10 KiB
Chat Commands
For more information, see the README.
Many commands also have shorter names that can be typed faster. For example,
if we wanted to use /we-move ? 5
, we could instead type /m ? 5
.
All shortened names are listed below:
Short Name | Original Name |
---|---|
i |
we-inspect |
rst |
we-reset |
mk |
we-mark |
umk |
we-unmark |
1 |
we-pos1 |
2 |
we-pos2 |
fp |
we-fixedpos |
v |
we-volume |
s |
we-set |
r |
we-replace |
ri |
we-replaceinverse |
hspr |
we-hollowsphere |
spr |
we-sphere |
hdo |
we-hollowdome |
do |
we-dome |
hcyl |
we-hollowcylinder |
/we-about
Get information about the mod.
/we-about
/we-inspect on/off/1/0/true/false/yes/no/enable/disable/<blank>
Enable or disable node inspection.
/we-inspect on
/we-inspect off
/we-inspect 1
/we-inspect 0
/we-inspect true
/we-inspect false
/we-inspect yes
/we-inspect no
/we-inspect enable
/we-inspect disable
/we-inspect
/we-reset
Reset the region so that it is empty.
/we-reset
/we-mark
Show markers at the region positions.
/we-mark
/we-unmark
Hide markers if currently shown.
/we-unmark
/we-pos1
Set WorldEdit region position 1 to the player's location.
/we-pos1
/we-pos2
Set WorldEdit region position 2 to the player's location.
/we-pos2
/we-p set/set1/set2/get
Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region.
/we-p set
/we-p set1
/we-p set2
/we-p get
/we-fixedpos set1 x y z
Set a WorldEdit region position to the position at (<x>
, <y>
, <z>
).
/we-fixedpos set1 0 0 0
/we-fixedpos set1 -30 5 28
/we-fixedpos set2 1004 -200 432
/we-volume
Display the volume of the current WorldEdit region.
/we-volume
/we-set <node>
Set the current WorldEdit region to <node>
.
/we-set air
/we-set cactus
/we-set Blue Lightstone
/we-set dirt with grass
/we-mix <node1> ...
Fill the current WorldEdit region with a random mix of <node1>
, ...
.
/we-mix air
/we-mix cactus stone glass sandstone
/we-mix Bronze
/we-mix default:cobble air
/we-replace <search node> <replace node>
Replace all instances of <search node>
with <replace node>
in the current WorldEdit region.
/we-replace Cobblestone air
/we-replace lightstone_blue glass
/we-replace dirt Bronze Block
/we-replace mesecons:wire_00000000_off flowers:flower_tulip
/we-replaceinverse <search node> <replace node>
Replace all nodes other than <search node>
with <replace node>
in the current WorldEdit region.
/we-replaceinverse Cobblestone air
/we-replaceinverse flowers:flower_waterlily glass
/we-replaceinverse dirt Bronze Block
/we-replaceinverse mesecons:wire_00000000_off flowers:flower_tulip
/we-hollowsphere <radius> <node>
Add hollow sphere centered at WorldEdit position 1 with radius <radius>
, composed of <node>
.
/we-hollowsphere 5 Diamond Block
/we-hollowsphere 12 glass
/we-hollowsphere 17 mesecons:wire_00000000_off
/we-sphere <radius> <node>
Add sphere centered at WorldEdit position 1 with radius <radius>
, composed of <node>
.
/we-sphere 5 Diamond Block
/we-sphere 12 glass
/we-sphere 17 mesecons:wire_00000000_off
/we-hollowdome <radius> <node>
Add hollow dome centered at WorldEdit position 1 with radius <radius>
, composed of <node>
.
/we-hollowdome 5 Diamond Block
/we-hollowdome -12 glass
/we-hollowdome 17 mesecons:wire_00000000_off
/we-dome <radius> <node>
Add dome centered at WorldEdit position 1 with radius <radius>
, composed of <node>
.
/we-dome 5 Diamond Block
/we-dome -12 glass
/we-dome 17 mesecons:wire_00000000_off
/we-hollowcylinder x/y/z/? <length> <radius> <node>
Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length>
and radius <radius>
, composed of <node>
.
/we-hollowcylinder x +5 8 Bronze Block
/we-hollowcylinder y 28 10 glass
/we-hollowcylinder z -12 3 mesecons:wire_00000000_off
/we-hollowcylinder ? 2 4 default:stone
/we-cylinder x/y/z/? <length> <radius> <node>
Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length>
and radius <radius>
, composed of <node>
.
/we-cylinder x +5 8 Bronze Block
/we-cylinder y 28 10 glass
/we-cylinder z -12 3 mesecons:wire_00000000_off
/we-cylinder ? 2 4 default:stone
/we-pyramid x/y/z? <height> <node>
Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>
, composed of <node>
.
/we-pyramid x 8 Diamond Block
/we-pyramid y -5 glass
/we-pyramid z 2 mesecons:wire_00000000_off
/we-pyramid ? 12 mesecons:wire_00000000_off
/we-spiral <length> <height> <spacer> <node>
Add spiral centered at WorldEdit position 1 with side length <length>
, height <height>
, space between walls <spacer>
, composed of <node>
.
/we-spiral 20 5 3 Diamond Block
/we-spiral 5 2 1 glass
/we-spiral 7 1 5 mesecons:wire_00000000_off
/we-copy x/y/z/? <amount>
Copy the current WorldEdit region along the x/y/z/? axis by <amount>
nodes.
/we-copy x 15
/we-copy y -7
/we-copy z +4
/we-copy ? 8
/we-move x/y/z/? <amount>
Move the current WorldEdit positions and region along the x/y/z/? axis by <amount>
nodes.
/we-move x 15
/we-move y -7
/we-move z +4
/we-move ? -1
/we-stack x/y/z/? <count>
Stack the current WorldEdit region along the x/y/z/? axis <count>
times.
/we-stack x 3
/we-stack y -1
/we-stack z +5
/we-stack ? 12
/we-stack2 <count> <x> <y> <z>
Stack the current WorldEdit region <count>
times by offset <x>
, <y>
, <z>
.
/we-stack2 5 3 8 2
/we-stack2 1 -1 -1 -1
/we-scale <factor>
Scale the current WorldEdit positions and region by a factor of positive integer <factor>
with position 1 as the origin.
/we-scale 2
/we-scale 1
/we-scale 10
/we-transpose x/y/z/? x/y/z/?
Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes.
/we-transpose x y
/we-transpose x z
/we-transpose y z
/we-transpose ? y
/we-flip x/y/z/?
Flip the current WorldEdit region along the x/y/z/? axis.
/we-flip x
/we-flip y
/we-flip z
/we-flip ?
/we-rotate x/y/z/? <angle>
Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle <angle>
(90 degree increment).
/we-rotate x 90
/we-rotate y 180
/we-rotate z 270
/we-rotate ? -90
/we-orient <angle>
Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle>
(90 degree increment)
/we-orient 90
/we-orient 180
/we-orient 270
/we-orient -90
/we-fixlight
Fixes the lighting in the current WorldEdit region.
/we-fixlight
/we-hide
Hide all nodes in the current WorldEdit region non-destructively.
/we-hide
/we-suppress <node>
Suppress all in the current WorldEdit region non-destructively.
/we-suppress Diamond Block
/we-suppress glass
/we-suppress mesecons:wire_00000000_off
/we-highlight <node>
Highlight in the current WorldEdit region by hiding everything else non-destructively.
/we-highlight Diamond Block
/we-highlight glass
/we-highlight mesecons:wire_00000000_off
/we-restore
Restores nodes hidden with WorldEdit in the current WorldEdit region.
/we-restore
/we-save <file>
Save the current WorldEdit region to "(world folder)/schems/<file>
.we".
/we-save some random filename
/we-save huge_base
/we-allocate <file>
Set the region defined by nodes from "(world folder)/schems/<file>
.we" as the current WorldEdit region.
/we-allocate some random filename
/we-allocate huge_base
/we-load <file>
Load nodes from "(world folder)/schems/<file>
.we" with position 1 of the current WorldEdit region as the origin.
/we-load some random filename
/we-load huge_base
/we-lua <code>
Executes <code>
as a Lua chunk in the global namespace.
/we-lua worldedit.pos1["singleplayer"] = {x=0, y=0, z=0}
/we-lua worldedit.rotate(worldedit.pos1["singleplayer"], worldedit.pos2["singleplayer"], "y", 90)
/we-luatransform <code>
Executes <code>
as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
/we-luatransform minetest.add_node(pos, {name="default:stone"})
/we-luatransform if minetest.get_node(pos).name == "air" then minetest.add_node(pos, {name="default:water_source"})
/we-mtschemcreate <file>
Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<file>
.mts".
/we-mtschemcreate some random filename
/we-mtschemcreate huge_base
/we-mtschemplace <file>
Load nodes from "(world folder)/schems/<file>
.mts" with position 1 of the current WorldEdit region as the origin.
/we-mtschemplace some random filename
/we-mtschemplace huge_base
/we-mtschemprob start/finish/get
After using /we-mtschemprob start
all nodes punched will bring up a text field where a probablity can be entered.
This mode can be left with /we-mtschemprob finish
. /we-mtschemprob get
will display the probabilities saved for the nodes.
/we-mtschemprob get
/we-clearobjects
Clears all objects within the WorldEdit region.
/we-clearobjects