2 4 stone
|
|
|
|
### //pyramid <height> <node>
|
|
|
|
Add pyramid at WorldEdit position 1 with height <height>, composed of <node>.
|
|
|
|
//pyramid 8 dirt
|
|
//pyramid 5 default:glass
|
|
//pyramid 2 stone
|
|
|
|
### //spiral <width> <height> <spacer> <node>
|
|
|
|
Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <spacer>, composed of <node>.
|
|
|
|
//spiral 20 5 3 dirt
|
|
//spiral 5 2 1 default:glass
|
|
//spiral 7 1 5 stone
|
|
|
|
### //copy x/y/z/? <amount>
|
|
|
|
Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
|
|
|
|
//copy x 15
|
|
//copy y -7
|
|
//copy z +4
|
|
//copy ? 8
|
|
|
|
### //move x/y/z/? <amount>
|
|
|
|
Move the current WorldEdit positions and region along the x/y/z/? axis by <amount> nodes.
|
|
|
|
//move x 15
|
|
//move y -7
|
|
//move z +4
|
|
//move ? -1
|
|
|
|
### //stack x/y/z/? <count>
|
|
|
|
Stack the current WorldEdit region along the x/y/z/? axis <count> times.
|
|
|
|
//stack x 3
|
|
//stack y -1
|
|
//stack z +5
|
|
//stack ? 12
|
|
|
|
### //transpose x/y/z/? x/y/z/?
|
|
|
|
Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes.
|
|
|
|
//transpose x y
|
|
//transpose x z
|
|
//transpose y z
|
|
//transpose ? y
|
|
|
|
### //flip x/y/z/?
|
|
|
|
Flip the current WorldEdit region along the x/y/z/? axis.
|
|
|
|
//flip x
|
|
//flip y
|
|
//flip z
|
|
//flip ?
|
|
|
|
### //rotate x/y/z/? <angle>
|
|
|
|
Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle <angle> (integer multiple of 90 degrees).
|
|
|
|
//rotate x 90
|
|
//rotate y 180
|
|
//rotate z 270
|
|
//rotate ? -90
|
|
|
|
### //dig
|
|
|
|
Dig the current WorldEdit region.
|
|
|
|
//dig
|
|
|
|
## //hide
|
|
|
|
Hide all nodes in the current WorldEdit region non-destructively.
|
|
|
|
//hide
|
|
|
|
### //suppress <node>
|
|
|
|
Suppress all <node> in the current WorldEdit region non-destructively.
|
|
|
|
//suppress dirt
|
|
//suppress default:glass
|
|
//suppress mesecons:mesecon
|
|
|
|
### //highlight <node>
|
|
|
|
Highlight <node> in the current WorldEdit region by hiding everything else non-destructively.
|
|
|
|
//highlight dirt
|
|
//highlight default:glass
|
|
//highlight mesecons:mesecon
|
|
|
|
### //restore
|
|
|
|
Restores nodes hidden with WorldEdit in the current WorldEdit region.
|
|
|
|
//restore
|
|
|
|
### //save <file>
|
|
|
|
Save the current WorldEdit region to "(world folder)/schems/<file>.we".
|
|
|
|
//save some random filename
|
|
//save huge_base
|
|
|
|
### //allocate <file>
|
|
|
|
Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region.
|
|
|
|
//allocate some random filename
|
|
//allocate huge_base
|
|
|
|
### //load <file>
|
|
|
|
Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
|
|
|
|
//load some random filename
|
|
//load huge_base
|
|
|
|
### //metasave <file>
|
|
|
|
Save the current WorldEdit region including metadata to "(world folder)/schems/<file>.wem".
|
|
|
|
//metasave some random filename
|
|
//metasave huge_base
|
|
|
|
### //metaload <file>
|
|
|
|
Load nodes and metadata from "(world folder)/schems/<file>.wem" with position 1 of the current WorldEdit region as the origin.
|
|
|
|
//metaload some random filename
|
|
//metaload huge_base |