textures | ||
functions.lua | ||
init.lua | ||
LICENSE.txt | ||
mark.lua | ||
README.md | ||
table_save.lua |
WorldEdit v0.5 for MineTest 0.4
In-game world editing for MineTest! Tons of chat commands to help with building, fixing, and more.
For more information, see the forum topic at the MineTest forums.
Usage
WorldEdit works primarily through chat commands. Depending on your key bindings, you can invoke chat entry with the "t" key, and open the chat console with the "F10" key.
WorldEdit has a huge potential for abuse by untrusted players. Therefore, users will not be able to use WorldEdit unless they have the "worldedit" privelege. This is available by default in single player, but in multiplayer the permission must be explicitly given by someone with the right credentials, using the follwoing chat command: /grant <player name> worldedit
. This privelege can later be removed using the following chat command: /revoke <player name> worldedit
.
For in-game information about these commands, type /help <command name>
in the chat. For example, to learn more about the //copy
command, simply type /help /copy
to display information relevant to copying a region.
Axes
The coordinate system is the same as that used by MineTest; Y is upwards, X is perpendicular, and Z is parallel.
When an axis is specified in a WorldEdit command, it is specified as one of the following values: x, y, z, or ?.
The value ? represents the axis the player is currently facing. If the player is facing more than one axis, the axis the player face direction is closest to will be used.
Regions
Most WorldEdit commands operate on regions. Regions are a set of two positions that define a 3D cube. They are local to each player and chat commands affect only the region for the player giving the commands.
Each positions together define two opposing corners of the cube. With two opposing corners it is possible to determine both the location and dimensions of the region.
Regions are not saved between server restarts. They start off as empty regions, and cannot be used with most WorldEdit commands until they are set to valid values.
Markers
Entities are used to mark the location of the WorldEdit regions. They appear as boxes containing the number 1 or 2, and represent position 1 and 2 of the WorldEdit region, respectively.
To remove the entities, simply punch them. This does not reset the positions themselves.
Commands
//reset
Reset the region so that it is empty.
//reset
//mark
Show markers at the region positions.
//mark
//pos1
Set WorldEdit region position 1 to the player's location.
//pos1
//pos2
Set WorldEdit region position 2 to the player's location.
//pos2
//p set/get
Set WorldEdit region by punching two nodes, or display the current WorldEdit region.
//p set
//p get
//volume
Display the volume of the current WorldEdit region.
//volume
//set
Set the current WorldEdit region to .
//set dirt
//set default:glass
//set mesecons:mesecon
//replace
Replace all instances of with in the current WorldEdit region.
//replace cobble stone
//replace default:steelblock glass
//replace dirt flowers:flower_waterlily
//replace flowers:flower_rose flowers:flower_tulip
//hollowsphere
Add hollow sphere at WorldEdit position 1 with radius , composed of .
//hollowsphere 5 dirt
//hollowsphere 12 default:glass
//hollowsphere 17 mesecons:mesecon
//sphere
Add sphere at WorldEdit position 1 with radius , composed of .
//sphere 5 dirt
//sphere 12 default:glass
//sphere 17 mesecons:mesecon
//hollowcylinder x/y/z/?
Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length and radius , composed of .
//hollowcylinder x +5 8 dirt
//hollowcylinder y 28 10 default:glass
//hollowcylinder z -12 3 mesecons:mesecon
//hollowcylinder ? 2 4 stone
//cylinder x/y/z/?
Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length and radius , composed of .
//cylinder x +5 8 dirt
//cylinder y 28 10 default:glass
//cylinder z -12 3 mesecons:mesecon
//cylinder ? 2 4 stone
//pyramid
Add pyramid at WorldEdit position 1 with height , composed of .
//pyramid 8 dirt
//pyramid 5 default:glass
//pyramid 2 stone
//spiral
Add spiral at WorldEdit position 1 with width , height , space between walls , composed of .
//spiral 20 5 3 dirt
//spiral 5 2 1 default:glass
//spiral 7 1 5 stone
//copy x/y/z/?
Copy the current WorldEdit region along the x/y/z/? axis by nodes.
//copy x 15
//copy y -7
//copy z +4
//copy ? 8
//move x/y/z/?
Move the current WorldEdit positions and region along the x/y/z/? axis by nodes.
//move x 15
//move y -7
//move z +4
//move ? -1
//stack x/y/z/?
Stack the current WorldEdit region along the x/y/z/? axis times.
//stack x 3
//stack y -1
//stack z +5
//stack ? 12
//transpose x/y/z/? x/y/z/?
Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes.
//transpose x y
//transpose x z
//transpose y z
//transpose ? y
//flip x/y/z/?
Flip the current WorldEdit region along the x/y/z/? axis.
//flip x //flip y //flip z //flip ?
//rotate x/y/z/?
Rotate the current WorldEdit region along the x/y/z/? axis by angle (90 degree increment).
//rotate x 90
//rotate y 180
//rotate z 270
//rotate ? -90
//dig
Dig the current WorldEdit region.
//dig
//save
Save the current WorldEdit region to "(world folder)/schems/.we".
//save some random filename
//save huge_base
//load
Load nodes from "(world folder)/schems/.we" with position 1 of the current WorldEdit region as the origin.
//load some random filename
//load huge_base
//metasave
Save the current WorldEdit region including metadata to "(world folder)/schems/.wem".
//metasave some random filename
//metasave huge_base
//metaload
Load nodes and metadata from "(world folder)/schems/.wem" with position 1 of the current WorldEdit region as the origin.
//metaload some random filename
//metaload huge_base
WorldEdit API
WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the worldedit
functions. These are useful if you're looking for high-performance node manipulation without all the hassle of writing tons of code.
worldedit.volume(pos1, pos2)
Determines the volume of the region defined by positions pos1
and pos2
.
Returns the volume.
worldedit.set(pos1, pos2, nodename)
Sets a region defined by positions pos1
and pos2
to nodename
. To clear to region, use "air" as the value of nodename
.
Returns the number of nodes set.
worldedit.replace(pos1, pos2, searchnode, replacenode)
Replaces all instances of searchnode
with replacenode
in a region defined by positions pos1
and pos2
.
Returns the number of nodes replaced.
worldedit.hollow_sphere = function(pos, radius, nodename)
Adds a hollow sphere at pos
with radius radius
, composed of nodename
.
Returns the number of nodes added.
worldedit.sphere = function(pos, radius, nodename)
Adds a sphere at pos
with radius radius
, composed of nodename
.
Returns the number of nodes added.
worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
Adds a hollow cylinder at pos
along the axis
axis ("x" or "y" or "z") with length length
and radius radius
, composed of nodename
.
Returns the number of nodes added.
worldedit.cylinder(pos, axis, length, radius, nodename)
Adds a cylinder at pos
along the axis
axis ("x" or "y" or "z") with length length
and radius radius
, composed of nodename
.
Returns the number of nodes added.
worldedit.pyramid(pos, height, nodename)
Adds a pyramid at pos
with height height
.
Returns the number of nodes added.
worldedit.spiral(pos, width, height, spacer, nodename)
Adds a spiral at pos
with width width
, height height
, space between walls spacer
, composed of nodename
.
Returns the number of nodes added.
worldedit.copy(pos1, pos2, axis, amount)
Copies the region defined by positions pos1
and pos2
along the axis
axis ("x" or "y" or "z") by amount
nodes.
Returns the number of nodes copied.
worldedit.move(pos1, pos2, axis, amount)
Moves the region defined by positions pos1
and pos2
along the axis
axis ("x" or "y" or "z") by amount
nodes.
Returns the number of nodes moved.
worldedit.stack(pos1, pos2, axis, count)
Duplicates the region defined by positions pos1
and pos2
along the axis
axis ("x" or "y" or "z") count
times.
Returns the number of nodes stacked.
worldedit.transpose(pos1, pos2, axis1, axis2)
Transposes a region defined by the positions pos1
and pos2
between the axis1
and axis2
axes ("x" or "y" or "z").
Returns the number of nodes transposed.
worldedit.flip(pos1, pos2, axis)
Flips a region defined by the positions pos1
and pos2
along the axis
axis ("x" or "y" or "z").
Returns the number of nodes flipped.
worldedit.rotate(pos1, pos2, angle)
Rotates a region defined by the positions pos1
and pos2
by angle
degrees clockwise around the y axis (supporting 90 degree increments only).
Returns the number of nodes rotated.
worldedit.dig(pos1, pos2)
Digs a region defined by positions pos1
and pos2
.
Returns the number of nodes dug.
worldedit.serialize(pos1, pos2)
Converts the region defined by positions pos1
and pos2
into a single string.
Returns the serialized data and the number of nodes serialized.
worldedit.deserialize(originpos, value)
Loads the nodes represented by string value
at position originpos
.
Returns the number of nodes deserialized.
worldedit.deserialize_old(originpos, value)
Loads the nodes represented by string value
at position originpos
, using the older table-based WorldEdit format.
This function is deprecated, and should not be used unless there is a need to support legacy WorldEdit save files.
Returns the number of nodes deserialized.
worldedit.metasave(pos1, pos2, file)
Saves the nodes and meta defined by positions pos1
and pos2
into a file
Returns the number of nodes saved
worldedit.metaload(pos1, file)
Loads the nodes and meta from file
to position pos1
Returns the number of nodes loaded
License
Copyright 2012 sfan5 and Anthony Zhang (Temperest)
This mod is licensed under the GNU Affero General Public License.
Basically, this means everyone is free to use, modify, and distribute the files, as long as these modifications are also licensed the same way.
Most importantly, the Affero variant of the GPL requires you to publish your modifications in source form, even if the mod is run only on the server, and not distributed.