mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-11-16 23:50:18 +01:00
707 lines
22 KiB
Lua
707 lines
22 KiB
Lua
--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
|
|
worldedit.sort_pos = function(pos1, pos2)
|
|
pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
|
|
pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
|
|
if pos1.x > pos2.x then
|
|
pos2.x, pos1.x = pos1.x, pos2.x
|
|
end
|
|
if pos1.y > pos2.y then
|
|
pos2.y, pos1.y = pos1.y, pos2.y
|
|
end
|
|
if pos1.z > pos2.z then
|
|
pos2.z, pos1.z = pos1.z, pos2.z
|
|
end
|
|
return pos1, pos2
|
|
end
|
|
|
|
--determines the volume of the region defined by positions `pos1` and `pos2`, returning the volume
|
|
worldedit.volume = function(pos1, pos2)
|
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
return (pos2.x - pos1.x + 1) * (pos2.y - pos1.y + 1) * (pos2.z - pos1.z + 1)
|
|
end
|
|
|
|
--sets a region defined by positions `pos1` and `pos2` to `nodename`, returning the number of nodes filled
|
|
worldedit.set = function(pos1, pos2, nodename)
|
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
local env = minetest.env
|
|
|
|
local node = {name=nodename}
|
|
local pos = {x=pos1.x, y=0, z=0}
|
|
while pos.x <= pos2.x do
|
|
pos.y = pos1.y
|
|
while pos.y <= pos2.y do
|
|
pos.z = pos1.z
|
|
while pos.z <= pos2.z do
|
|
env:add_node(pos, node)
|
|
pos.z = pos.z + 1
|
|
end
|
|
pos.y = pos.y + 1
|
|
end
|
|
pos.x = pos.x + 1
|
|
end
|
|
return worldedit.volume(pos1, pos2)
|
|
end
|
|
|
|
--replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced
|
|
worldedit.replace = function(pos1, pos2, searchnode, replacenode)
|
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
local env = minetest.env
|
|
|
|
if minetest.registered_nodes[searchnode] == nil then
|
|
searchnode = "default:" .. searchnode
|
|
end
|
|
if minetest.registered_nodes[replacenode] == nil then
|
|
replacenode = "default:" .. replacenode
|
|
end
|
|
|
|
local pos = {x=pos1.x, y=0, z=0}
|
|
local node = {name=replacenode}
|
|
local count = 0
|
|
while pos.x <= pos2.x do
|
|
pos.y = pos1.y
|
|
while pos.y <= pos2.y do
|
|
pos.z = pos1.z
|
|
while pos.z <= pos2.z do
|
|
if env:get_node(pos).name == searchnode then
|
|
env:add_node(pos, node)
|
|
count = count + 1
|
|
end
|
|
pos.z = pos.z + 1
|
|
end
|
|
pos.y = pos.y + 1
|
|
end
|
|
pos.x = pos.x + 1
|
|
end
|
|
return count
|
|
end
|
|
|
|
--adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
|
|
worldedit.hollow_sphere = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
|
|
local node = {name=nodename}
|
|
local pos1 = {x=0, y=0, z=0}
|
|
local full_radius = radius * radius + radius
|
|
local env = minetest.env
|
|
for x = -radius, radius do
|
|
pos1.x = pos.x + x
|
|
for y = -radius, radius do
|
|
pos1.y = pos.y + y
|
|
for z = -radius, radius do
|
|
if x*x+y*y+z*z >= (radius-1) * (radius-1) + (radius-1) and x*x+y*y+z*z <= full_radius then
|
|
pos1.z = pos.z + z
|
|
env:add_node({x=pos.x+x,y=pos.y+y,z=pos.z+z}, node)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--adds a sphere at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
|
|
worldedit.sphere = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
|
|
local node = {name=nodename}
|
|
local pos1 = {x=0, y=0, z=0}
|
|
local full_radius = radius * radius + radius
|
|
local count = 0
|
|
local env = minetest.env
|
|
for x = -radius, radius do
|
|
pos1.x = pos.x + x
|
|
for y = -radius, radius do
|
|
pos1.y = pos.y + y
|
|
for z = -radius, radius do
|
|
if x*x+y*y+z*z <= full_radius then
|
|
pos1.z = pos.z + z
|
|
env:add_node(pos1, node)
|
|
count = count + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return count
|
|
end
|
|
|
|
--adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
|
|
worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
|
|
local other1, other2
|
|
if axis == "x" then
|
|
other1, other2 = "y", "z"
|
|
elseif axis == "y" then
|
|
other1, other2 = "x", "z"
|
|
else --axis == "z"
|
|
other1, other2 = "x", "y"
|
|
end
|
|
|
|
local env = minetest.env
|
|
local currentpos = {x=pos.x, y=pos.y, z=pos.z}
|
|
local node = {name=nodename}
|
|
local count = 0
|
|
local step = 1
|
|
if length < 0 then
|
|
length = -length
|
|
step = -1
|
|
end
|
|
for i = 1, length do
|
|
local offset1, offset2 = 0, radius
|
|
local delta = -radius
|
|
while offset1 <= offset2 do
|
|
--add node at each octant
|
|
local first1, first2 = pos[other1] + offset1, pos[other1] - offset1
|
|
local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
|
|
currentpos[other1], currentpos[other2] = first1, second1
|
|
env:add_node(currentpos, node) --octant 1
|
|
currentpos[other1] = first2
|
|
env:add_node(currentpos, node) --octant 4
|
|
currentpos[other2] = second2
|
|
env:add_node(currentpos, node) --octant 5
|
|
currentpos[other1] = first1
|
|
env:add_node(currentpos, node) --octant 8
|
|
local first1, first2 = pos[other1] + offset2, pos[other1] - offset2
|
|
local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
|
|
currentpos[other1], currentpos[other2] = first1, second1
|
|
env:add_node(currentpos, node) --octant 2
|
|
currentpos[other1] = first2
|
|
env:add_node(currentpos, node) --octant 3
|
|
currentpos[other2] = second2
|
|
env:add_node(currentpos, node) --octant 6
|
|
currentpos[other1] = first1
|
|
env:add_node(currentpos, node) --octant 7
|
|
|
|
count = count + 8 --wip: broken
|
|
|
|
--move to next location
|
|
delta = delta + (offset1 * 2) + 1
|
|
if delta >= 0 then
|
|
offset2 = offset2 - 1
|
|
delta = delta - (offset2 * 2)
|
|
end
|
|
offset1 = offset1 + 1
|
|
end
|
|
currentpos[axis] = currentpos[axis] + step
|
|
end
|
|
return count
|
|
end
|
|
|
|
--adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
|
|
worldedit.cylinder = function(pos, axis, length, radius, nodename)
|
|
local other1, other2
|
|
if axis == "x" then
|
|
other1, other2 = "y", "z"
|
|
elseif axis == "y" then
|
|
other1, other2 = "x", "z"
|
|
else --axis == "z"
|
|
other1, other2 = "x", "y"
|
|
end
|
|
|
|
local env = minetest.env
|
|
local currentpos = {x=pos.x, y=pos.y, z=pos.z}
|
|
local node = {name=nodename}
|
|
local count = 0
|
|
local step = 1
|
|
if length < 0 then
|
|
length = -length
|
|
step = -1
|
|
end
|
|
for i = 1, length do
|
|
local offset1, offset2 = 0, radius
|
|
local delta = -radius
|
|
while offset1 <= offset2 do
|
|
--connect each pair of octants
|
|
currentpos[other1] = pos[other1] - offset1
|
|
local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
|
|
for i = 0, offset1 * 2 do
|
|
currentpos[other2] = second1
|
|
env:add_node(currentpos, node) --octant 1 to 4
|
|
currentpos[other2] = second2
|
|
env:add_node(currentpos, node) --octant 5 to 8
|
|
currentpos[other1] = currentpos[other1] + 1
|
|
end
|
|
currentpos[other1] = pos[other1] - offset2
|
|
local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
|
|
for i = 0, offset2 * 2 do
|
|
currentpos[other2] = second1
|
|
env:add_node(currentpos, node) --octant 2 to 3
|
|
currentpos[other2] = second2
|
|
env:add_node(currentpos, node) --octant 6 to 7
|
|
currentpos[other1] = currentpos[other1] + 1
|
|
end
|
|
|
|
count = count + (offset1 * 4) + (offset2 * 4) + 4 --wip: broken
|
|
|
|
--move to next location
|
|
delta = delta + (offset1 * 2) + 1
|
|
offset1 = offset1 + 1
|
|
if delta >= 0 then
|
|
offset2 = offset2 - 1
|
|
delta = delta - (offset2 * 2)
|
|
end
|
|
end
|
|
currentpos[axis] = currentpos[axis] + step
|
|
end
|
|
return count
|
|
end
|
|
|
|
--adds a pyramid at `pos` with height `height`, composed of `nodename`, returning the number of nodes added
|
|
worldedit.pyramid = function(pos, height, nodename)
|
|
local pos1x, pos1y, pos1z = pos.x - height, pos.y, pos.z - height
|
|
local pos2x, pos2y, pos2z = pos.x + height, pos.y + height, pos.z + height
|
|
local pos = {x=0, y=pos1y, z=0}
|
|
|
|
local count = 0
|
|
local node = {name=nodename}
|
|
local env = minetest.env
|
|
while pos.y <= pos2y do --each vertical level of the pyramid
|
|
pos.x = pos1x
|
|
while pos.x <= pos2x do
|
|
pos.z = pos1z
|
|
while pos.z <= pos2z do
|
|
env:add_node(pos, node)
|
|
pos.z = pos.z + 1
|
|
end
|
|
pos.x = pos.x + 1
|
|
end
|
|
count = count + ((pos2y - pos.y) * 2 + 1) ^ 2
|
|
pos.y = pos.y + 1
|
|
|
|
pos1x, pos2x = pos1x + 1, pos2x - 1
|
|
pos1z, pos2z = pos1z + 1, pos2z - 1
|
|
|
|
end
|
|
return count
|
|
end
|
|
|
|
--adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`, returning the number of nodes added
|
|
worldedit.spiral = function(pos, width, height, spacer, nodename) --wip: clean this up
|
|
-- spiral matrix - http://rosettacode.org/wiki/Spiral_matrix#Lua
|
|
av, sn = math.abs, function(s) return s~=0 and s/av(s) or 0 end
|
|
local function sindex(z, x) -- returns the value at (x, z) in a spiral that starts at 1 and goes outwards
|
|
if z == -x and z >= x then return (2*z+1)^2 end
|
|
local l = math.max(av(z), av(x))
|
|
return (2*l-1)^2+4*l+2*l*sn(x+z)+sn(z^2-x^2)*(l-(av(z)==l and sn(z)*x or sn(x)*z)) -- OH GOD WHAT
|
|
end
|
|
local function spiralt(side)
|
|
local ret, id, start, stop = {}, 0, math.floor((-side+1)/2), math.floor((side-1)/2)
|
|
for i = 1, side do
|
|
for j = 1, side do
|
|
local id = side^2 - sindex(stop - i + 1,start + j - 1)
|
|
ret[id] = {x=i,z=j}
|
|
end
|
|
end
|
|
return ret
|
|
end
|
|
-- connect the joined parts
|
|
local spiral = spiralt(width)
|
|
height = tonumber(height)
|
|
if height < 1 then height = 1 end
|
|
spacer = tonumber(spacer)-1
|
|
if spacer < 1 then spacer = 1 end
|
|
local count = 0
|
|
local node = {name=nodename}
|
|
local np,lp
|
|
for y=0,height do
|
|
lp = nil
|
|
for _,v in ipairs(spiral) do
|
|
np = {x=pos.x+v.x*spacer, y=pos.y+y, z=pos.z+v.z*spacer}
|
|
if lp~=nil then
|
|
if lp.x~=np.x then
|
|
if lp.x<np.x then
|
|
for i=lp.x+1,np.x do
|
|
minetest.env:add_node({x=i, y=np.y, z=np.z}, node)
|
|
count = count + 1
|
|
end
|
|
else
|
|
for i=np.x,lp.x-1 do
|
|
minetest.env:add_node({x=i, y=np.y, z=np.z}, node)
|
|
count = count + 1
|
|
end
|
|
end
|
|
end
|
|
if lp.z~=np.z then
|
|
if lp.z<np.z then
|
|
for i=lp.z+1,np.z do
|
|
minetest.env:add_node({x=np.x, y=np.y, z=i}, node)
|
|
count = count + 1
|
|
end
|
|
else
|
|
for i=np.z,lp.z-1 do
|
|
minetest.env:add_node({x=np.x, y=np.y, z=i}, node)
|
|
count = count + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
lp = np
|
|
end
|
|
end
|
|
return count
|
|
end
|
|
|
|
--copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes copied
|
|
worldedit.copy = function(pos1, pos2, axis, amount)
|
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
local env = minetest.env
|
|
|
|
if amount < 0 then
|
|
local pos = {x=pos1.x, y=0, z=0}
|
|
while pos.x <= pos2.x do
|
|
pos.y = pos1.y
|
|
while pos.y <= pos2.y do
|
|
pos.z = pos1.z
|
|
while pos.z <= pos2.z do
|
|
local node = env:get_node(pos) --obtain current node
|
|
local meta = env:get_meta(pos):to_table() --get meta of current node
|
|
local value = pos[axis] --store current position
|
|
pos[axis] = value + amount --move along axis
|
|
env:add_node(pos, node) --copy node to new position
|
|
env:get_meta(pos):from_table(meta) --set metadata of new node
|
|
pos[axis] = value --restore old position
|
|
pos.z = pos.z + 1
|
|
end
|
|
pos.y = pos.y + 1
|
|
end
|
|
pos.x = pos.x + 1
|
|
end
|
|
else
|
|
local pos = {x=pos2.x, y=0, z=0}
|
|
while pos.x >= pos1.x do
|
|
pos.y = pos2.y
|
|
while pos.y >= pos1.y do
|
|
pos.z = pos2.z
|
|
while pos.z >= pos1.z do
|
|
local node = minetest.env:get_node(pos) --obtain current node
|
|
local meta = env:get_meta(pos):to_table() --get meta of current node
|
|
local value = pos[axis] --store current position
|
|
pos[axis] = value + amount --move along axis
|
|
minetest.env:add_node(pos, node) --copy node to new position
|
|
env:get_meta(pos):from_table(meta) --set metadata of new node
|
|
pos[axis] = value --restore old position
|
|
pos.z = pos.z - 1
|
|
end
|
|
pos.y = pos.y - 1
|
|
end
|
|
pos.x = pos.x - 1
|
|
end
|
|
end
|
|
return worldedit.volume(pos1, pos2)
|
|
end
|
|
|
|
--moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes moved
|
|
worldedit.move = function(pos1, pos2, axis, amount)
|
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
local env = minetest.env
|
|
|
|
if amount < 0 then
|
|
local pos = {x=pos1.x, y=0, z=0}
|
|
while pos.x <= pos2.x do
|
|
pos.y = pos1.y
|
|
while pos.y <= pos2.y do
|
|
pos.z = pos1.z
|
|
while pos.z <= pos2.z do
|
|
local node = env:get_node(pos) --obtain current node
|
|
local meta = env:get_meta(pos):to_table() --get metadata of current node
|
|
env:remove_node(pos)
|
|
local value = pos[axis] --store current position
|
|
pos[axis] = value + amount --move along axis
|
|
env:add_node(pos, node) --move node to new position
|
|
env:get_meta(pos):from_table(meta) --set metadata of new node
|
|
pos[axis] = value --restore old position
|
|
pos.z = pos.z + 1
|
|
end
|
|
pos.y = pos.y + 1
|
|
end
|
|
pos.x = pos.x + 1
|
|
end
|
|
else
|
|
local pos = {x=pos2.x, y=0, z=0}
|
|
while pos.x >= pos1.x do
|
|
pos.y = pos2.y
|
|
while pos.y >= pos1.y do
|
|
pos.z = pos2.z
|
|
while pos.z >= pos1.z do
|
|
local node = env:get_node(pos) --obtain current node
|
|
local meta = env:get_meta(pos):to_table() --get metadata of current node
|
|
env:remove_node(pos)
|
|
local value = pos[axis] --store current position
|
|
pos[axis] = value + amount --move along axis
|
|
env:add_node(pos, node) --move node to new position
|
|
env:get_meta(pos):from_table(meta) --set metadata of new node
|
|
pos[axis] = value --restore old position
|
|
pos.z = pos.z - 1
|
|
end
|
|
pos.y = pos.y - 1
|
|
end
|
|
pos.x = pos.x - 1
|
|
end
|
|
end
|
|
return worldedit.volume(pos1, pos2)
|
|
end
|
|
|
|
--duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times, returning the number of nodes stacked
|
|
worldedit.stack = function(pos1, pos2, axis, count)
|
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
local length = pos2[axis] - pos1[axis] + 1
|
|
if count < 0 then
|
|
count = -count
|
|
length = -length
|
|
end
|
|
local amount = 0
|
|
local copy = worldedit.copy
|
|
for i = 1, count do
|
|
amount = amount + length
|
|
copy(pos1, pos2, axis, amount)
|
|
end
|
|
return worldedit.volume(pos1, pos2)
|
|
end
|
|
|
|
--transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes, returning the number of nodes transposed
|
|
worldedit.transpose = function(pos1, pos2, axis1, axis2)
|
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
|
|
local pos = {x=pos1.x, y=0, z=0}
|
|
local env = minetest.env
|
|
while pos.x <= pos2.x do
|
|
pos.y = pos1.y
|
|
while pos.y <= pos2.y do
|
|
pos.z = pos1.z
|
|
while pos.z <= pos2.z do
|
|
local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
|
|
if extent1 < extent2 then
|
|
local node1 = env:get_node(pos)
|
|
local meta1 = env:get_meta(pos):to_table()
|
|
local value1, value2 = pos[axis1], pos[axis2]
|
|
pos[axis1], pos[axis2] = value1 + extent2, value2 + extent1
|
|
local node2 = env:get_node(pos)
|
|
local meta2 = env:get_meta(pos):to_table()
|
|
env:add_node(pos, node1)
|
|
env:get_meta(pos):from_table(meta1)
|
|
pos[axis1], pos[axis2] = value1, value2
|
|
env:add_node(pos, node2)
|
|
env:get_meta(pos):from_table(meta2)
|
|
end
|
|
pos.z = pos.z + 1
|
|
end
|
|
pos.y = pos.y + 1
|
|
end
|
|
pos.x = pos.x + 1
|
|
end
|
|
return worldedit.volume(pos1, pos2)
|
|
end
|
|
|
|
--flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z"), returning the number of nodes flipped
|
|
worldedit.flip = function(pos1, pos2, axis)
|
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
|
|
local pos = {x=pos1.x, y=0, z=0}
|
|
local start = pos1[axis] + pos2[axis]
|
|
pos2[axis] = pos1[axis] + math.floor((pos2[axis] - pos1[axis]) / 2)
|
|
local env = minetest.env
|
|
while pos.x <= pos2.x do
|
|
pos.y = pos1.y
|
|
while pos.y <= pos2.y do
|
|
pos.z = pos1.z
|
|
while pos.z <= pos2.z do
|
|
local node1 = env:get_node(pos)
|
|
local meta1 = env:get_meta(pos):to_table()
|
|
local value = pos[axis]
|
|
pos[axis] = start - value
|
|
local node2 = env:get_node(pos)
|
|
local meta2 = env:get_meta(pos):to_table()
|
|
env:add_node(pos, node1)
|
|
env:get_meta(pos):from_table(meta1)
|
|
pos[axis] = value
|
|
env:add_node(pos, node2)
|
|
env:get_meta(pos):from_table(meta2)
|
|
pos.z = pos.z + 1
|
|
end
|
|
pos.y = pos.y + 1
|
|
end
|
|
pos.x = pos.x + 1
|
|
end
|
|
return worldedit.volume(pos1, pos2)
|
|
end
|
|
|
|
--rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around axis `axis` (90 degree increment), returning the number of nodes rotated
|
|
worldedit.rotate = function(pos1, pos2, axis, angle)
|
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
|
|
local axis1, axis2
|
|
if axis == "x" then
|
|
axis1, axis2 = "z", "y"
|
|
elseif axis == "y" then
|
|
axis1, axis2 = "x", "z"
|
|
else --axis == "z"
|
|
axis1, axis2 = "y", "x"
|
|
end
|
|
angle = angle % 360
|
|
|
|
if angle == 90 then
|
|
worldedit.transpose(pos1, pos2, axis1, axis2)
|
|
worldedit.flip(pos1, pos2, axis2)
|
|
elseif angle == 180 then
|
|
worldedit.flip(pos1, pos2, axis1)
|
|
worldedit.flip(pos1, pos2, axis2)
|
|
elseif angle == 270 then
|
|
worldedit.transpose(pos1, pos2, axis1, axis2)
|
|
worldedit.flip(pos1, pos2, axis1)
|
|
end
|
|
return worldedit.volume(pos1, pos2)
|
|
end
|
|
|
|
--digs a region defined by positions `pos1` and `pos2`, returning the number of nodes dug
|
|
worldedit.dig = function(pos1, pos2)
|
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
local env = minetest.env
|
|
|
|
local pos = {x=pos1.x, y=0, z=0}
|
|
while pos.x <= pos2.x do
|
|
pos.y = pos1.y
|
|
while pos.y <= pos2.y do
|
|
pos.z = pos1.z
|
|
while pos.z <= pos2.z do
|
|
env:dig_node(pos)
|
|
pos.z = pos.z + 1
|
|
end
|
|
pos.y = pos.y + 1
|
|
end
|
|
pos.x = pos.x + 1
|
|
end
|
|
return worldedit.volume(pos1, pos2)
|
|
end
|
|
|
|
--converts the region defined by positions `pos1` and `pos2` into a single string, returning the serialized data and the number of nodes serialized
|
|
worldedit.serialize = function(pos1, pos2)
|
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
local pos = {x=pos1.x, y=0, z=0}
|
|
local count = 0
|
|
local result = {}
|
|
local env = minetest.env
|
|
while pos.x <= pos2.x do
|
|
pos.y = pos1.y
|
|
while pos.y <= pos2.y do
|
|
pos.z = pos1.z
|
|
while pos.z <= pos2.z do
|
|
local node = env:get_node(pos)
|
|
if node.name ~= "air" and node.name ~= "ignore" then
|
|
count = count + 1
|
|
result[count] = pos.x - pos1.x .. " " .. pos.y - pos1.y .. " " .. pos.z - pos1.z .. " " .. node.name .. " " .. node.param1 .. " " .. node.param2
|
|
end
|
|
pos.z = pos.z + 1
|
|
end
|
|
pos.y = pos.y + 1
|
|
end
|
|
pos.x = pos.x + 1
|
|
end
|
|
result = table.concat(result, "\n")
|
|
return result, count
|
|
end
|
|
|
|
--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
|
|
worldedit.deserialize = function(originpos, value)
|
|
local pos = {x=0, y=0, z=0}
|
|
local node = {name="", param1=0, param2=0}
|
|
local count = 0
|
|
local env = minetest.env
|
|
for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do
|
|
pos.x = originpos.x + tonumber(x)
|
|
pos.y = originpos.y + tonumber(y)
|
|
pos.z = originpos.z + tonumber(z)
|
|
node.name = name
|
|
node.param1 = param1
|
|
node.param2 = param2
|
|
env:add_node(pos, node)
|
|
count = count + 1
|
|
end
|
|
return count
|
|
end
|
|
|
|
--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
|
|
--based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
|
|
worldedit.deserialize_old = function(originpos, value)
|
|
--obtain the node table
|
|
local count = 0
|
|
local get_tables = loadstring(value)
|
|
if get_tables == nil then --error loading value
|
|
return count
|
|
end
|
|
local tables = get_tables()
|
|
|
|
--transform the node table into an array of nodes
|
|
for i = 1, #tables do
|
|
for j, v in pairs(tables[i]) do
|
|
if type(v) == "table" then
|
|
tables[i][j] = tables[v[1]]
|
|
end
|
|
end
|
|
end
|
|
|
|
--load the node array
|
|
local env = minetest.env
|
|
for i, v in ipairs(tables[1]) do
|
|
local pos = v[1]
|
|
pos.x, pos.y, pos.z = originpos.x + pos.x, originpos.y + pos.y, originpos.z + pos.z
|
|
env:add_node(pos, v[2])
|
|
count = count + 1
|
|
end
|
|
return count
|
|
end
|
|
|
|
--saves the nodes and meta defined by positions `pos1` and `pos2` into a file, returning the number of nodes saved
|
|
worldedit.metasave = function(pos1, pos2, file) --wip: simply work with strings instead of doing IO
|
|
local path = minetest.get_worldpath() .. "/schems"
|
|
local filename = path .. "/" .. file .. ".wem"
|
|
os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
|
|
local rows = {}
|
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
local pos = {x=pos1.x, y=0, z=0}
|
|
local count = 0
|
|
local result = {}
|
|
local env = minetest.env
|
|
while pos.x <= pos2.x do
|
|
pos.y = pos1.y
|
|
while pos.y <= pos2.y do
|
|
pos.z = pos1.z
|
|
while pos.z <= pos2.z do
|
|
local node = env:get_node(pos)
|
|
if node.name ~= "air" and node.name ~= "ignore" then
|
|
count = count + 1
|
|
local row = {
|
|
x = pos.x-pos1.x,
|
|
y = pos.y-pos1.y,
|
|
z = pos.z-pos1.z,
|
|
name = node.name,
|
|
param1 = node.param1,
|
|
param2 = node.param2,
|
|
meta = env:get_meta(pos):to_table(),
|
|
}
|
|
table.insert(rows, row)
|
|
end
|
|
pos.z = pos.z + 1
|
|
end
|
|
pos.y = pos.y + 1
|
|
end
|
|
pos.x = pos.x + 1
|
|
end
|
|
local err = table.save(rows,filename)
|
|
if err then return _,err end
|
|
return count
|
|
end
|
|
|
|
--loads the nodes and meta from `file` to position `pos1`, returning the number of nodes loaded
|
|
worldedit.metaload = function(pos1, file) --wip: simply work with strings instead of doing IO
|
|
local filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem"
|
|
local rows, err = table.load(filename)
|
|
if err then return _,err end
|
|
local pos = {x=0, y=0, z=0}
|
|
local node = {name="", param1=0, param2=0}
|
|
local count = 0
|
|
local env = minetest.env
|
|
for i,row in pairs(rows) do
|
|
pos.x = pos1.x + tonumber(row.x)
|
|
pos.y = pos1.y + tonumber(row.y)
|
|
pos.z = pos1.z + tonumber(row.z)
|
|
node.name = row.name
|
|
node.param1 = row.param1
|
|
node.param2 = row.param2
|
|
env:add_node(pos, node)
|
|
env:get_meta(pos):from_table(row.meta)
|
|
count = count + 1
|
|
end
|
|
return count
|
|
end |