Minetest-WorldEdit/worldedit
Anthony Zhang 03327a767d Add version checker since so many people are confused about which version to use. 2013-08-06 16:28:05 -04:00
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code.lua Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. 2013-07-21 16:54:25 -04:00
compatibility.lua Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. 2013-07-31 22:15:08 -04:00
init.lua Add version checker since so many people are confused about which version to use. 2013-08-06 16:28:05 -04:00
manipulations.lua Final changes and version number bump. 2013-08-01 23:53:38 -04:00
primitives.lua Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. 2013-07-31 22:15:08 -04:00
serialization.lua Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. 2013-07-31 22:15:08 -04:00
visualization.lua Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. 2013-07-29 12:43:24 -04:00